This forum is for projects that are a work in progress.
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Sednaiur
- Volcano Lotus

- Posts: 564
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Jan 10, 2015 6:09 pm
This looks of very good quality when judging the screenshots :-)
You seem to put a lot of work into your project, which is nice to see. And you also have some very interesting ideas with your items too, like the "crystal mushroom" or the "bomb block", for example.
From your new screenshots I like the dark jungle, the SMB1, and the SMB2 ice level the most. The dark jungle reminds me onto the lights out-level from Crash Bandicoot (was it the second title on PSX?), while the SMB1 level is just a nice idea itself. For the SMB2 level, it is very rare to see levels like this, and it looks expensive and interesting ^^.
But there is one maybe not important but lonely question: Why are some of the BGOS/Blocks are somewhat transparent on the screens?
I wish you good luck for your project and a nice creating of levels and fun :-D

愛している、ビアンカ!
Lua-rank:
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SuperMario7
- Flurry

- Posts: 368
- Joined: Fri Dec 20, 2013 5:49 pm
Postby SuperMario7 » Sat Jan 10, 2015 7:24 pm
The new screenshots looks great! I like how you're putting a lot of variety into each world, cause I think that's really going to make the game more fun and exciting in the long run. Also, the new items look really cool. My only suggestion would be to use a different background in your CC10 level, y'know, the jungle one. It's fairly dark, and that makes the level extremely difficult to see and takes some of the fun out of it. And orange sunset background would look nice. So yeah, i'm looking forward to seeing more of this.
Check out my current project that I am making with DarkMecha!

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TanookiMan
- Swooper

- Posts: 55
- Joined: Sun Jan 11, 2015 11:06 am
Postby TanookiMan » Sun Jan 11, 2015 2:11 pm
When will be released? I am following this project since 2014 
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glitch4
- Birdo

- Posts: 2583
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Mon Jan 12, 2015 10:30 am
NSMBX confirmed
The screenshots are really awesome, and the design is really great. I really like your graphic use of it, it's perfect.
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TanookiMan
- Swooper

- Posts: 55
- Joined: Sun Jan 11, 2015 11:06 am
Postby TanookiMan » Mon Jan 12, 2015 5:50 pm
I can help as level designer?
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zlaker
- Birdo

- Posts: 2823
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Jan 13, 2015 9:40 am
Sednaiur wrote:This looks of very good quality when judging the screenshots :-)
You seem to put a lot of work into your project, which is nice to see. And you also have some very interesting ideas with your items too, like the "crystal mushroom" or the "bomb block", for example.
From your new screenshots I like the dark jungle, the SMB1, and the SMB2 ice level the most. The dark jungle reminds me onto the lights out-level from Crash Bandicoot (was it the second title on PSX?), while the SMB1 level is just a nice idea itself. For the SMB2 level, it is very rare to see levels like this, and it looks expensive and interesting ^^.
Thank you! The jungle level was actually inspired by a level from Donkey Kong Country: Tropical Freeze.
Sednaiur wrote:But there is one maybe not important but lonely question: Why are some of the BGOS/Blocks are somewhat transparent on the screens?
Well I used an old version of PGE when I took the big screens and that's why some of the blocks are transparent. I basically gave them a colored mask :P
SuperMario7 wrote:The new screenshots looks great! I like how you're putting a lot of variety into each world, cause I think that's really going to make the game more fun and exciting in the long run. Also, the new items look really cool. My only suggestion would be to use a different background in your CC10 level, y'know, the jungle one. It's fairly dark, and that makes the level extremely difficult to see and takes some of the fun out of it. And orange sunset background would look nice. So yeah, i'm looking forward to seeing more of this.
Thanks for the comment SuperMario7, and damn I really thought I fixed that background in the jungle level >.>
I'll try to see if I can get another background that makes the level less dark.
TanookiMan wrote:When will be released? I am following this project since 2014 :D
I don't have a release date for this project yet.
GLD4 wrote:NSMBX confirmed
The screenshots are really awesome, and the design is really great. I really like your graphic use of it, it's perfect.
Thank you ;)
TanookiMan wrote:I can help as level designer?
As for now I don't need any level designers.
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Erik
- Eerie

- Posts: 753
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Tue Jan 13, 2015 12:10 pm
Can I help you as a beta tester??
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zlaker
- Birdo

- Posts: 2823
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Jan 13, 2015 12:25 pm
Ludwig von Koopa wrote:Can I help you as a beta tester??
I appreciate the offer, however I think I've enough beta testers for now.
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Rux Ton
- Cheep-Cheep

- Posts: 10
- Joined: Sun Jan 25, 2015 6:49 pm
Postby Rux Ton » Tue Jan 27, 2015 7:09 pm
Wow I am impressed by the design of these levels and choice of graphics. And the new items! This is something I am REALLY looking forward to now.
I love how all of these levels' graphics just go very well together. Nothing looks misplaced.
Unf I can't wait to try 
I am an electronic music producer.
I do music for my own personal projects as well as for indie games. It all started when I was a little kid playing Donkey Kong Country 2, and the music changed my life.
By producer I mean I completely program the music, and do the synthesis from scratch. It's fun for me. VERY fun.
https://soundcloud.com/ruxton <--- Check out my music on soundcloud here.
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WerewolfGD
- Boom Boom

- Posts: 3260
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Contact:
Postby WerewolfGD » Wed Jan 28, 2015 2:11 am
best.project.ever
I was seen your some screenshots : it looks like your level in CC7 (Cloudtop Castlewalls), CC8 (Subcon Snowland), CC9 (PGE Flagship), and CC10 (Jammin' through the Jungle). did you use them for your project?
uh.... can't wait to see the full version. #GreatJob
Known also as Camacho or Harvey36Dice.
Also a furry
Awooo!
If you want to talk with me, go here : Alagirez#2056
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crusher169
- Flurry

- Posts: 352
- Joined: Tue Apr 22, 2014 9:09 am
Postby crusher169 » Wed Feb 18, 2015 1:17 am
in the screenshot with the grey clouds theres 2 parts with cutoff
I'm not good at making signatures.
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Wkay
- Spike

- Posts: 276
- Joined: Sat Feb 21, 2015 2:39 am
Postby Wkay » Sat Feb 21, 2015 3:51 pm
Quick question. Can I be a beta tester? Because I've never been one before and I want to be one for the first time in my life.
This account's dead, move on to Gunslinger, bud.
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zlaker
- Birdo

- Posts: 2823
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Feb 21, 2015 3:57 pm
crusher169 wrote:in the screenshot with the grey clouds theres 2 parts with cutoff
I'll fix that as soon as I can.
Shepard wrote:Quick question. Can I be a beta tester? Because I've never been one before and I want to be one for the first time in my life.
While though I've stated I don't take volunteers you can send me a review of any level you've played through a PM and I can consider you.
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Snowburger
- Ripper II

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Mon Mar 09, 2015 1:42 pm
Ermm,hey.Wasn't there a Demo for this?I had it ages ago,an old version.Where's it gone?
Insert IRC quotes here.
Previously know as Snowburger
I support:

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zlaker
- Birdo

- Posts: 2823
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Mar 09, 2015 2:41 pm
Snowburger wrote:Ermm,hey.Wasn't there a Demo for this?I had it ages ago,an old version.Where's it gone?
I decided to remove it because it wasn't properly tested and it was incompleteable. I'll repost it soon when I'm done with World 2.
And speaking of World 2, I got done with 2-1 and I'm almost done with World 2 (I don't make the levels in each world in a specific order if you're wondering) and I decided to post some more screens of it.
If anyone of you are wondering what that blue box is iin one of the screens it's a new item that's called Bonus Box. It basically sends you to a bonus area and that's pretty much all.
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Snowburger
- Ripper II

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Mon Mar 09, 2015 3:17 pm
Cool,this project looks awesome.
Where did you get all the GFX?
If they were made for this,will they ever be released without having to copy them from the episode?
Insert IRC quotes here.
Previously know as Snowburger
I support:

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h2643
- Birdo

- Posts: 2885
- Joined: Sat Dec 21, 2013 7:23 am
- Flair: Украинец
Postby h2643 » Mon Mar 09, 2015 4:31 pm
zlakergirl357 wrote:If anyone of you are wondering what that blue box is iin one of the screens it's a new item that's called Bonus Box. It basically sends you to a bonus area and that's pretty much all.
I'd like to find it at least in one of these screens, lol.
Your new screenies look pretty good (as always), good job~!
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zlaker
- Birdo

- Posts: 2823
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Mar 09, 2015 4:43 pm
Snowburger wrote:Cool,this project looks awesome.
Where did you get all the GFX?
If they were made for this,will they ever be released without having to copy them from the episode?
Thanks! I mostly get my graphics from graphic pack and I rarely make my own considering I'm a terrible graphic designer.
h2643 wrote:zlakergirl357 wrote:If anyone of you are wondering what that blue box is iin one of the screens it's a new item that's called Bonus Box. It basically sends you to a bonus area and that's pretty much all.
I'd like to find it at least in one of these screens, lol.
Your new screenies look pretty good (as always), good job~!
Thanks for the comment and thanks for mentioning the box thing I forgot. I'm on my phone now so I'll probably show it off another time.
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Snowburger
- Ripper II

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Mon Mar 09, 2015 4:54 pm
Okay,but do you know specific GFX packs,cause those GFX are really nice.
Insert IRC quotes here.
Previously know as Snowburger
I support:

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