Mix World 3 : Animal Jam (August screens is here! )

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Mix World 3 : Animal Jam (August screens is here! )

Postby WerewolfGD » Thu Mar 10, 2016 8:57 am

[center]Totally inspired from Animal Jam.[/center]
Mix World 1 : Do not click here
Mix World 2 - The Star Seeker : Here

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Logo made by me, it took 3 days to make this thing. Ignore the TM thing pls

Welcome to the next sequel of Mix World!
After completion of Mix World 2 : The Star seeker, I decided to make the next sequel of mix world. Yep, this sequel is fully based from AJ, since i love AJ. And now I will use multi-hubs (like SMSE).
If you don't know about AJ, please click a link at my signature if you want.
NOTE : Please don't ask me about demo(s) i will not release any demos for now. But you can play one of my levels in this project.
Features

- Supported 2 player mode
- No SMBX 1.4.x
- SMAS styles available (mostly SMB3 because this community love SMB3)
- Uses LunaLua (I still need help about lunalua coding D:)
- 5 Playable Characters
- Mooore fun :D
- No more similar levels ( I don't sure about this one, though)
- No More bad palettes (thanks god)
- The 2nd sequel of my MxW2TSS levels (E.g : PGE Pendulum Fissure 2, Cotton Sky Collosus 3, etc.)
- Mash-up between 2 MxW2TSS levels (E.g : Rotten Flesh Spell + Unearthly Stomachs, Dynasty Oriental Enchanted + Icyclaw Peaks, etc.)
- Postgame Levels
- Removed Herobrine
( i will add more features later)
Areas you will arrive :
Spoiler: show
- Jamaa township (City Themed, Main Hub)
- Appondale (Swamp)
- Mt. Shiveer (Ice)
- Sarepia Forest (Forest)
- Kimbra (Grassland at Mountain or something)
- Lost Temple of Zios (Temple)
- Crystal sands (Beach)
- Coral canyons (Canyon, don't worry this hub will not have any pits :D)
* Underwater Hubs*
- Deep Blue (Deep sea)
- Crystral Reef (Sea City)
- Bahari Bay ( Sunken Ship)
- Kani Cove (Sea)

My Hardwork proof time....

March Small Screens
Spoiler: show
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NOTE : The space level is cancelled.
April Small Screens
Spoiler: show
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May Screens
Spoiler: show
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June Screens
Spoiler: show
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RIP July screens
August Screens (New!)
Spoiler: show
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Note for the temple level : i already recolored the coin.
March Big Screens April Big Screens June Big Screens! (NEW) .gif screens
Spoiler: show
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^already fixed the effect flaw. Ignore that pls....
also i cancelled to use the SMB3 Hud.
Video(s)
Spoiler: show
Daredevil Chillycloud (recorded by Cedrik)
gdi cedrik why did you remove the video again
Horizon Citadeltop (recorded by Cedrik again)

Flower Frolic (Recorded by h2643)
Progress :
52/88 Levels Completed
0/12 Hubs Completed
will be changed in the future, probably
The Team
Spoiler: show
Project Leader/Developer :
- Me aka Camacho
Level Designers/Additional levels by (If their level(s) was approved, it will be bolded) :
- Me aka uuhhhh
- The Thwomp King
- glitch4
- RoundPiplup

- DarkMecha
- Ness-Wednesday
- Afraid Of The Heights
- MECHDRAGON777
- Catastrophe
- (unlimited spots)
Beta Testers
- The Thwomp King
- RoundPiplup
- Gameinsky
- MosaicMario
- Suckerman7 GM
Lunalua Helper
- cramps-man
(Big thanks to Catastrophe for letting me to use his GFX)
If you want to be a level designer, fell free to sign up in this thread and i will add you on the list, then send the levels(s) to me via PM. I will reply to you what should be fixed and say that your level will be approved or not. (If your level(s) is approved, i will bold your name)
Level requirements :
Spoiler: show
(* : Mandatory, # : Optional)
# It's okay if you make a level with non-SMAS styled levels, like Metroid, Sonic, etc.
* The Level must end with a star
* I'm not accepting the level(s) which has built with SMBX 1.4.2, because SMBX 1.4.2 is not supported in this community.
* The level must appeal to the eyes (No cut-off, clashes, 1x1 pixels, etc)
* No Joke/Kaizo/Unfinished levels
# Give your level name with an unique level name, alliteration level name is okay.
* Funky/Joke/Random level names are not allowed (e.g : "EPIC LEVEL DAYUM AYY LMAOOOOOOO", "gvrychbhjbjvhecuyekbhcrevcyucbr", "Cool level 666", "rape the b?tches.3gp", etc.)
# (TBH this requirement is mandatory, since a lot of people don't like / don't know how to use Lunalua, i decided to make this Optional) The level(s) uses music(s) with .ogg format
# The level uses LunaLua (0.7.3 or higher)
# That level contains Sectet star
* Max stars per level : 2
* Make sour your level(s) is fun to play (for me and everyone)
* Don't make the level too long, too hard, or too bland levels
# If you make a LOOONG level, pls use "multicheckpoints.lua"
* The level must be beatable
* The level can't end the game
# The level contains a boss (Max. boss : 2)
* If you're using CGFX on your level, please give credit to the CGFX creator. If you made the CGFX pls credit yourself. (It's okay if you don't know the original cretor, but pls be honest)
# Credit the Music source/Creator/Composer/?!?!? This is useless.
# You can update your approved levels.
( I may edit your level to remove some small flaws, but I only edit NPC placements and atmosphere/decoration. I can't edit Lunalua code, events, etc.)
What i need?
--- GFX Designer (Yes, i need someone to help me at making the GFX. if you're interested PM or reply in this thread.

Support Bar (Mini)
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[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=13499][img]http://i.imgur.com/Sx9c33b.png[/img][/url]
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Support bar (Logo)

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[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=13499][img]http://i.imgur.com/QsWVHA7.png[/img][/url]
Thanks for the visits and supports ^^[/center]
Last edited by WerewolfGD on Thu Aug 11, 2016 7:17 am, edited 112 times in total.

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Re: Mix World 3 - Animal Jam

Postby ssumday » Thu Mar 10, 2016 10:10 am

I think you forgot to put shadow below the grass here:
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Anyway, the screens looks beautiful and I hope this EP be so good like Mix World 2. =)

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Re: Mix World 3 - Animal Jam

Postby Enjl » Thu Mar 10, 2016 10:18 am

this post inspired me to finally fix the super ugly colour palette on the temple tileset
Spoiler: show
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Muh favourite quotes:
Spoiler: show
TheKingOfBoos: enji I'm only scared of you cuz you're always right, and that's creepy
SnoruntPyro: if you don't like kirby you have no life
ToonQuill: do you have any hentai girl sfx
Pichu: "And Jesus said unto his apostles, 'ew so much clash 0/10'."
MNIE52: ohoho master king sitting in his golden chair! Dude, you think you're president? i will not leave, if i want - i'll leave.
MNIE52: i will not kill you, why you so rude. are you have nothing to do, boy?
Sanct: oh my god i made the perfect amount of stairs i am jesus christ.
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Re: Mix World 3 - Animal Jam

Postby Hani » Thu Mar 10, 2016 1:45 pm

Oooh! Yay an animal jam project!
It's nice seeing a sequel even tho I ain't finished with Mix World 2 TSS...
My project:
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Re: Mix World 3 - Animal Jam

Postby RoundPiplup » Thu Mar 10, 2016 3:07 pm

I'm joining in... Uh, but first, what are additional levels(seems somewhat like level design).
The Past still haunts me.
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Re: Mix World 3 - Animal Jam

Postby WerewolfGD » Thu Mar 10, 2016 6:51 pm

ssumday wrote:I think you forgot to put shadow below the grass here:
Image

Anyway, the screens looks beautiful and I hope this EP be so good like Mix World 2. =)
It was fixed 2 weeks ago. Thank you ^^
Enjl wrote:this post inspired me to finally fix the super ugly colour palette on the temple tileset
Spoiler: show
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Wow, it looks better than before. I will use it if you release it :D
Catastrophe wrote:Oooh! Yay an animal jam project!
It's nice seeing a sequel even tho I ain't finished with Mix World 2 TSS...
Yep, Thank you for the nice words ^^
RoundPiplup wrote:I'm joining in... Uh, but first, what are additional levels(seems somewhat like level design).
Do you want to be a level designer or beta-tester? Also Additional level is a level who has given by someone (it looks like donating a level or something :/ )

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Re: Mix World 3 - Animal Jam (LOGO)

Postby WerewolfGD » Thu Mar 10, 2016 8:07 pm

- Logo Added
- Welcome to the team glitch4 and RoundPipLup!
- Updated progress
More screens will come this Sunday!

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Re: Mix World 3 : Animal Jam (LOGO)

Postby Mosaic » Fri Mar 11, 2016 3:19 pm

Um, i guess i want to be a level designer

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Re: Mix World 3 : Animal Jam (LOGO)

Postby glitch4 » Fri Mar 11, 2016 3:30 pm

wip
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This screen shows 10% of the whole level.

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Re: Mix World 3 : Animal Jam (LOGO)

Postby RoundPiplup » Fri Mar 11, 2016 3:40 pm

That screen looks nice, but can all the characters spin jump on the spiny? (Or can all playables safely get past that part(referring to peach and Link, even though Link can use his sword to do short hops, but I don't remember if he can do higher jumps after doing that)

EDIT: well, Link can't get past that unless if the player can accurately do a high jump(using the sword) on top of a spiny.
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Re: Mix World 3 : Animal Jam (LOGO)

Postby HenryRichard » Fri Mar 11, 2016 5:00 pm

Nice Frozen goomba.

The design looks pretty nice.
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Re: Mix World 3 : Animal Jam (LOGO)

Postby WerewolfGD » Fri Mar 11, 2016 6:35 pm

glitch4 wrote:wip
Image
This screen shows 10% of the whole level.
Wow the ice level looks nice and detailed. I recommend you recolor the munchers into light blue...
Great job btw ^^

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Re: Mix World 3 : Animal Jam (LOGO)

Postby TheSaturnyoshi » Fri Mar 11, 2016 10:07 pm

Not much to say, does this introduce any new mechanics that weren't in Mix World 2, or are you just building more levels around the same things? Either way that logo is extremely hot, and that SMW style level with the dull colours looks really nice too.
Who even uses siignatures these days?

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Re: Mix World 3 : Animal Jam (LOGO)

Postby WerewolfGD » Fri Mar 11, 2016 11:29 pm

TheSaturnyoshi wrote:Not much to say, does this introduce any new mechanics that weren't in Mix World 2, or are you just building more levels around the same things? Either way that logo is extremely hot, and that SMW style level with the dull colours looks really nice too.
Thank you for the nice words ^.^
I'm planning to add some new mechanics that weren't in MxW2, (some of them uses LunaLua).

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Re: Mix World 3 : Animal Jam (LOGO)

Postby glitch4 » Sat Mar 12, 2016 3:33 am

RoundPiplup wrote:That screen looks nice, but can all the characters spin jump on the spiny? (Or can all playables safely get past that part(referring to peach and Link, even though Link can use his sword to do short hops, but I don't remember if he can do higher jumps after doing that)

EDIT: well, Link can't get past that unless if the player can accurately do a high jump(using the sword) on top of a spiny.
Actually, I was focusing on Mario and Luigi for this level. Playing as Link would be almost impossible.
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Re: Mix World 3 : Animal Jam (LOGO)

Postby Mosaic » Sat Mar 12, 2016 11:48 am

May you please add me too the list for level designer? I really want to be one.

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Re: Mix World 3 : Animal Jam (LOGO)

Postby RoundPiplup » Sat Mar 12, 2016 3:02 pm

For some reason I feel like this is also a collab project(in a fun way).
The Past still haunts me.
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Re: Mix World 3 : Animal Jam (LOGO)

Postby WerewolfGD » Sat Mar 12, 2016 3:58 pm

MosaicMario wrote:May you please add me too the list for level designer? I really want to be one.
You need to sent the level(s) first. Did you read the main post?
Eh edit :
- Updated progress
- updated some things at the Main Post (still no new screens i'm sorry)

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Re: Mix World 3 : Animal Jam (LOGO)

Postby The Thwomp King » Sat Mar 12, 2016 4:15 pm

I see you added me on the team already. I like it! Let's kick butt on this one!

Check out my current project, Super Mario Country:

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This guy supports any project on smbx, but here are the banners I have:

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Re: Mix World 3 : Animal Jam (LOGO)

Postby RoundPiplup » Sat Mar 12, 2016 4:58 pm

The Thwomp King wrote:I see you added me on the team already. I like it! Let's kick butt on this one!
This project has even more people than the 2nd one. Can't wait to see how things go as the time goes by for this project.
The Past still haunts me.
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