Mix World 3 : Animal Jam (August screens is here! )

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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby WerewolfGD » Sat May 07, 2016 5:29 pm

Um... i had chill since Thursday and i'm fell better now so sorry for my reply and delayed MxW3 about 3 days.
@zlakergirl : I used enjl's Lua code (See Enjl's post)
Enjl wrote:Your line for the screen filter should look something like:

Code: Select all

Graphics.glDraw({vertexCoords={0,0,800,0,0,600,800,600}, primitive = Graphics.GL_TRIANGLE_STRIP, priority = 10, color = {0.0, 0.0, 0.0, 0.9}})
right now.

What this line does is draw a square of the colour 0.0, 0.0, 0.0 with opacity 90% over the entire screen. What you want to do is turn down the opacity to something like 30%

If you're loading an actual black image file, you're doing things wrong/in an unoptimized and overly complicated way.
Thank you for the tutorial! I will reduce the opacity ASAP.
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I think the colors look like an ice felling, but well, I will try to make it brighter. (or using SMW palettes)

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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby underFlo » Sat May 07, 2016 5:49 pm

That HUD font doesn't look good at all.
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby Superiorstar » Sat May 07, 2016 11:19 pm

Spinda wrote:That HUD font doesn't look good at all.
It's a bit weird in my eyes too, it could be better.
Spoiler: show
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Spoiler: show
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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby WerewolfGD » Sun May 08, 2016 7:45 pm

Superiorstar wrote:
Spinda wrote:That HUD font doesn't look good at all.
It's a bit weird in my eyes too, it could be better.
uhm......
I didn't make the HUD.
I'm using Sednaiur's custom smbx.exe which uses 1x1px things.

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Re: Mix World 3 : Animal Jam (Oh yes May Screens!)

Postby Lukas Old Account » Mon May 09, 2016 10:06 am

Camacho wrote:
Superiorstar wrote:
Spinda wrote:That HUD font doesn't look good at all.
It's a bit weird in my eyes too, it could be better.
uhm......
I didn't make the HUD.
I'm using Sednaiur's custom smbx.exe which uses 1x1px things.
You can change it tho.
bye

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Re: Mix World 3 : Animal Jam (Level list)

Postby WerewolfGD » Mon May 09, 2016 9:48 pm

Lukas wrote: You can change it tho.
Let me think about it first.
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WIP :
- Aerial Arsenal
To-do levels
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Just finished
- NOTHING
Scrapped levels
- All my contest entries

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Re: Mix World 3 : Animal Jam (fixed the opacity)

Postby WerewolfGD » Tue May 10, 2016 11:09 pm

I'm currently working on this now. This level started at 4 May, delayed for 4 days because i'm sick and do some brainstorming. It's 75% done now. (i'm still have 2 screens of this level so pls wait until May screens part 2 is release, also part 2 will contain Nessy's level screen(s).)
Level (still idk) : Aerial Arsenal
ImageImage
These screens show a simple blue shoe gimmick (i never use this gimmick before, although it's simple)
I also fixed the opacity of my werewolf level.
Spoiler: show
Image
How does it look now?
Last edited by WerewolfGD on Tue May 10, 2016 11:21 pm, edited 2 times in total.

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Re: Mix World 3 : Animal Jam (fixed the opacity)

Postby Hani » Tue May 10, 2016 11:20 pm

Camacho wrote:I'm currently working on this now. This level started at 4 May, delayed for 4 days because i'm sick and do some brainstorming. It's 75% done now.
Level (still idk) : Aerial Arsenal
ImageImage
These screens show a simple blue shoe gimmick (i never use this gimmick before, although it's simple)
I also fixed the opacity of my werewolf level.
Spoiler: show
Image
How does it look now?
Those levels look really nice. I like the darkness now. It's not really dark like black anymore.
where my graphcis at
Image

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Re: Mix World 3 : Animal Jam (fixed the opacity)

Postby WerewolfGD » Tue May 10, 2016 11:24 pm

Catastrophe wrote:
Camacho wrote:I'm currently working on this now. This level started at 4 May, delayed for 4 days because i'm sick and do some brainstorming. It's 75% done now.
Level (still idk) : Aerial Arsenal
ImageImage
These screens show a simple blue shoe gimmick (i never use this gimmick before, although it's simple)
I also fixed the opacity of my werewolf level.
Spoiler: show
Image
How does it look now?
Those levels look really nice. I like the darkness now. It's not really dark like black anymore.
where my graphcis at
Woo thanks! i'm glad you like it!
Also i'm planning to make a level with your GFX, just a sneak peak : it's a beach level ;)

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Re: Mix World 3 : Animal Jam

Postby PROX » Wed May 11, 2016 12:40 am

yay it's not incredibly dark anymore. That's good to see.
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Re: Mix World 3 : Animal Jam

Postby WerewolfGD » Wed May 11, 2016 9:53 pm

PROX wrote:yay it's not incredibly dark anymore. That's good to see.
Thank you ^^
------------------------------------------------------------
Updated the main post, i also added a note for my beta-testers.

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Re: Mix World 3 : Animal Jam (sneak peak)

Postby WerewolfGD » Tue May 17, 2016 9:12 pm

Just leaving a sneak peak of May screens part 2
Remaking my CC10 level that got 48th place
Spoiler: show
Old
ImageImage
New
ImageImage
if the palettes hurt your eyes i'm sorry.
Tell me what do you think.
Prog : 70% done
Edit : i will not include my CC10 entry lol
Edit 2 :
To-do level list
WIP
- Candy Land 3 : Chococandy Sugarland
Spoiler: show
Candy Land 1 : Look at the screens, you can play it at ToB9
Candy Land 2 : You can play it at Mix World 2 , it called "Chococake Cliff Exploration"
- The Werewolf Mysts
To-do
- Summer Breeze/Crystal Sands
- Boiler Blizzard Peaks NEW (don't have a proper name yet)
- Woodfall Breeze NEW (don't have a proper name yet)
Just Finished
- Trembling Stronghold (Thanks Enjl for the level name ^^)
Scrapped
- ???

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Re: Mix World 3 : Animal Jam

Postby RoundPiplup » Thu May 19, 2016 3:23 pm

I'm still debating on scrapping my lab level while I scrap many ideas off my mind.
The Past still haunts me.
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Re: Mix World 3 : Animal Jam (May Screens, Part 2)

Postby WerewolfGD » Thu May 19, 2016 11:05 pm

RoundPiplup wrote:I'm still debating on scrapping my lab level while I scrap many ideas off my mind.
It's up to you.
-----------------------------------------------------------------------------------------
Here it is, May screens part 2!
Spoiler: show
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I'm just finished Candy Land 3, and remaking Woodfall Breeze and making some levels for some contests.
Also i'm still have some screens, but you will see them in Part 3.

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Re: Mix World 3 : Animal Jam

Postby WerewolfGD » Mon May 23, 2016 10:13 pm

Update :
- Now this project will have postgame levels, you can play them after you beat the final boss, The Ultimate Phantom.
- Updated Progress
- Now this project is Lunalua Mandatory, because I'm just realized that .png graphics are better than .gifs sice pngs doesn't need masks and they increase the loading time.
Spoiler: show
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The cave ones is Ness-Wednesday's level, and the wolfy ones is my WIP level.
LD Sign-ups still open.

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Re: Mix World 3 : Animal Jam

Postby h2643 » Tue May 24, 2016 10:13 am

Camacho wrote:pngs doesn't need masks and they increase the loading time.
You mean they DON'T increase the loading times, right? :P

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Re: Mix World 3 : Animal Jam (May Screens, Part 2)

Postby Mable » Tue May 24, 2016 11:12 am

Good finally i have more time to make food before the level loads.

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Re: Mix World 3 : Animal Jam

Postby Enjl » Tue May 24, 2016 2:00 pm

h2643 wrote:
Camacho wrote:pngs doesn't need masks and they increase the loading time.
You mean they DON'T increase the loading times, right? :P
Well they do increase them, just not as much as .gif sprites do.
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Re: Mix World 3 : Animal Jam (May Screens, Part 42069)

Postby TurtleJosh52 » Tue May 24, 2016 2:28 pm

I've been hyped for this a while, I don't know why I didn't support it before!
I support:
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Re: Mix World 3 : Animal Jam (May Screens, Part 2)

Postby Ness-Wednesday » Wed May 25, 2016 7:16 pm

Hyenas at Daybreak
Hype Elephants at Clashbreak:
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Nah, this isn't the final product, just the vanilla version of the next level from me.
#Therealmofloveandhate

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