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Re: SMBX 50 Mario Challenge (DEMO 0.1 + POLL)

Posted: Mon Apr 11, 2016 9:20 pm
by PixelPest
Camacho wrote:I already voted it. Also i'm still finding an idea to make a demon level.
Sure! Just wanted to send out a reminder and make sure people still want to design levels

Re: SMBX 50 Mario Challenge (DEMO 0.1 + POLL)

Posted: Mon Apr 11, 2016 9:38 pm
by Matt_The_Slime
I've already voted, and my level is almost finished, it just needs the ending finished, and the LUA code

Re: SMBX 50 Mario Challenge (DEMO 0.1 + POLL)

Posted: Tue Apr 12, 2016 1:14 am
by Cedrik
PixelPest wrote:Okay! As I'm finishing off a second level and started on a third, I'm adding a progress log. Also, where are 'dem Level Designers at? Barely heard from any of you:
And on another note, please take a minute to cast a vote on the poll if you haven't already
I show you my level, but someone say, it is better for an other episode.
So I first finish this level, then I'll do a level for this.

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Tue Apr 12, 2016 7:38 am
by Mivixion
I have a level for this but I can't release it quite yet.

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Tue Apr 12, 2016 10:34 am
by MirzaBM
Allright i retryed the level but it's small and no lua code because i don't even know how to do the timer.

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Tue Apr 12, 2016 10:38 am
by ProngoKingdom
Do you need to use Lua to make a level? If not I'll join

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Tue Apr 12, 2016 10:39 am
by PixelPest
MirzaBM wrote:Allright i retryed the level but it's small and no lua code because i don't even know how to do the timer.
Send it to me at any time. I can set timers
ProngoKingdom wrote:
It's not required

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Wed Apr 13, 2016 8:34 pm
by PixelPest

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Thu Apr 14, 2016 3:11 am
by LordKofu
I'm quite busy due to my mom having cancer and me entering another contest, but I will submit levels eventually.

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Fri Apr 15, 2016 12:14 pm
by MirzaBM
PixelPest wrote:
Are any of my level in that super cool episode? Just asking

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Mon Apr 18, 2016 3:53 am
by Circle Guy
Did you ever look at my level?

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Mon Apr 18, 2016 6:34 am
by PixelPest
MirzaBM wrote:
No I haven't, because the levels you have sent me aren't at standard for use in this episode. You also never took my feedback to improve the levels, you just kept rushing through more and more
Circle Guy wrote:Did you ever look at my level?
Just briefly. I'll probably take a closer look at it today

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Mon Apr 18, 2016 6:38 am
by MirzaBM
PixelPest wrote:
MirzaBM wrote:
No I haven't, because the levels you have sent me aren't at standard for use in this episode. You also never took my feedback to improve the levels, you just kept rushing through more and more
O then i should think about then later make a good one but the worse thing is that levels have to be hard? Why? Later please make a easy version!

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Mon Apr 18, 2016 6:45 am
by PixelPest
MirzaBM wrote:
PixelPest wrote:No I haven't, because the levels you have sent me aren't at standard for use in this episode. You also never took my feedback to improve the levels, you just kept rushing through more and more
O then i should think about then later make a good one but the worse thing is that levels have to be hard? Why? Later please make a easy version!
Hard levels can be aesthetically good too, as well as from a design pov. You just keep on rushing your levels instead of actually putting a good amount of effort into them. Also, the levels need to be hard because that's the point of this episode. No, I will not make an easy version, because that would just be a normal minisode

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Mon Apr 18, 2016 7:05 am
by MirzaBM
PixelPest wrote:
MirzaBM wrote:
PixelPest wrote:No I haven't, because the levels you have sent me aren't at standard for use in this episode. You also never took my feedback to improve the levels, you just kept rushing through more and more
O then i should think about then later make a good one but the worse thing is that levels have to be hard? Why? Later please make a easy version!
Hard levels can be aesthetically good too, as well as from a design pov. You just keep on rushing your levels instead of actually putting a good amount of effort into them. Also, the levels need to be hard because that's the point of this episode. No, I will not make an easy version, because that would just be a normal minisode
But i was only asking for easy version because we are not all pros like me i'm good at playing but i still fail and theres people that are new here! And for some people like me make a normal version. I know i rush but some of my levels aren't rushed.

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Mon Apr 18, 2016 7:08 am
by PixelPest
MirzaBM wrote:
No matter how much you beg, I already clearly stated that I have no interest in making an easy version. Please drop it. If you don't have enough skill to play the episode, I'm sorry, but that's just too bad

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Mon Apr 18, 2016 7:32 am
by MirzaBM
PixelPest wrote:
MirzaBM wrote:
No matter how much you beg, I already clearly stated that I have no interest in making an easy version. Please drop it. If you don't have enough skill to play the episode, I'm sorry, but that's just too bad
Okey. Later i'm gonna design some levels to improve my skills but i still have skills for some levels like 1-3 one of your episode.

Re: SMBX 50 Mario Challenge (DEMO 0.2 Coming Soon)

Posted: Sun Apr 24, 2016 7:23 am
by Cedrik
Ok, now I have time. I work on a SMW ghoasthouse.
One think:
Has sombody a Luacode for a light arround some blocks and a light arround the player?