Dimensional Mine quest; CANCELLED

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Waddle
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Dimensional Mine quest; CANCELLED

Postby Waddle » Sun Sep 21, 2014 2:08 pm

Image
(By @Natsu and @Waddle Derp)
Story:
One day, Waddle Derp notices some weird things happening around the GemStone Mine, and informs mario. He tells him that things have been appearing out of nowhere, and some cyclops would be causing trouble there, too. Thus mario came over, and what he found, was something.. bigger, something they'd all wished they'd never started..
Characters:
Image That's right: I make an appearance in this game! As a simple protagonist and helper, Waddle Derp sticks around and never leaves your side!
Image The Feared, yet famed WADDLE DOOP! A heartless villain, this ruthless puffball will do anything to prevent mario from having an easy time. but why?

Bosses
Mean Creatures that will hinder mario:
ImageImageImageImage

This Game Won't have a worldmap (or will it?), but hub levels. sometimes, these contain secrets themselves! And of course, Stars.
Screenshots:
Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage
I'm still trying to make a signature, maybe someone can help me?
I need: Level Designers! Since there's no general theme, designers can design to their heart's content.
LATEST LINK!
http://www.mediafire.com/download/jjvkc ... +Quest.zip
The team currently consists of 4 members:
•waddle derp
•turtwig
•Nickname
•FireFlowerHour
•free!
•free!
Last edited by Waddle on Wed Nov 05, 2014 5:04 am, edited 15 times in total.
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Re: Dimensional Mine Quest (Demo!)

Postby Radishl » Sun Sep 21, 2014 8:57 pm

Woah, this project looks amazing. Im going to check this out!
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Re: Dimensional Mine Quest (Demo!) NEED DESIGNERS!

Postby Waddle » Thu Sep 25, 2014 4:48 am

Sorry for double-posting, but I really need level designers! PM me of you want to help, and send me one of your best levels.
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Re: Dimensional Mine Quest (Demo!) NEED DESIGNERS!

Postby HeroLinik » Thu Sep 25, 2014 1:29 pm

Waddle Derp wrote:Sorry for double-posting, but I really need level designers! PM me of you want to help, and send me one of your best levels.
Double-posting on a project or episode to announce updates to levels or general changes to the project itself is fine, as long as you're the creator.
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Lol, you got trolled. Move along, if you please.
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Re: Dimensional Mine Quest (Demo!) NEED DESIGNERS!

Postby Waddle » Sat Sep 27, 2014 12:44 pm

New logo! made by @Natsu

CHANGELOG:
Spoiler: show
Poll added, +new screenshots of 1-6, wild waterworks. Fixed a bug where the goomba god was on friendly.
Last edited by Valtteri on Wed Oct 15, 2014 1:17 pm, edited 1 time in total.
Reason: Merged posts. Don't double post.
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby underFlo » Sun Sep 28, 2014 9:40 am

This really looks great!

I'd love to do levels for this, but I don't exactly have enough time. I could do one or two leels though.
im a girl yo

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Re: Dimensional Mine Quest (Demo!) NEED DESIGNERS!

Postby lighthouse64 » Sun Sep 28, 2014 10:05 am

castlewars wrote:
Waddle Derp wrote:Sorry for double-posting, but I really need level designers! PM me of you want to help, and send me one of your best levels.
Double-posting on a project or episode to announce updates to levels or general changes to the project itself is fine, as long as you're the creator.
It is??? THX :)
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Some quotes:
Spoiler: show
[19:59] <Lykie> jacob i swear to god
[19:59] <Lykie> I YELLED AT MY MOM
[19:59] <Jacob> Im sorry
[19:59] <lighthouse64> swearing is bad tho
[19:59] <Lykie> FOR MESSING UP THE PATTERN IN THE EGG CARTEN
[19:59] <Lykie> *CARTON
[20:00] <lighthouse64> lol ocd confirmed

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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Chip Potato » Sun Sep 28, 2014 2:35 pm

Peek Prestige has some glitchy Parabuzzies, and areas where you die for no reason. That's really the only big negative about the demo I can find so far, the only other (albeit minor) problem I had with it was the grammar and the fact that you have to go through the intro sequence of Waddle Doop get on the floop everybody do the dinosoop blowing up the pseudo-character select screen.

The other levels I played were fantastic, with the exception of Happy Hills, which had a problem with the platforms zooming off screen, and the whole level was "meh" at worst, and decent at best. But seriously. Yoshi Sanctuary and Flower Field were both amazing levels. I'm going to play the other available levels, and see if there are any other problems.

All in all, this looks like a really interesting episode, Waddle Derp! I can't wait for it to be complete.

Edit: So I played the unnamed Beach level located at the highest point in the hub's main room. It's a little too difficult for World 1, I think. Then again maybe I just suck.
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Enjl wrote:
SuperMario12345 wrote:The deadline is tomorrow everyone! Make sure your level is finished, completable, there are no glitches, and it ends with a star!Thats the key to a good score!
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Waddle » Sun Sep 28, 2014 4:10 pm

and areas where you die for no reason.
Eh?
Edit: So I played the unnamed Beach level located at the highest point in the hub's main room. It's a little too difficult for World 1, I think. Then again maybe I just suck.
You're right I guess, wild waterworks (I thought i'd named it) is a tad bit too hard. It'll be worked on, I promise.
I'll fix the bugs ASAP. Also grammar? :3
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Chip Potato » Sun Sep 28, 2014 4:33 pm

Waddle Derp wrote:Eh?
Yeah, the glitchy-looking para-buzzies either don't seem to have right-facing sprites and appear as invisible in the game, or something's just... wrong. I'm pretty sure it's the former.
Waddle Derp wrote:Also grammar? :3
Yeah, I spotted a few (minor) grammar mistakes strewn about the episode. It wasn't enough to ruin the experience, but grammar is just one of those touchy subjects with me, and... well, yeah.
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Enjl wrote:
SuperMario12345 wrote:The deadline is tomorrow everyone! Make sure your level is finished, completable, there are no glitches, and it ends with a star!Thats the key to a good score!
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby lighthouse64 » Sun Sep 28, 2014 11:22 pm

Waddle derp, is there a reason why it's impossible to get in the mine if you are big?
I love cheep cheep's Image :)
Creator of 100+ 8bit emojis
Smiley tongue fan ImageImage Image :P
I support:
Spoiler: show
Image
Image
My 1337 rank was quill Image
Squishy rex has been frozen! Image

Some quotes:
Spoiler: show
[19:59] <Lykie> jacob i swear to god
[19:59] <Lykie> I YELLED AT MY MOM
[19:59] <Jacob> Im sorry
[19:59] <lighthouse64> swearing is bad tho
[19:59] <Lykie> FOR MESSING UP THE PATTERN IN THE EGG CARTEN
[19:59] <Lykie> *CARTON
[20:00] <lighthouse64> lol ocd confirmed

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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Waddle » Mon Sep 29, 2014 3:31 am

How'd you get big in the first place? And no..?
Yeah, I spotted a few (minor) grammar mistakes strewn about the episode. It wasn't enough to ruin the experience, but grammar is just one of those touchy subjects with me, and... well, yeah.
Meh :( english isn't my primary language, i'd highly appreciate it if you could point some out :)
Yeah, the glitchy-looking para-buzzies either don't seem to have right-facing sprites and appear as invisible in the game, or something's just... wrong. I'm pretty sure it's the former.
I fixed it (DL Will be updated soon). There were multiple causes: the .TXT had some wrong things (too many frames), and the mask was wrong.
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Chip Potato » Mon Sep 29, 2014 6:56 am

Waddle Derp wrote: Meh :( english isn't my primary language, i'd highly appreciate it if you could point some out :)
I'll make sure to do that. I have school today, however, so I'll have to do it this afternoon.
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Enjl wrote:
SuperMario12345 wrote:The deadline is tomorrow everyone! Make sure your level is finished, completable, there are no glitches, and it ends with a star!Thats the key to a good score!
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby JupiHornet » Mon Sep 29, 2014 3:40 pm

About to download the demo :D
I'll post my opinions after I play it.

Looking forward to helping out with this project!
Btw, is Frosty Caverns gonna be in the project? :3
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Waddle » Mon Sep 29, 2014 4:11 pm

Turtwig wrote:About to download the demo :D
I'll post my opinions after I play it.

Looking forward to helping out with this project!
Btw, is Frosty Caverns gonna be in the project? :3
Yeah, it's either gonna be a bonus level, or simply a world 7 one. Oh, and I will add some BGO's, if that's ok with you.
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby JupiHornet » Mon Sep 29, 2014 5:18 pm

Waddle Derp wrote:
Turtwig wrote:About to download the demo :D
I'll post my opinions after I play it.

Looking forward to helping out with this project!
Btw, is Frosty Caverns gonna be in the project? :3
Yeah, it's either gonna be a bonus level, or simply a world 7 one. Oh, and I will add some BGO's, if that's ok with you.
Add BGOs if it'll make the level better :D
Also you can do the thing with the mushrooms.
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby JupiHornet » Tue Sep 30, 2014 7:05 am

Turtwig wrote:
Waddle Derp wrote:
Turtwig wrote:About to download the demo :D
I'll post my opinions after I play it.

Looking forward to helping out with this project!
Btw, is Frosty Caverns gonna be in the project? :3
Yeah, it's either gonna be a bonus level, or simply a world 7 one. Oh, and I will add some BGO's, if that's ok with you.
Add BGOs if it'll make the level better :D
Also you can do the thing with the mushrooms.
I played the demo; and I think that you should get SMB Revisited because I think that's how the hub worlds should be done. The hub world now is very confusing and hard to navigate. I would make a world map and have each level contain 1 "sub hub" with all of that world's levels. Or you could make one big hub which has pipes that lead to the "sub hubs" like Super Talking Time Bros. does. Also, when you leave the haunted hotel sub hub, you get stuck in the floor :/

Anyway, the levels themselves are great, but I did not enjoy Happy Hills Hotel because puzzles >_<
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Flying Brick » Tue Sep 30, 2014 7:41 am

Turtwig wrote:I did not enjoy Happy Hills Hotel because puzzles >_<
Really? I loved that level :P Good choice in music for the outside section too. In fact, most of the music is well chosen. There is a little issue in that I can't return to the hub after beating the Hotel. I get stuck inside the floor whenever I leave the room from which you can access the hotel. Also, as already pointed out, the hub is REALLY confusing. Apart from that, great work so far!

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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Waddle » Tue Sep 30, 2014 8:38 am

The hub is supposed to be confusing, and the 'stuck in floor' thing is being worked on.
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Re: Dimensional Mine Quest NEED DESIGNERS! (Poll added)

Postby Flying Brick » Tue Sep 30, 2014 8:47 am

Alright, cool. I'm having trouble picking one option from the poll, since all of the options are equally good:
-Level design is very well done, with some pretty interesting gimmicks.
-Graphics are great, no complaints about that apart from that one graphical issue mentioned over a dozen times now.
-Music is amazing. You really struck a soft spot of mine with the DK64 and Banjo-Kazooie music. I wuv it.
-Story is pretty basic for now, but still works well.


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