Super Mario Country (Beta Testers for Hire)

This forum is for projects that are a work in progress.

If we release a demo, what world would you like us to share?

World 1: Jungle
12
35%
World 3: Cavern
2
6%
World 4: Pine Forest
2
6%
World 5: Mountain
2
6%
World 6: Snow
3
9%
No world specifically, just share a few levels
12
35%
Don't release a demo
1
3%
 
Total votes: 34
User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6149
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Country

Postby MECHDRAGON777 » Fri Jun 03, 2016 2:23 am

I hope my level's not being "DKC" related will be a hindrance. I think I found the graphics to a level I want to make for this I am Signed up for.

ImageImageImage

Image

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country

Postby The Thwomp King » Fri Jun 03, 2016 9:09 am

MECHDRAGON777 wrote:I hope my level's not being "DKC" related will be a hindrance. I think I found the graphics to a level I want to make for this I am Signed up for.
I need a majority to be DKC because this episode needs to connect both Mario and DKC.
So 1/4 of your levels can have solely Mario stuff.
Otherwise adding DKC NPCs shouldn't be too big of a change for levels.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

Spider
Koopa Troopa
Koopa Troopa
Posts: 24
Joined: Sun May 15, 2016 5:01 am

Re: Super Mario Country

Postby Spider » Sat Jun 04, 2016 10:53 pm

Hello everyone, here two screenshots of levels I designed for this lil' project!
Spoiler: show
6-3: Frigid TunnelImage
3-B: Flooded Cavern
Image

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6149
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Country

Postby MECHDRAGON777 » Sun Jun 05, 2016 1:21 am

Spider wrote:Hello everyone, here two screenshots of levels I designed for this lil' project!
Spoiler: show
6-3: Frigid TunnelImage
3-B: Flooded Cavern
Image
Besides that one horizontal pipe, the ice level looks nice.

ImageImageImage

Image

User avatar
WerewolfGD
Wart
Wart
Posts: 3256
Joined: Tue Dec 02, 2014 2:28 am
Flair: Daily life of Alagirez
Current Project: Questioning my life
Chat Username: Alagirez
Contact:

Re: Super Mario Country

Postby WerewolfGD » Sun Jun 05, 2016 8:47 pm

Spider wrote:
Spoiler: show
6-3: Frigid TunnelImage
But I already use that BG and tileset for my ice cave level :/
Spoiler: show
6-6 : Hammer Glacial Operation (This level uses Hammer suit Gimmick.)
ImageImage

A former SMBX level designner
If you want to to talk with me, go here : Alagirez#2056
Also a furry

Image
YT Channel |MxW2 for those who wants it
My osu! Profile | My twitter
Image

Awooo!

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country

Postby The Thwomp King » Sun Jun 05, 2016 9:40 pm

Camacho wrote:
Spider wrote:
Spoiler: show
6-3: Frigid TunnelImage
But I already use that BG and tileset for my ice cave level :/
Spoiler: show
6-6 : Hammer Glacial Operation (This level uses Hammer suit Gimmick.)
ImageImage
I wouldn't worry about that. Shouldn't be a problem at all.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

Spider
Koopa Troopa
Koopa Troopa
Posts: 24
Joined: Sun May 15, 2016 5:01 am

Re: Super Mario Country

Postby Spider » Sun Jun 05, 2016 9:41 pm

Camacho wrote:
Spider wrote:
Spoiler: show
6-3: Frigid TunnelImage
But I already use that BG and tileset for my ice cave level :/
Spoiler: show
6-6 : Hammer Glacial Operation (This level uses Hammer suit Gimmick.)
ImageImage
Oh sorry, I didn't knew yours looked like mine.

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country

Postby The Thwomp King » Tue Jun 07, 2016 1:14 am

Alrighty I got another poll up. You get three votes to pick the three levels out of the 17 listed that you'd be most interested in playing. I hope to see a lot of votes in the next few days.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

User avatar
WerewolfGD
Wart
Wart
Posts: 3256
Joined: Tue Dec 02, 2014 2:28 am
Flair: Daily life of Alagirez
Current Project: Questioning my life
Chat Username: Alagirez
Contact:

Re: Super Mario Country

Postby WerewolfGD » Tue Jun 07, 2016 1:48 am

Wait where is Horizon Citadeltop

A former SMBX level designner
If you want to to talk with me, go here : Alagirez#2056
Also a furry

Image
YT Channel |MxW2 for those who wants it
My osu! Profile | My twitter
Image

Awooo!

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country (Level Poll!!!)

Postby The Thwomp King » Wed Jun 15, 2016 12:02 pm

I extended the deadline to the poll. Nothing will be done until there are at least 30 votes. XP

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

Spider
Koopa Troopa
Koopa Troopa
Posts: 24
Joined: Sun May 15, 2016 5:01 am

Re: Super Mario Country (Level Poll!!!)

Postby Spider » Sun Jun 19, 2016 8:54 am

I see we have enough finished levels to build a demo of the episode. We should probably do an hub level and have at least 4 levels to showcase others what to expect.

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6149
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Country (Level Poll!!!)

Postby MECHDRAGON777 » Sun Jun 19, 2016 3:36 pm

I can make a hub, or the Thwomp King could. Since my hard-drive crash, I lost all my files.

ImageImageImage

Image

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country (Level Poll!!!)

Postby The Thwomp King » Sun Jun 19, 2016 3:59 pm

Spider wrote:I see we have enough finished levels to build a demo of the episode. We should probably do an hub level and have at least 4 levels to showcase others what to expect.
MECHDRAGON777 wrote:I can make a hub, or the Thwomp King could. Since my hard-drive crash, I lost all my files.
I wanted to avoid releasing any demos or using the hub for the demo, but both are valid ideas at this point. Seeing as though we lack the amount of publicity compared to other episodes the demo could help a lot.I'll make a new poll regarding this demo.

MECHDRAGON I'll leave you in charge of the hub, but don't do any work on it until after I get enough poll feedback. I want level production to be the primary focus for the time being.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6149
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Country (Level Poll!!!)

Postby MECHDRAGON777 » Sun Jun 19, 2016 6:29 pm

The Thwomp King wrote:
Spider wrote:I see we have enough finished levels to build a demo of the episode. We should probably do an hub level and have at least 4 levels to showcase others what to expect.
MECHDRAGON777 wrote:I can make a hub, or the Thwomp King could. Since my hard-drive crash, I lost all my files.
I wanted to avoid releasing any demos or using the hub for the demo, but both are valid ideas at this point. Seeing as though we lack the amount of publicity compared to other episodes the demo could help a lot.I'll make a new poll regarding this demo.

MECHDRAGON I'll leave you in charge of the hub, but don't do any work on it until after I get enough poll feedback. I want level production to be the primary focus for the time being.
I will not be able to make a hub til I submit a level to your contest, but yeah. If a demo is wanted, Should I make it a specific style, or is it my freedom? I am hoping to use a tileset that is neither Mario or DK themed, or of origin. Either way, I do want to make a hub that uses a tileset made specifically for indoors, so... It is your choice entirely since it is your episode.
No Luna related programs that aren't compatible with the legacy editor
Does SMBXpanded count, which is compatible with SMBX 1.3? (Legacy) It just has to be installed in your SMBX default graphics folder. (I.E. The graphics from Sednauir's SMBXpanded that rasied the content to have up to the next multiple of 100. (700 total blocks, and 400 total tiles. Also, 100 Level icons, and 100 paths, as well as 100 scenery.) Just want to know for the world map, and a few level I plan on making for this.

ImageImageImage

Image

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country (Level Poll!!!)

Postby The Thwomp King » Sun Jun 19, 2016 7:07 pm

MECHDRAGON777 wrote:
The Thwomp King wrote:
Spider wrote:I see we have enough finished levels to build a demo of the episode. We should probably do an hub level and have at least 4 levels to showcase others what to expect.
MECHDRAGON777 wrote:I can make a hub, or the Thwomp King could. Since my hard-drive crash, I lost all my files.
I wanted to avoid releasing any demos or using the hub for the demo, but both are valid ideas at this point. Seeing as though we lack the amount of publicity compared to other episodes the demo could help a lot.I'll make a new poll regarding this demo.

MECHDRAGON I'll leave you in charge of the hub, but don't do any work on it until after I get enough poll feedback. I want level production to be the primary focus for the time being.
I will not be able to make a hub til I submit a level to your contest, but yeah. If a demo is wanted, Should I make it a specific style, or is it my freedom? I am hoping to use a tileset that is neither Mario or DK themed, or of origin. Either way, I do want to make a hub that uses a tileset made specifically for indoors, so... It is your choice entirely since it is your episode.

If a world theme wins, then you need to make a hub loyal to that theme, preferably with Mario/DKC graphics. If the votes go to no world, then I want the gateway to each level to be surrounded by the graphics that are in that level. Otherwise the general area can be whatever for it's merely a demo and it can't show too much of level. Especially with the episode using a world map instead of a hub.
No Luna related programs that aren't compatible with the legacy editor
Does SMBXpanded count, which is compatible with SMBX 1.3? (Legacy) It just has to be installed in your SMBX default graphics folder. (I.E. The graphics from Sednauir's SMBXpanded that rasied the content to have up to the next multiple of 100. (700 total blocks, and 400 total tiles. Also, 100 Level icons, and 100 paths, as well as 100 scenery.) Just want to know for the world map, and a few level I plan on making for this.
Yeah that counts as not allowed too. For this episode I want level to be limited to only SMBX 1.3 since that's the program everyone should have.

Maybe in a future episode I'll allow it.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6149
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Country (Level Poll!!!)

Postby MECHDRAGON777 » Sun Jun 19, 2016 7:56 pm

The Thwomp King wrote:
MECHDRAGON777 wrote:
The Thwomp King wrote:

I wanted to avoid releasing any demos or using the hub for the demo, but both are valid ideas at this point. Seeing as though we lack the amount of publicity compared to other episodes the demo could help a lot.I'll make a new poll regarding this demo.

MECHDRAGON I'll leave you in charge of the hub, but don't do any work on it until after I get enough poll feedback. I want level production to be the primary focus for the time being.
I will not be able to make a hub til I submit a level to your contest, but yeah. If a demo is wanted, Should I make it a specific style, or is it my freedom? I am hoping to use a tileset that is neither Mario or DK themed, or of origin. Either way, I do want to make a hub that uses a tileset made specifically for indoors, so... It is your choice entirely since it is your episode.

If a world theme wins, then you need to make a hub loyal to that theme, preferably with Mario/DKC graphics. If the votes go to no world, then I want the gateway to each level to be surrounded by the graphics that are in that level. Otherwise the general area can be whatever for it's merely a demo and it can't show too much of level. Especially with the episode using a world map instead of a hub.
No Luna related programs that aren't compatible with the legacy editor
Does SMBXpanded count, which is compatible with SMBX 1.3? (Legacy) It just has to be installed in your SMBX default graphics folder. (I.E. The graphics from Sednauir's SMBXpanded that rasied the content to have up to the next multiple of 100. (700 total blocks, and 400 total tiles. Also, 100 Level icons, and 100 paths, as well as 100 scenery.) Just want to know for the world map, and a few level I plan on making for this.
Yeah that counts as not allowed too. For this episode I want level to be limited to only SMBX 1.3 since that's the program everyone should have.

Maybe in a future episode I'll allow it.
I was asking because it does not need lua at all. Just the blank graphics in the default graphics folder. (The blank graphics in the default graphics folder and it can be used (seen) with the oldest version of SMBX) but I will not use graphics above level 32 or path 32 or tile 328. Thanks for the heads up.

ImageImageImage

Image

User avatar
PlayerYoshi14
Koopa Troopa
Koopa Troopa
Posts: 26
Joined: Wed Jun 15, 2016 1:43 pm
Current Project: Epic Trylogy: Mario RPG - Lost Prophecy and Super Mario and Seal of the Apocalypse

Re: Super Mario Country (Level Poll!!!)

Postby PlayerYoshi14 » Tue Jun 21, 2016 5:49 am

Level Bramble Sanctuary looks very impressive :D This is a good idea for an episode. I love this game too and I'm curious what will come from this project. ;)
Image
Image

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country (Level Poll!!!)

Postby The Thwomp King » Sat Jun 25, 2016 4:39 pm

PlayerYoshi14 wrote:Level Bramble Sanctuary looks very impressive :D This is a good idea for an episode. I love this game too and I'm curious what will come from this project. ;)
You can thank Camacho for that level! XD hahaha
And thank you for the nice comments. Just like the first DKC, this episode will be relatively loose with levels and the amount of bonus sections in levels. When this episode is done you should be able to get a good mix of playing both Mario levels and Mario levels with famous DKC environments, music, and gimmicks.

As a small update, I have three levels in progress currently, hoping to get my two incomplete levels in the Cave World done by the end of the weekend.

EDIT: 3-4 is complete, but I will try to finish 3-5 later this week.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

User avatar
789maio
Goomba
Goomba
Posts: 4
Joined: Sun May 22, 2016 6:05 am
Current Project: Mario's Dank Adventure
Chat Username: 789maio
Contact:

Re: Super Mario Country (Level Poll!!!)

Postby 789maio » Wed Jun 29, 2016 12:50 pm

cant wait. looks so cool
Image

Keep dancing on...

User avatar
The Thwomp King
Kamikaze Koopa
Kamikaze Koopa
Posts: 1200
Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Country (Level Poll!!!)

Postby The Thwomp King » Fri Jul 01, 2016 7:41 pm

Thank you!

Due to a lack of feedback from the beta testers to their assigned designers, I have cleared the beta testing list of people! If you wish to be added or added on again, please post on here or PM. It is expected as a beta tester to give feedback on levels within three days starting at whenever they first open the message from their respective designer.

Hope the future beta testers can do this well!

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 4 guests