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M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Mon Jul 25, 2016 11:44 am
by Darkonius Mavakar

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Ok, so.
I know, I know, i'm starting the project from scratch again, it's just that the previous time the ideas I had didn't really keep me intrested, this time I have most, if not all, levels planned, with bosses and minibosses and gimmicks... AND LUA!1!!1 Yes, i'm tryng to learn lua, bois, not sure if i'll do amazing things with it, but it's a start...?

[Story not ready]

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Spoiler: show
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Play 1-1 and 1-3!
WARNING: YOU NEED THE LATEST VERSION OF LUNALUA
https://www.dropbox.com/s/ba1ypktir3ebu ... i.rar?dl=0

Play the first installment if you want to!
http://www.supermariobrosx.org/forums/v ... =36&t=1805


Of course, feedback appreciated!

Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Posted: Mon Jul 25, 2016 11:48 am
by Waddle
Holy crap the second tileset is beautiful;
good luck with this Danky <3

Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Posted: Mon Jul 25, 2016 12:02 pm
by loop13
Looks interesting. The SMB3 styled Masked Koopas look great!

Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Posted: Mon Jul 25, 2016 12:09 pm
by Quine
it's really enjoyable so far, hope this makes it to full time episode status

Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Posted: Mon Jul 25, 2016 1:25 pm
by snoruntpyro
tfw the koopas in the first screenshot

Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Posted: Mon Jul 25, 2016 1:40 pm
by Darkonius Mavakar
snoruntpyro wrote:tfw the koopas in the first screenshot
They have the thousand yard stare, I know, I'll fix that soon enough!

Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Posted: Tue Jul 26, 2016 6:51 pm
by Gameinsky
The yellow pipe feels a bit too bright, outside of that it looks nice.

Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Posted: Wed Jul 27, 2016 5:38 am
by KesterTank
Could you use SMBX 1.4.2 please?

Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Posted: Wed Jul 27, 2016 5:42 am
by WerewolfGD
KesterTank wrote:Could you use SMBX 1.4.2 please?
Since this community doesn't support 1.4.x, probably he won't use it.

Re: M&L'sDA2: Let's try again (Try the first two levels! LUA)

Posted: Wed Jul 27, 2016 6:21 am
by Darkonius Mavakar
Camacho wrote:
KesterTank wrote:Could you use SMBX 1.4.2 please?
Since this community doesn't support 1.4.x, probably he won't use it.
I don't use that version.

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Wed Jul 27, 2016 6:49 am
by Shxffleh
It looks awesome ! Can't wait for it O_O

Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Posted: Wed Jul 27, 2016 9:25 am
by KesterTank
Quine wrote:it's really enjoyable so far, hope this makes it to full time episode status
your koopa has incorrect colors compared to the shell I fixed your koopa's colors and that big chunk grey outline near the shell and the boots

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Wed Jul 27, 2016 9:27 am
by Mable
Master person quoting quality right there.

Also great to see a continue of this. I really enjoyed the first one, looks great so far like the design keep it up.

Re: M&L'sDA2: let's try again (try the first two levels! LUA)

Posted: Wed Jul 27, 2016 12:36 pm
by KesterTank
KesterTank wrote:
Quine wrote:it's really enjoyable so far, hope this makes it to full time episode status
your koopa has incorrect colors compared to the shell I fixed your koopa's colors and that big chunk grey outline near the shell and the boots
oops wrong graphics maker

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Wed Jul 27, 2016 2:14 pm
by ShadowStarX
This episode really looks promising so far just like its predecessor. When it's finished, I'm definitely gonna play it.

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Fri Jul 29, 2016 11:38 am
by KesterTank
http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Fri Jul 29, 2016 4:20 pm
by Darkonius Mavakar
KesterTank wrote:http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2
pls stop lol.
the koopas have been revamped already.

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Fri Jul 29, 2016 4:52 pm
by FanofSMBX
Hi, did you get my PM?

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Fri Jul 29, 2016 5:05 pm
by KesterTank
Darkonius Mavakar wrote:
KesterTank wrote:http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2
pls stop lol.
the koopas have been revamped already.
May I join for your project? as a graphic designer?

Re: M&L'sDA2: Nightmare Chasers (Try the first two levels! LUA)

Posted: Fri Jul 29, 2016 5:57 pm
by Darkonius Mavakar
KesterTank wrote:
Darkonius Mavakar wrote:
KesterTank wrote:http://www.mediafire.com/download/kzmhx ... aphics.zip Fixed the koopas remember the Grassy gardens fossiled power ups the fire flower was outdated so I did with the updated fire flower and why the super mushroom have a orange shadow? like those red koopa shell at the top it should look like this http://prntscr.com/bz43m2
pls stop lol.
the koopas have been revamped already.
May I join for your project? as a graphic designer?
Thanks! but no, i already have KBM and myself, i think it's enough imo.