M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

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Darkonius Mavakar
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M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby Darkonius Mavakar » Mon Jul 25, 2016 11:44 am

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Ok, so.
I know, I know, i'm starting the project from scratch again, it's just that the previous time the ideas I had didn't really keep me intrested, this time I have most, if not all, levels planned, with bosses and minibosses and gimmicks... AND LUA!1!!1 Yes, i'm tryng to learn lua, bois, not sure if i'll do amazing things with it, but it's a start...?

[Story not ready]

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Spoiler: show
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Play 1-1 and 1-3!
WARNING: YOU NEED THE LATEST VERSION OF LUNALUA
https://www.dropbox.com/s/ba1ypktir3ebu ... i.rar?dl=0

Play the first installment if you want to!
http://www.supermariobrosx.org/forums/v ... =36&t=1805


Of course, feedback appreciated!
Last edited by Darkonius Mavakar on Wed Jul 27, 2016 6:25 am, edited 6 times in total.

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Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Postby Waddle » Mon Jul 25, 2016 11:48 am

Holy crap the second tileset is beautiful;
good luck with this Danky <3
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Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Postby loop13 » Mon Jul 25, 2016 12:02 pm

Looks interesting. The SMB3 styled Masked Koopas look great!
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Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Postby Quine » Mon Jul 25, 2016 12:09 pm

it's really enjoyable so far, hope this makes it to full time episode status
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Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Postby snoruntpyro » Mon Jul 25, 2016 1:25 pm

tfw the koopas in the first screenshot
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Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Postby Darkonius Mavakar » Mon Jul 25, 2016 1:40 pm

snoruntpyro wrote:tfw the koopas in the first screenshot
They have the thousand yard stare, I know, I'll fix that soon enough!

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Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Postby Gameinsky » Tue Jul 26, 2016 6:51 pm

The yellow pipe feels a bit too bright, outside of that it looks nice.
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Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Postby KesterTank » Wed Jul 27, 2016 5:38 am

Could you use SMBX 1.4.2 please?

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Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Postby WerewolfGD » Wed Jul 27, 2016 5:42 am

KesterTank wrote:Could you use SMBX 1.4.2 please?
Since this community doesn't support 1.4.x, probably he won't use it.

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Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Postby Darkonius Mavakar » Wed Jul 27, 2016 6:21 am

Camacho wrote:
KesterTank wrote:Could you use SMBX 1.4.2 please?
Since this community doesn't support 1.4.x, probably he won't use it.
I don't use that version.

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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby Shxffleh » Wed Jul 27, 2016 6:49 am

It looks awesome ! Can't wait for it O_O

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Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Postby KesterTank » Wed Jul 27, 2016 9:25 am

Quine wrote:it's really enjoyable so far, hope this makes it to full time episode status
your koopa has incorrect colors compared to the shell I fixed your koopa's colors and that big chunk grey outline near the shell and the boots

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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby Mable » Wed Jul 27, 2016 9:27 am

Master person quoting quality right there.

Also great to see a continue of this. I really enjoyed the first one, looks great so far like the design keep it up.

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Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Postby KesterTank » Wed Jul 27, 2016 12:36 pm

KesterTank wrote:
Quine wrote:it's really enjoyable so far, hope this makes it to full time episode status
your koopa has incorrect colors compared to the shell I fixed your koopa's colors and that big chunk grey outline near the shell and the boots
oops wrong graphics maker

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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby ShadowStarX » Wed Jul 27, 2016 2:14 pm

This episode really looks promising so far just like its predecessor. When it's finished, I'm definitely gonna play it.
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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby KesterTank » Fri Jul 29, 2016 11:38 am

http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2

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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby Darkonius Mavakar » Fri Jul 29, 2016 4:20 pm

KesterTank wrote:http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2
pls stop lol.
the koopas have been revamped already.

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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby FanofSMBX » Fri Jul 29, 2016 4:52 pm

Hi, did you get my PM?

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Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby KesterTank » Fri Jul 29, 2016 5:05 pm

Darkonius Mavakar wrote:
KesterTank wrote:http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2
pls stop lol.
the koopas have been revamped already.
May I join for your project? as a graphic designer?

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Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Postby Darkonius Mavakar » Fri Jul 29, 2016 5:57 pm

KesterTank wrote:
Darkonius Mavakar wrote:
KesterTank wrote:http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2
pls stop lol.
the koopas have been revamped already.
May I join for your project? as a graphic designer?
Thanks! but no, i already have KBM and myself, i think it's enough imo.


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