Another New Super Mario Bros.

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Tepig2000
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Another New Super Mario Bros.

Postby Tepig2000 » Wed May 28, 2014 3:49 pm

Hello guys. This is my first episode ever, called "Another New Super Mario Bros.". Of course it has this name because it is yet another Mario platformer.

Story:
Spoiler: show
Princess Peach invited Mario, Luigi and Toad to eat some cake in her castle. However, Bowser appeared and tried to kidnap her. They managed to escape, but Bowser got mad for failing. So, he ordered Kamek to teleport the castle to a far away place. Now Mario, Luigi, Peach and Toad must find Peach's castle and convince Bowser to put it back in the right place (even if they need to fight him to do so!).
Screenshots (Don't worry, more are coming soon!)
Spoiler: show
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Last edited by Tepig2000 on Thu May 29, 2014 1:07 pm, edited 2 times in total.

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Re: Another New Super Mario Bros.

Postby smbxuser414 » Wed May 28, 2014 7:50 pm

Cool I will try this when a demo or the full version comes out :)
i now support:
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Re: Another New Super Mario Bros.

Postby Mr Boboo » Wed May 28, 2014 8:58 pm

This looks pretty interesting. Seems reminiscent of Newer SMB1. Though I would like to point out that the green outline on the bush looks weird.
I shall return with a new episode...... soon.

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Re: Another New Super Mario Bros.

Postby Tepig2000 » Wed May 28, 2014 9:47 pm

Thanks to both of you. I personally don't think the bush looks weird, but I will probably change it.

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Re: Another New Super Mario Bros.

Postby bossedit8 » Thu May 29, 2014 1:42 am

This project looks good so far. I hope you are not putting too many Bush elements into your Levels because that would of look a bit weird in my opinion. Also, at the second screen it kinda looks like a direction to SMB - The Lost Levels just how it looks by the design decorated like that but that does not really matter because it looks good.

Looking forward to your SMBX Episode.

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Re: Another New Super Mario Bros.

Postby CreatorForce » Thu May 29, 2014 4:02 am

Cool

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Re: Another New Super Mario Bros.

Postby zlaker » Thu May 29, 2014 4:05 am

Pivot40Channel wrote:Cool
Pivot you must be constructive. Why is it cool?
BTW Tepig the project loos nice, just try not making it too linear
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Re: Another New Super Mario Bros.

Postby Tepig2000 » Thu May 29, 2014 12:55 pm

By linear you mean going from left to right? The first level is like that, but some levels will have parts where you need to climb up, go down or find your way trought a maze.

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Re: Another New Super Mario Bros.

Postby Tepig2000 » Thu May 29, 2014 1:08 pm

I added a screenshot of the bonus room in the first level. What do you guys think?

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Re: Another New Super Mario Bros.

Postby bossedit8 » Thu May 29, 2014 1:31 pm

Tepig2000 wrote:I added a screenshot of the bonus room in the first level. What do you guys think?
I can't really see it for some reason. I think you forgot to add it on your first post of this Topic.

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Re: Another New Super Mario Bros.

Postby Tepig2000 » Thu May 29, 2014 1:37 pm

bossedit8 wrote:
Tepig2000 wrote:I added a screenshot of the bonus room in the first level. What do you guys think?
I can't really see it for some reason. I think you forgot to add it on your first post of this Topic.
Strange. I can see it.

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Re: Another New Super Mario Bros.

Postby HenryRichard » Thu May 29, 2014 5:52 pm

Looks like a pretty good episode. I'll probably end up playing it. Everything looks great, can't wait to play it!
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Re: Another New Super Mario Bros.

Postby Tepig2000 » Fri May 30, 2014 4:29 pm

HenryRichard1234 wrote:Looks like a pretty good episode. I'll probably end up playing it. Everything looks great, can't wait to play it!
Thanks. Oh and your signature is hilarious. :lol:

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Re: Another New Super Mario Bros.

Postby Tango » Fri May 30, 2014 5:13 pm

I'm see future in this episode. The enclosed instruction book too.

Well, this episode looks great. But i think that the "Another New Super Mario Bros." don't combine. I think that not is too late to change the title. But if want that the title stay this, it's okay. It's your choose.

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Re: Another New Super Mario Bros.

Postby Tepig2000 » Fri May 30, 2014 5:59 pm

I couldn't think of any better name. But if anyone has a better idea I'm all for changing it.
Last edited by bossedit8 on Fri Nov 14, 2014 12:59 pm, edited 1 time in total.
Reason: Removed Signature

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Re: Another New Super Mario Bros.

Postby Tepig2000 » Fri Jun 06, 2014 3:25 pm

Sorry if this is an unnecessary bump, but I just wanted to say that I probably won't upload screenshots for a long while. Don't worry tough, the project is still being worked on. ;)
Last edited by bossedit8 on Fri Nov 14, 2014 12:59 pm, edited 1 time in total.
Reason: Removed Signature

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Re: Another New Super Mario Bros.

Postby Tepig2000 » Fri Nov 14, 2014 12:39 pm

I'm really sorry to triple post, but I'm not going to wait for someone else to revive this thread.

Sometime ago, I had some problems. I needed to get a new computer and lost every bit of my progress. Thankfully, I only had one completed level, so I didn't lose much. After a long time, I finally decided to continue this project. Expect updates soon!

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Re: Another New Super Mario Bros.

Postby Lx Xzit » Sat Nov 15, 2014 1:03 am

Long time since I not looked you in the forum, I'm happy to see you again, and that this project is in progress, here are a few suggestions though:
  • On the first screen, the cloud is very low, you should raise it a bit to make it look more natural.
  • On the second screen, the pipe is buried down in a very strange way, you should extend it a bit and avoid spaces too narrow, with 2 players would be a problem.
  • In the third screenshot, if you remove loadable blocks SMB3, you will see a cut-off.
I looking forward to see more progress on this, and you did not decide to cancel the project as 90% of the guys here. (:

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Re: Another New Super Mario Bros.

Postby goombaguy » Sun Nov 16, 2014 12:30 pm

This looks pretty nice. Good luck!
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Re: Another New Super Mario Bros.

Postby Tepig2000 » Mon Nov 17, 2014 12:43 pm

Dark-Mecha77 wrote:Long time since I not looked you in the forum, I'm happy to see you again, and that this project is in progress, here are a few suggestions though:
  • On the first screen, the cloud is very low, you should raise it a bit to make it look more natural.
  • On the second screen, the pipe is buried down in a very strange way, you should extend it a bit and avoid spaces too narrow, with 2 players would be a problem.
  • In the third screenshot, if you remove loadable blocks SMB3, you will see a cut-off.
I looking forward to see more progress on this, and you did not decide to cancel the project as 90% of the guys here. (:
goombaguy wrote:This looks pretty nice. Good luck!
Thanks guys! As for the tips, I'm going to redo the entire level anyway, but I will take them into consideration.


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