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Mario's Retro Redo (back from vacation)

Posted: Sat Jul 02, 2016 5:32 pm
by Zaxarone
Hello, this is my first time announcing a project on SMBX forums, however it is not my first time designing a game.

This project will be made in PGE, and uses the SMB1 Expanded tileset, and hopefuly... AxelVoss' mario skins.

This episode will be a newage-retro style of game. not too much of a story. but tons of fun levels and refrences.
Credits:
Sednaiur-for the smb1 expanded tiles that I use 98% of the time :P
Valtteri- the other 2% of the gfx i use
youtube-various songs
Axelvoss-mario gfx
Here are a few screens:
Spoiler: show
ImageImageImageImageImageImageImageImage
Progress:
Spoiler: show
World 1: 100%
World 2: 100%
World 3:100%
World 4:0%
World 5:0%
World 6:0%
World 7:0%
World 8:0%
World A:0%
World B:0%
World C:0%
World Map: 100%
UPDATE 7/4/2016
Finished the world map.
Added one star to each level, provided you collect the Dragon Coins

Update 7/5/ 2016
World 2 is done...starting on world 3 :)
Update 7/8/ 2016
Considering using AxelVoss' Mario skin
No longer 2 player
Mo' screenshots
Levels now have different names appeneded to the world map

Update 7/19/2016
Excuse the absence, I've been visiting a lot of family for the past week and
had no time to work on this. I'm back in business now though so expect to see more soon!

Update 7/26/2016
So it turns out i had another week to visit family. keep in mind i don't get to see my brother
very often so the past week was spent with him. But now, as of me typing this, I am hard at
work finishing world 3. a few other changes include:

removed Tanooki suit
Recolored AxelVoss's ice Mario for the hammer suit and changed the power-up skin
Changed the name of every level to flow more. I.E.: 1-1 the plains is now 1-1 Mushroom March

Update 7/27/2016
World 3 is done! YAY!!
started using some gfx from valtteri's graphics pack.


~Zax

Re: (NEW) Mario's Retro Redo

Posted: Sat Jul 02, 2016 5:50 pm
by Radiance
You have a cut-off in the bottom-left corner in your screen. Anyways, good luck in your project!

Re: (NEW) Mario's Retro Redo

Posted: Sat Jul 02, 2016 5:56 pm
by Zaxarone
a cut off? explain what you mean?

Re: (NEW) Mario's Retro Redo

Posted: Sat Jul 02, 2016 6:11 pm
by Radiance
A cut-off for example is the omission of corners. The cut-off in the second screenshot is in between the red pipe and the underground tiles.

Re: (NEW) Mario's Retro Redo

Posted: Sun Jul 03, 2016 11:47 pm
by Zaxarone
Update: World one is now 100%!! the worlds will be short, only 3 levels, one castle, one item hut and a secret level in each, so about 5 full courses per world. I'm thinking about 7 worlds will be the total. that's all for now

~Zax

Re: (NEW) Mario's Retro Redo

Posted: Mon Jul 04, 2016 8:11 pm
by Zaxarone
Well looks like i will have 8 worlds and 3 post game worlds. they're short anyway, so i doesn't matter too much

Re: (NEW) Mario's Retro Redo

Posted: Mon Jul 04, 2016 10:03 pm
by PixelPest
55 levels is a lot for your first episode. I'd recommend cutting it down so you don't rush levels too much, get bored and not finish it, and/or notice that the level design from the earlier levels is much worse than that of the more recent levels due to the design experience you've gained, that you feel the need to scrap some of the earlier levels and redo them in the end. Making a minisode or just working on some standalone levels that you submit to the Levels forum first to get some feedback might be a good idea instead of diving into a big project without any help and little experience

Re: (NEW) Mario's Retro Redo

Posted: Tue Jul 05, 2016 5:55 pm
by Zaxarone
PixelPest wrote:55 levels is a lot for your first episode. I'd recommend cutting it down so you don't rush levels too much, get bored and not finish it, and/or notice that the level design from the earlier levels is much worse than that of the more recent levels due to the design experience you've gained, that you feel the need to scrap some of the earlier levels and redo them in the end. Making a minisode or just working on some standalone levels that you submit to the Levels forum first to get some feedback might be a good idea instead of diving into a big project without any help and little experience

haha, I am grateful for your feedback but i'm not new to this. im just new to the forum is all

Re: (NEW) Mario's Retro Redo

Posted: Tue Jul 05, 2016 7:52 pm
by loop13
I see you are using Sednaiur's gfx pack. Nicely done.

Re: (NEW) Mario's Retro Redo

Posted: Tue Jul 05, 2016 8:13 pm
by Zaxarone
Jayce 777 wrote:I see you are using Sednaiur's gfx pack. Nicely done.
thank you :)

Re: (NEW) Mario's Retro Redo

Posted: Tue Jul 05, 2016 9:38 pm
by FanofSMBX
It's a really cool project! Also, where did you get the piranhaplant in the last screenshot?

Re: (NEW) Mario's Retro Redo

Posted: Tue Jul 05, 2016 10:25 pm
by Zaxarone
FanofSMBX wrote:It's a really cool project! Also, where did you get the piranhaplant in the last screenshot?
I got it with the smb1 expanded tileset. located in a subfolder claled "piranha plants"
Hope that helps!

Re: Mario's Retro Redo SCREENSHOT TIME!!!

Posted: Fri Jul 08, 2016 5:10 pm
by Zaxarone
New screen-shots! And an update :)

Re: Mario's Retro Redo (back from vacation)

Posted: Thu Jul 28, 2016 2:14 am
by Zaxarone
Update, world 3 is now done! dont forget to check the changelog in the main post for details.