Super Mario Legends II: The Power Stars (8/16 Screens)

This forum is for projects that are a work in progress.
User avatar
PROX
Mouser
Mouser
Posts: 1878
Joined: Sun Jul 06, 2014 8:50 pm

Re: Super Mario Legends II: The Power Stars (8/16 Screens)

Postby PROX » Sat Oct 10, 2015 5:54 pm

Nice, that level looks good. Also I'm honored that my graphics are being used in this. I do see some cases of cutoff in the level though o.o
I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

Collab Project I'm working on:

Image

My Graphics Pack:
Image

World Map Pack: viewtopic.php?f=31&t=20173

User avatar
WerewolfGD
Wart
Wart
Posts: 3268
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Contact:

Re: Super Mario Legends II: The Power Stars (8/16 Screens)

Postby WerewolfGD » Sun Oct 11, 2015 9:03 pm

DarkMecha wrote:
Cheese Canyon:

YouTube Link: https://www.youtube.com/watch?v=7Hq_lrijxOU

be able to send it this weekend, we're just setting a few small details, so please stay tuned these days for your PMs!
i see some cut-offs in the tileset, but the design looks nice. Nice cheese level!
the friendly mecha gives me a nightmare
Yea... I'm back, but with different view.

Known also as Camacho or Harvey36Dice.
Also a furry

Image
Awooo!
If you want to talk with me, go here : Alagirez#2056

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6306
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: Super Mario Legends II: The Power Stars (8/16 Screens)

Postby MECHDRAGON777 » Mon Oct 12, 2015 7:41 am

DarkMecha wrote:For the beta testers: We have the beta 2.0 done! so we should be able to send it this weekend, we're just setting a few small details, so please stay tuned these days for your PMs!
I just saw this, but really! I am kind of anxious for this now! Especially since I downloaded Beta 1.0 last night to see how every thing was again!

ImageImageImage
Image

Image

Lx Xzit
Lakitu
Lakitu
Posts: 472
Joined: Mon Feb 03, 2014 2:12 pm

Re: Super Mario Legends II: The Power Stars (8/16 Screens)

Postby Lx Xzit » Mon Oct 12, 2015 5:53 pm

Thanks everyone for the comments! :) here are my replies:
Gameinsky wrote:Cool, I'll be keeping an eye out for it!
Have changes been made to the already tested levels as well?
Yes! I'm almost-completely sure I've fixed all the problems that you suggested, however the beta 2.0 was a bit... rush, so it's probably some of the old errors are still there, if you notice some error in the old levels, please notify me and I'll fix it immediately!
h2643 wrote:Hey SuperMario7, I think you forgot to add me as a level designer into the list as I made a level for you (remember?). Anyway best of luck on finishing this!
Thank you! And about what you say... I was talking with SuperMario7 and...
You made a good contribution with your level and we appreciated it of course, but since we started this, SuperMario7 and I decided that we would be the only level designers of the episode. I thought your level was a glad gesture and we added it of course, but sorry, I think you shouldn't get in the list of "level designers" since you technically would be taking a good part of all the final credits, and a level designer should be a little more active IMO, we will add it to "sub-level designers", and give the respective credit for their level if this is okay with you. :)
PROX wrote:Nice, that level looks good. Also I'm honored that my graphics are being used in this. I do see some cases of cutoff in the level though o.o
Thanks for the comment, and I'm happy to hear that! Yeah I knew about the cut-offs but for some reason I decided to ignore them, I didn't think they were a serious problem or maybe it was just my lazy to fix it =P but what you suggested to me through YT is an excellent idea! I'll rotate the right slope to 90° to eliminate this cut-off. Thanks for the suggestion!
Harvey36Dice wrote:i see some cut-offs in the tileset, but the design looks nice. Nice cheese level!
the friendly mecha gives me a nightmare
Hehe thanks! and yeah, I will remove the cutoffs in the next update of the level, perhaps replacing the block with a square will fix it, or maybe I'll replace slope graphic.
BTW the DM at that level, a friend from YouTube made me pleasantly the sprite, I liked it so much that I decided to add it to my next video, so that's the reason for the strange and unusual apparition of it, (actually 16-bits DM not will appear at that level, it only appears in the video). Still I do not know what to do with this graphic, I plan to give an essential use in the episode, but still I have not thought very fine details. =P

But why? Look at his beautiful red eyes and tell me if it's a bad boy, he is good in the background.
MECHDRAGON777 wrote:I just saw this, but really! I am kind of anxious for this now! Especially since I downloaded Beta 1.0 last night to see how every thing was again!
That's good to hear! in that case you just need check out your PMs and you'll find the beta 2.0 there's. Good luck and have fun!

User avatar
h2643
Ludwig von Koopa
Ludwig von Koopa
Posts: 2896
Joined: Sat Dec 21, 2013 7:23 am
Flair: Украинец

Re: Super Mario Legends II: The Power Stars (8/16 Screens)

Postby h2643 » Tue Oct 13, 2015 6:46 am

Thanks for sending us the beta, going to test it as soon as possible.

User avatar
Darkonius Mavakar
Boom Boom
Boom Boom
Posts: 1690
Joined: Fri Dec 27, 2013 2:45 pm
Flair: Dreams of a forgotten reality
Contact:

Re: Super Mario Legends II: The Power Stars (8/16 Screens)

Postby Darkonius Mavakar » Tue Oct 13, 2015 8:15 am

Despite not being a beta tester but just a boss designer i'll test the files ya sent me anyways.
Yeah.
Image
My latest SMBX episode
http://www.supermariobrosx.org/forums/v ... =36&t=1805

Please stop stealing all the assets made for Delightful Adventure specifically, thanks.

My media links:
Twitter: https://twitter.com/Darkonius64
Ko-Fi: https://ko-fi.com/Z8Z68EHJ

Support my indie game Dormiveglia!
https://twitter.com/DormivegliaGame

Lx Xzit
Lakitu
Lakitu
Posts: 472
Joined: Mon Feb 03, 2014 2:12 pm

Super Mario Legends II: The Power Stars (CANCELLED)

Postby Lx Xzit » Sat Nov 07, 2015 12:40 pm

There's an important annoucement, sorry but this episode is cancelled.
SuperMario7 wrote:"You've probably noticed the lack of progress on SML II: TPOS lately. That's because I haven't really been interesting in SMBX for the past few months. So, unfortunately, this project is now cancelled. Thank you everyone who helped work on it, test it, and support it. I've had a great time making this, and I'm sorry to those who have been looking forward to this, but I haven't had enough inspiration for SMBX lately to continue with this."
So by the lack of progress, we decided it was better to cancel it. I want to apologize to all those who might be expecting this, is sad for me do it, but we cannot continue more. We did everything we could to keep up, but it just did not work out. I want to give thanks immensely to the team! Thanks to all beta testers for doing a splendid job, also our Boss Designer and Graphic Designer! I would like to thank each and every one of those who supported this, putting it under their firms, and especially with the nice comments. For my part I plan to make a new project soon. I hope everyone can understand what happened and what we did not want to come to this, we gave our best effort and it was a rewarding experience for me to have worked here.

Can someone lock this please?

User avatar
underFlo
Mario
Mario
Posts: 4481
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Contact:

Re: Super Mario Legends II: The Power Stars (8/16 Screens)

Postby underFlo » Sat Nov 07, 2015 12:50 pm

That's a huge bummer! I was really looking forward to this.
im a girl yo


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 4 guests