Super Mario: Heroes on the Star Quest - Cancelled

This forum is for projects that are a work in progress.

What this game has lack of?

Level Design
5
6%
Gameplay
7
9%
Atmosphere
11
14%
Replay Value
15
19%
Good NPC Placement
39
51%
 
Total votes: 77
User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario: Heroes on the Star Quest - Revived!!

Postby zlaker » Tue Oct 28, 2014 9:38 am

fireflowerhour wrote:There's a food level in this, therefore this wins all of the awards.

Seriously, though, this looks really cool! I can't really say for sure what it's lacking from screenshots alone, though.
Yeah thanks for the comment. I'll post new screens soon.
ImageImageImageImageImageImageImageImageImageImage
I make art lol

User avatar
Nordic59
Bit
Bit
Posts: 147
Joined: Sun Nov 02, 2014 1:43 am
Current Project: Super Mario Adventure Bros Chapter 1 Return Of Darkness

Re: Super Mario: Heroes on the Star Quest - Revived!!

Postby Nordic59 » Sun Nov 02, 2014 5:05 am

awsome design. nicework man this episode looks good and great 10/10 Points from me :D
sorry for my grammar,i just sometimes have bad grammar

Oh dang
Image

User avatar
zioy
Ludwig von Koopa
Ludwig von Koopa
Posts: 2722
Joined: Thu Jul 17, 2014 4:47 pm
Current Project: life
Chat Username: zioy
Contact:

Re: Super Mario: Heroes on the Star Quest - Revived!!

Postby zioy » Sun Nov 02, 2014 8:10 am

So, does my CC9 level earn me the honored spot of level designer for this? I can certainly make longer levels if you need me to.

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario: Heroes on the Star Quest - Revived!!

Postby zlaker » Wed Nov 05, 2014 11:04 am

To be honest I've decided to work on this project by myself. The level was a good level, but I don't think it's the kind of material I want for my project. If I'm ever gonna hire level designers for my project I would ask them personally. But if you want I can sign you up as a beta tester if ya want :P

By the way here's a screen of 2-1. The level was done, but I decided to remake cause I wasn't happy with the previous version :/
Spoiler: show
Image
Edit: I'm gonna recolor the YI enemies soon for those who thinks they're clashing or something.
ImageImageImageImageImageImageImageImageImageImage
I make art lol

User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2896
Joined: Sat Dec 21, 2013 7:23 am
Flair: Украинец
Current Project: RL
Chat Username: h/hnumbers

Re: Super Mario: Heroes on the Star Quest - Revived!!

Postby h2643 » Wed Nov 05, 2014 11:17 am

Oohhh, so this is the level where you're using my oil lava :P
Looks good though.

User avatar
goombaguy
Ripper II
Ripper II
Posts: 333
Joined: Sun Jan 12, 2014 11:45 am
Flair: AKA Kiyoshi
Current Project: 6 Returning Coins
Contact:

Re: Super Mario: Heroes on the Star Quest - (New Screen) 5/1

Postby goombaguy » Sun Nov 09, 2014 4:27 pm

I just now realized this. The purple mystery box on Super Mario 3D World has a question mark instead of an exclamation point. Can you change it?
Image
DISCORD: kiyoshi#7569
MY TWITTER

User avatar
Choco
Nipper Plant
Nipper Plant
Posts: 735
Joined: Fri Nov 14, 2014 2:48 pm
Current Project: TBA

Re: Super Mario: Heroes on the Star Quest - (New Screen) 5/1

Postby Choco » Fri Nov 14, 2014 10:21 pm

This looks awesome so far. Can I sign up for Beta Tester?
I'm that guy that you may or may not know who basically died a few months back and decided to exist again.
99.9% of everyone that is on this forum have a sig. If you're part of the 0.1% that doesn't, put this in your- Oh, shoot!

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario: Heroes on the Star Quest - New Logo & Banne

Postby zlaker » Sat Nov 29, 2014 4:13 am

Late reply, sorry. I've been zlacking recently >.>
h2643 wrote:Oohhh, so this is the level where you're using my oil lava :P
Looks good though.
Yeah that's right. Thanks for the comment nice though
goombaguy wrote:I just now realized this. The purple mystery box on Super Mario 3D World has a question mark instead of an exclamation point. Can you change it?
I'll ask my GFX Designer if he can do it for me.
Choco wrote:This looks awesome so far. Can I sign up for Beta Tester?
Not taking any volunteers, but I appriciete your nice comment.

And by the way I updated the logo and the banner. Nothing much actually :P
ImageImageImageImageImageImageImageImageImageImage
I make art lol

User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2896
Joined: Sat Dec 21, 2013 7:23 am
Flair: Украинец
Current Project: RL
Chat Username: h/hnumbers

Re: Super Mario: Heroes on the Star Quest - New Logo & Banne

Postby h2643 » Sun Nov 30, 2014 7:23 am

The new logo looks awesome, that Kitsune Luigi is well done. Good luck on the project.

User avatar
Choco
Nipper Plant
Nipper Plant
Posts: 735
Joined: Fri Nov 14, 2014 2:48 pm
Current Project: TBA

Re: Super Mario: Heroes on the Star Quest - New Logo & Banne

Postby Choco » Sun Nov 30, 2014 7:44 am

Aww. Well, I still support this. The new blocks and stuff are really creative.
I'm that guy that you may or may not know who basically died a few months back and decided to exist again.
99.9% of everyone that is on this forum have a sig. If you're part of the 0.1% that doesn't, put this in your- Oh, shoot!

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario: Heroes on the Star Quest - New Logo & Banne

Postby zlaker » Sun Nov 30, 2014 11:24 am

Choco wrote:Aww. Well, I still support this. The new blocks and stuff are really creative.
h2643 wrote:The new logo looks awesome, that Kitsune Luigi is well done. Good luck on the project.
Thank you! Also I'm gonna post screens of World 2and some more info after CC10 is over, since one of the levels in World 2 are my CC10 level :P
ImageImageImageImageImageImageImageImageImageImage
I make art lol

User avatar
Gameinsky
Pokey
Pokey
Posts: 240
Joined: Thu Dec 11, 2014 10:59 am

Re: Super Mario: Heroes on the Star Quest - New Logo & Banne

Postby Gameinsky » Thu Dec 18, 2014 8:44 am

After looking around on some of the older project pages I found this.
And I have to say it looks very interesting!
I see there's one beta-testing spot open, I can fill in if you want.
You found my hidden signature... OH NO!

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario: Heroes on the Star Quest - New Logo & Banne

Postby zlaker » Thu Dec 18, 2014 9:31 am

Gameinsky wrote:After looking around on some of the older project pages I found this.
And I have to say it looks very interesting!
I see there's one beta-testing spot open, I can fill in if you want.
Thank you! I don't really take volunteers, sorry.
ImageImageImageImageImageImageImageImageImageImage
I make art lol

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Super Mario: Heroes on the Star Quest - (New Screens) 09/01

Postby zlaker » Fri Jan 09, 2015 3:54 pm

World 2 development is going smoothly. Most of the levels are almost done and some of them are done. I've decided to release some new screens of World 2. Keep in mind that the it's still in development so anything you see might change in the project's release.

I decided to separate the screens in to two spoilers. The first one cointains big screenshots and the second one contains small ones.

Big Screenshost! - 09/01/11
Spoiler: show
ImageImageImageImageImageImageImageImage
Small Screenshots! - 09/01/15
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
Most of you already know that one of the highlights in the project is the items and objects, but there's another highlight

The Star System

As you might remember form the World 1 demo, every level in World 1 had 3 Power Stars and 5 Star Coins (except for the Mystery House). Well this will change in the rest of the worlds in the project. The length of the level will now depend of many Stars there are in the levels. Every level will of course have Stars and Star Coins, however the number of them will decrease or increase depending on what level you are playing. The maximum amount of Stars or Star Coins in levels will be 5 and the minimum number will be 3 meaning the total number of Stars and Star Coins is 8. Haven't gotten it? Lemme give ya an example. Let's say 2-1 has 4 Stars. Before you enter the level you will see how many Stars there are in the level. Since it's 4 Stars in the level it means the level must have 4 Star Coins. And there more Stars there in a level there more are required to unlock the next level. And Star Coins will have a much bigger purpose in the levels now. Collect all of them and they can reward you with anything. It can a Fire Flower, an 1-Up Mushroom or even unlock a secret level ;) Who knows.

I'm also announcing some new items and objects!
Spoiler: show
Image
Bomb Block: This block can be walked on, however it will go BOOM if ya don't hurry up!
Image
Chomp: Topples up everything on its way.
Image
Copy Mushroom: Copies the current item you're using and saves it in your Item Restore Box!
Image
Crystal Mushroom: Eat it and you have the ability to go through the Crystal Blocks.
Image
Gravity Fruit Block: This thing works like a Berry Block, it blocks your way however it defies gravity.
Image
Jugem Coin: Collect all 20 of them to get a Jugem Cloud
Image
Jugem Cloud: This baby allows ya to float everywhere in the level.
So yeah that's everything I got for now. Stay tuned for more information!

If you really like this episode then please add the support banner below in your signature.

Image

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=464][IMG]http://i.imgur.com/gefypao.png[/IMG][/url]

User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2896
Joined: Sat Dec 21, 2013 7:23 am
Flair: Украинец
Current Project: RL
Chat Username: h/hnumbers

Re: Super Mario: Heroes on the Star Quest - (New Screens) 09

Postby h2643 » Fri Jan 09, 2015 4:11 pm

Those new screenshots... wow, all those levels are very well made and you should be an official level designer for Nintendo's Merio games! are pretty good at designing them. I love that DKC:TF inspired level, I love that SMW AirShip/ThunderCloud level, it uses vanilla graphics in a beautiful way, I like new items. I really wonder how that Chomp works...

As always, nice job and good luck on future levels you will make!

User avatar
Chip Potato
Eerie
Eerie
Posts: 957
Joined: Mon Jun 09, 2014 12:05 pm

Re: Super Mario: Heroes on the Star Quest - (New Screens) 09

Postby Chip Potato » Fri Jan 09, 2015 5:06 pm

Oh my god, that dual-level thing going on in the last few screenshots is amazing.
Projects I'm supporting:
Spoiler: show
Image
Image
Spoiler: show
Enjl wrote:
SuperMario12345 wrote:The deadline is tomorrow everyone! Make sure your level is finished, completable, there are no glitches, and it ends with a star!Thats the key to a good score!
Image

Shinbison-Kof
Lakitu
Lakitu
Posts: 479
Joined: Tue Jan 21, 2014 6:56 pm

Re: Super Mario: Heroes on the Star Quest - (New Screens) 09

Postby Shinbison-Kof » Fri Jan 09, 2015 9:27 pm

Wow, the new screens are amazing, the level design is perfect and I LOVE your mix of tileset. The levels seems fun, i really love this project. Good job! ;)
Image
Image

User avatar
FanofSMBX
Bowser
Bowser
Posts: 3882
Joined: Sun Dec 22, 2013 12:01 pm

Re: Super Mario: Heroes on the Star Quest - (New Screens) 09

Postby FanofSMBX » Fri Jan 09, 2015 10:45 pm

The fire factory, SMB2 snow, and swap layers levels look like they have original gameplay elements. But I have a few complaints.

1. The dark jungle level - replacing player graphics makes the game slow down and crash.

2. Jugem's cloud - please don't tell me that replaces the glitchy npc 290. It's glitchy.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


RDV
Bob-omb
Bob-omb
Posts: 34
Joined: Sat Jan 18, 2014 10:00 am

Re: Super Mario: Heroes on the Star Quest - (New Screens) 09

Postby RDV » Sat Jan 10, 2015 7:02 am

Yo zlaky. Those screenshots are looking crazy good! =D You're really talented man! I love seeing the progress you've made on this project so far! =)

User avatar
zlaker
Ludwig von Koopa
Ludwig von Koopa
Posts: 2827
Joined: Fri Dec 20, 2013 1:46 pm

Re: Super Mario: Heroes on the Star Quest - (New Screens) 09

Postby zlaker » Sat Jan 10, 2015 1:10 pm

RDV wrote:Yo zlaky. Those screenshots are looking crazy good! =D You're really talented man! I love seeing the progress you've made on this project so far! =)
Shinbison-Kof wrote:Wow, the new screens are amazing, the level design is perfect and I LOVE your mix of tileset. The levels seems fun, i really love this project. Good job! ;)
fireflowerhour wrote:Oh my god, that dual-level thing going on in the last few screenshots is amazing.
h2643 wrote:Those new screenshots... wow, all those levels are very well made and you should be an official level designer for Nintendo's Merio games! are pretty good at designing them. I love that DKC:TF inspired level, I love that SMW AirShip/ThunderCloud level, it uses vanilla graphics in a beautiful way, I like new items. I really wonder how that Chomp works...

As always, nice job and good luck on future levels you will make!
Thanks for the nice comments! I really appreciate them!

FanofSMBX wrote: 1. The dark jungle level - replacing player graphics makes the game slow down and crash.
I've tested the level and it doesn't crash :P
FanofSMBX wrote: 2. Jugem's cloud - please don't tell me that replaces the glitchy npc 290. It's glitchy.
It replaces the Fairy thing from LoZ :P
ImageImageImageImageImageImageImageImageImageImage
I make art lol


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 3 guests