Larry's Adventure I - Dark Bowser's Revenge|Demo available

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How many Level should the Ghost Forest of World 2 have?

1 Level + 2 Ghost Houses
0
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2 Levels + 2 Ghost Houses
18
100%
 
Total votes: 18
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Trace
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby Trace » Sat Jul 19, 2014 4:28 pm

but please dont spam that he should be in my episode. if he will be in it, every koopaling ( not really, in my episode there will be kowser, a bowser with red shell and yellow head and green hair.

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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby Winnerthewinner » Sat Jul 19, 2014 5:03 pm

I'm not spamming, It's only a suggestion.
Also I encountered an error in the episode.
When the koopalings are assigned their mission by Bowser, Larry forever walks into a wall and nothing happens. Rendering the game unplayable.
Seems promising though. Good luck.
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby Trace » Sat Jul 19, 2014 5:25 pm

with me it worked...

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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby spaceman2028 » Sun Jul 20, 2014 9:57 pm

Great concept and storyline setup, the whole idea's great, only bad thing is that out of the 7 koopalings total, only 3 are playable and the other 4 are missing (Roy, Morton, Wendy and Ludwig), but then again it must be hard making their sprites despite having the other playable koopaling sprites as a reference alongside the designs of the official koopalings. And save your third demo for when you finish the worlds you are working on.
Because i usually prefer to use the level editor of the game, i solve problems with episodes and levels for SMBX.
Not problems like "how to fix graphics" or "what scripts to use" because that would be far too complicated for a standard builder.
I solve the more practical problems, such as level design errors and/or ideas.

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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby RustyBox » Mon Jul 21, 2014 6:10 am

spaceman2028 wrote:Great concept and storyline setup, the whole idea's great, only bad thing is that out of the 7 koopalings total, only 3 are playable and the other 4 are missing (Roy, Morton, Wendy and Ludwig), but then again it must be hard making their sprites despite having the other playable koopaling sprites as a reference alongside the designs of the official koopalings. And save your third demo for when you finish the worlds you are working on.
The other Koopalings are not playable characters. They occur only as NPCs in the episode.
An adventure with Larry, Lemmy and Iggy:
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby Winnerthewinner » Mon Jul 21, 2014 1:48 pm

The glitch is working now, maybe it was because my computer had been running for too long. Yay! Now I can play!
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby Catskart » Mon Aug 04, 2014 2:02 pm

I've a problem in your demo.
In the intro, Larry don't open the door in his bedroom, so, I can't begin the game.
Can you correct it please ?

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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby Axiom » Wed Aug 06, 2014 8:39 am

hey look someone used my koopalings

I would love to download this and give it a try (Iggy <3) but the sendspace link is killing it for me..could you maybe upload a mirror to say ZippyShare or MediaFire? Sendspace is just too slow and don't worry, it's not my internet.
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby RustyBox » Fri Aug 08, 2014 5:06 pm

New Screenshot of World 6!
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P.S: I have revised the old screenshot of world 6. :roll:
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby RustyBox » Sat Aug 30, 2014 3:36 pm

Since my computer is broken, it will take a little longer to finish world 5 and world 6. ;)
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby spaceman2028 » Thu Sep 11, 2014 2:52 pm

That sucks, hope it gets fixed soon.
Because i usually prefer to use the level editor of the game, i solve problems with episodes and levels for SMBX.
Not problems like "how to fix graphics" or "what scripts to use" because that would be far too complicated for a standard builder.
I solve the more practical problems, such as level design errors and/or ideas.

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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby RustyBox » Sat Sep 20, 2014 6:15 am

My new computer is there. Now I can continue my episode. :D
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Re: Larry's Adventure I - Dark Bowser's Revenge|World 6 Scre

Postby RustyBox » Sun Dec 14, 2014 3:28 pm

After a long time I can finally continue Larry's Adventure. :D
Last edited by RustyBox on Wed Dec 24, 2014 8:38 am, edited 1 time in total.
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Re: Larry's Adventure I - Dark Bowser's Revenge|I AM BACK!

Postby GameClip477 » Mon Dec 22, 2014 6:02 pm

It's great your back continuing this project. It interesting to see how you don't start out playing as Mario for instance which is unique. The screenshot ^^ looks nice and I'm looking to see more progression to from this episode. :D

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Re: Larry's Adventure I - Dark Bowser's Revenge|I AM BACK!

Postby MECHDRAGON777 » Mon Dec 22, 2014 7:58 pm

This I looking nice, I remember when I tried to make a playable Lemmy koopa over Mario! Hope this turns out well? Can I beta test or is there no spots open?

Also, why do they all replace link?

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Re: Larry's Adventure I - Dark Bowser's Revenge|I AM BACK!

Postby RustyBox » Tue Dec 23, 2014 2:29 pm

MECHDRAGON777 wrote:This I looking nice, I remember when I tried to make a playable Lemmy koopa over Mario! Hope this turns out well? Can I beta test or is there no spots open?

Also, why do they all replace link?
I'm sorry but there are no spots open.

The Koopalings replace all link so that each character has his own ability.
Lemmy can destroy gray blocks.
Iggy can freeze enemies.
Larry can shoot fire.
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Re: Larry's Adventure I - Dark Bowser's Revenge|I AM BACK!

Postby Sednaiur » Tue Dec 23, 2014 2:51 pm

Looking at the screens this is looking like a nice and interesting project so far ^^.

I also like the fact that you had a nice idea with the Koopalings instead of the usual Mario and Co.
It sure is fun to play as Lemmy or Larry every now and then.
I would maybe redo the 4x4 pixel-GFX (like the giant Chain Chomps for example), but other than that it looks good so far :-).


But I also are REALLY interested, where you got the red marked GFX on the following screenshots from:
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Re: Larry's Adventure I - Dark Bowser's Revenge|I AM BACK!

Postby RustyBox » Tue Dec 23, 2014 3:30 pm

Sednaiur wrote:Looking at the screens this is looking like a nice and interesting project so far ^^.

I also like the fact that you had a nice idea with the Koopalings instead of the usual Mario and Co.
It sure is fun to play as Lemmy or Larry every now and then.
I would maybe redo the 4x4 pixel-GFX (like the giant Chain Chomps for example), but other than that it looks good so far :-).


But I also are REALLY interested, where you got the red marked GFX on the following screenshots from:
Image
Image
The caves graphics I had from an episode in which the graphics were blue, but because my Caves Level is brown, I painted the caves graphics brown.

The fence graphics from the ghost house, I made myself. If they look too similar to your graphics, it was not intentional.

The only graphics that I have used are the cobwebs and the wood blocks from the ghost house.

If you do not want me to use, I'll change the graphics immediately.
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Re: Larry's Adventure I - Dark Bowser's Revenge|I AM BACK!

Postby Sednaiur » Tue Dec 23, 2014 5:03 pm

Turak500 wrote:
Sednaiur wrote:Looking at the screens this is looking like a nice and interesting project so far ^^.

I also like the fact that you had a nice idea with the Koopalings instead of the usual Mario and Co.
It sure is fun to play as Lemmy or Larry every now and then.
I would maybe redo the 4x4 pixel-GFX (like the giant Chain Chomps for example), but other than that it looks good so far :-).


But I also are REALLY interested, where you got the red marked GFX on the following screenshots from:
Spoiler: show
Image
Image
The caves graphics I had from an episode in which the graphics were blue, but because my Caves Level is brown, I painted the caves graphics brown.

The fence graphics from the ghost house, I made myself. If they look too similar to your graphics, it was not intentional.

The only graphics that I have used are the cobwebs and the wood blocks from the ghost house.

If you do not want me to use, I'll change the graphics immediately.
Even if you changed the colors, the marked GFX are all handmade by me and I recognize them good enough to know that ^^.
Also the stalagmites and stalactides are existing in brown too (screenshot 8 of the toppost in my project-thread), just as the ones you used there.
I ask you to remove every graphic you used and restyled from me (the wood blocks, the spiderwebs - every version of it, the cavegrass, the stalagtites, the stalagmites), from your project, as it is not nice to use them, since I tell in my demo and on my project's thread not to use any of these.

I hope you understand my perspective about this. Thank you.
Last edited by bossedit8 on Thu Dec 25, 2014 3:23 pm, edited 1 time in total.
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Re: Larry's Adventure I - Dark Bowser's Revenge|I AM BACK!

Postby underFlo » Tue Dec 23, 2014 5:08 pm

Sednaiur wrote:
Turak500 wrote:
Sednaiur wrote:Looking at the screens this is looking like a nice and interesting project so far ^^.

I also like the fact that you had a nice idea with the Koopalings instead of the usual Mario and Co.
It sure is fun to play as Lemmy or Larry every now and then.
I would maybe redo the 4x4 pixel-GFX (like the giant Chain Chomps for example), but other than that it looks good so far :-).


But I also are REALLY interested, where you got the red marked GFX on the following screenshots from:
Image
Image
The caves graphics I had from an episode in which the graphics were blue, but because my Caves Level is brown, I painted the caves graphics brown.

The fence graphics from the ghost house, I made myself. If they look too similar to your graphics, it was not intentional.

The only graphics that I have used are the cobwebs and the wood blocks from the ghost house.

If you do not want me to use, I'll change the graphics immediately.
Even if you changed the colors, the marked GFX are all handmade by me and I recognize them good enough to know that ^^.
Also the stalagmites and stalactides are existing in brown too (screenshot 8 of the toppost in my project-thread), just as the ones you used there.
I ask you to remove every graphic you used and restyled from me (the wood blocks, the spiderwebs - every version of it, the cavegrass, the stalagtites, the stalagmites), from your project, as it is not nice to use them, since I tell in my demo and on my project's thread not to use any of these.

I hope you understand my perspective about this. Thank you.
Judging from what he said, he made the ghost house fences himself, I don't have your GFX for comparison though. As for the stalactites, he said they're from an episoe (=completed), so either someone else used your GFX in his/her episode and he took them from there (not knowing you made them, or at least that they were from your project) or he misunderstood your Demo as a finished episode. This is only judging from what he said though, and I don't have the comparison GFX of yours so I might be completely wrong here. If I am, I'm sorry.
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