Mario & Luigi: The Galactic Shrine (News & screenshot 2/7)

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Choco
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Mario & Luigi: The Galactic Shrine (News & screenshot 2/7)

Postby Choco » Sat Jan 10, 2015 4:51 pm

Image
Logo by Kei.

Story
Shinland was a kingdom that consisted of several islands. It is known for it's size, population, but most of all, the Galactic Shrine, a powerful artifact that, if in the wrong hands, could cause the owner's world domination. For centuries, it has been secured deep in the Shinland Castle, protected by strong magic and difficult obstacles. But this seal has been broken. Bowser has broken into the castle and stolen the Shrine. He has retreated to the center of Shinland, a large, rocky volcano. The magic of the shrine has put a barrier around the island, requiring the power of many stars to break it. Knowing Mario and Luigi's history with Bowser, the queen of Shinland recruited the two brothers to travel around the kingdom, gather enough stars, and enter Bowser's domain. On the way, they will have to deal with some of his top minions - Bowser has planted castles down on the 7 main islands. But Bowser may not be the ultimate villain...

Gameplay
You, playing as either Mario or Luigi, must travel across Shinland and gather enough stars. (The amount of stars has not been determined) Then, you will travel to Bowser's domain (the center of Shinland) and defeat him. By finding secret exits in levels, you will find shortcuts to other islands. You may also find Star Gates, which will transport you to another island. Every level will have two exits, with the exception of some levels in the first island as well as some secret levels. There is no required route, as long as you get (TBD) stars and then travel to the central island. Each normal level will have 3 stars, one for beating the level, one for collecting all the Dragon Coins, and one for finding the secret exit. Obviously, the few levels with one exit will only have two stars.

Islands
Spoiler: show
Shillius Island
This is the starting island. It has a grassland theme. Shinland Castle rests here. It contains 5 levels, a fortress, a castle, and a Toad House. This is the only main island where some levels only have one exit.
Templus Island
This island has a desert theme. It has (TBD) levels, a pyramid (basically a fortress), a castle, and an airship level.
Castlia Shores
This island contains many beach levels. It has (TBD) levels, two Toad Houses, and an airship level.
The Glacier
This glacier is, well, a glacier. It has (TBD) levels, a Yoshi House, and a castle.
Vinewind Island
???
Cliffshroom Mountains
???
Olymsut Island
???
The Core
The center of Shinland, where Bowser is hiding as he plots to take over the world. Once Mario/Luigi obtains (TBD) stars, he will have to enter this island and take down Bowser. It will have 1 level, and the final boss level.
Secret Islands
There are several secret islands across Shinland that can be reached through secret exits in levels. They often contain 1-2 levels, and are shortcuts to other islands.
Screenshots
Levels
Spoiler: show
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World Map
Spoiler: show
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Progress
Shillius Island - 0%
Templus Island - 0%
Castlia Shores - 0%
The Glacier - 8%
Vinewind Island 5%
Cliffshroom Mountains - 10%
Olymsut Island - 5%
The Core - 0%
Secret Islands - 5%
World Map - 10%

The Team
I am recruiting GFX designers, Beta Testers, and someone to record trailers! Apply here, if you want to be a GFX designer just show me some of your work. They will make graphics for this episode on my request. The other two jobs are self-explanatory.

Level Designers
  • 1. Choco
    2. Waddle Derp
GFX Designers
  • 1. Waddle Derp
    2.
    3.
    4.
    5.
Beta Testers
  • 1. Waddle Derp
    2. Ludwig von Koopa
    3. dagget10
Video Recorder
  • 1. MECHDRAGON777
Support
If you want to support this project, put these in your signature!
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[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=7570][img]http://i.imgur.com/MBei4Ye.png[/img][/url]
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[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=7570][img]http://i.imgur.com/bKx4K6s.png[/img][/url]
Last edited by Choco on Thu Jan 29, 2015 8:46 am, edited 18 times in total.
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Re: Mario & Luigi: The Galactic Shrine

Postby MrPunchia » Sat Jan 10, 2015 5:10 pm

You put a good amount of coins and enemies in the first screen, and the world map has a good amount and variety of scenery. The levels are also spaced out well. All you could change is either the colour of the clouds and sky in the first screen to the colour of the other clouds, or change the colour of the cloud blocks and BGOs to the colour of the clouds in the background.

EDIT: Also, if you don't space out paths at least one space away from each other, you can travel to that path and skip Level 5.
Last edited by MrPunchia on Sat Jan 31, 2015 10:21 pm, edited 1 time in total.
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Re: Mario & Luigi: The Galactic Shrine

Postby Choco » Sat Jan 10, 2015 5:12 pm

MrPunchia wrote:You put a good amount of coins and enemies in the first screen, and the world map has a good amount and variety of scenery. The levels are also spaced out well. All you could change is either the colour of the clouds and sky in the first screen to the colour of the other clouds, or change the colour of the cloud blocks and BGOs to the colour of the clouds in the background.
Thank you for the feedback, but I was already going to recolor that background. It's pretty much the first thing I need the GFX designers to do. Might just post it in Requests.
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Re: Mario & Luigi: The Galactic Shrine

Postby Destiny » Sat Jan 10, 2015 5:59 pm

These screens looks good, but I think the world map looks too square.
Well, I have no much to say right now, so I can only wish you good luck to complete it.
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Re: Mario & Luigi: The Galactic Shrine

Postby Waddle » Sun Jan 11, 2015 2:08 am

Id gladly help out as a beta tester and GFX designer, although my spriting isn't the best.
The screen looks really cool, but I think having sunset clouds in the background would do better.
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Re: Mario & Luigi: The Galactic Shrine

Postby Choco » Sun Jan 11, 2015 7:39 am

Okay. Your in as a beta tester, and I've seen your works before so I guess I can put you in as a GFX designer as well.
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Re: Mario & Luigi: The Galactic Shrine

Postby LordYoshi999 » Sun Jan 11, 2015 4:18 pm

Why not, i'll be a beta tester.
Spoiler: show
sorry nothing to see here

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Re: Mario & Luigi: The Galactic Shrine (New screenshots 1/17

Postby Choco » Sat Jan 17, 2015 8:30 am

Here's a new screenshot!
Spoiler: show
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Re: Mario & Luigi: The Galactic Shrine (New screenshots 1/17

Postby MECHDRAGON777 » Sat Jan 17, 2015 9:42 am

I can record if you want...

ImageImageImage
Image

Image

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Re: Mario & Luigi: The Galactic Shrine (New screenshots 1/17

Postby Choco » Sat Jan 17, 2015 10:14 am

That'll be good. Just note that you won't have to do anything for a while.
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Re: Mario & Luigi: The Galactic Shrine (New screenshots 1/19

Postby Choco » Mon Jan 19, 2015 10:10 am

A new screenshot! Yay!
Spoiler: show
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Re: Mario & Luigi: The Galactic Shrine (New screenshots 1/19

Postby Erik » Wed Jan 21, 2015 8:38 am

Can I be a beta tester???

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Re: Mario & Luigi: The Galactic Shrine (New screenshots 1/19

Postby Choco » Fri Jan 23, 2015 2:10 pm

Sure.

I'd just like to point out that since LordYoshi999 left the forums, there is still a spot open for Beta Tester.

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Re: Mario & Luigi: The Galactic Shrine (New screenshots 1/19

Postby Choco » Fri Jan 23, 2015 4:08 pm

What could this be?
Spoiler: show
Image
(Im working on recoloring the Rinka Generators (already have a custom graphic for the Rinkas themselves) and possibly making them square. Nothing you see is final.)

And on the brigher side, we have a new screenshot from up in the skies. If you like cotton candy, you'll like this one.
Spoiler: show
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I'm that guy that you may or may not know who basically died a few months back and decided to exist again.
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Re: Mario & Luigi: The Galactic Shrine (Two new screenies 1/

Postby Waddle » Fri Jan 23, 2015 5:12 pm

I could do the rinka sprites if ya wanna. Also, in the next update for my pack, I was planning on giving different colours to each different firefly, so the player knows wether he can spinjump on it or not.
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Re: Mario & Luigi: The Galactic Shrine (Two new screenies 1/

Postby Choco » Fri Jan 23, 2015 5:19 pm

Okay, if you could make the inside match the tileset, please? And making it square would help a lot.
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Re: Mario & Luigi: The Galactic Shrine (Two new screenies 1/

Postby Waddle » Fri Jan 23, 2015 5:21 pm

Yeah sure, I guess I can do that. Ill send you the new fireflies too then.
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Re: Mario & Luigi: The Galactic Shrine (Two new screenies 1/

Postby dagget10 » Fri Jan 23, 2015 6:07 pm

Can I be a Beta Tester?
Eyyyy

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Re: Mario & Luigi: The Galactic Shrine (Two new screenies 1/

Postby VaatiWindMage » Sun Jan 25, 2015 11:18 pm

Would be nice if I could be a beta tester.
if you are trumpet skeltal of abyss pls leave in signature
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Re: Mario & Luigi: The Galactic Shrine (Two new screenies 1/

Postby Choco » Mon Jan 26, 2015 6:50 pm

VaatiWindMage wrote:Would be nice if I could be a beta tester.
Sorry, I already have my three.

On the other side, I have decided to redo the world map. Thoughts?
Spoiler: show
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I'm that guy that you may or may not know who basically died a few months back and decided to exist again.
99.9% of everyone that is on this forum have a sig. If you're part of the 0.1% that doesn't, put this in your- Oh, shoot!


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