Bowser's Exile(M&L5): Return of the Dark Star

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Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Mon Feb 23, 2015 1:32 am

---News---
10-21-2015
Took on the project again, this time armed with PGE to make lots of bug fixes and actually make progress where SMBX failed me. started implementing some Basic LUNALUA for custom music and sounds. Game may require PGE and a hacked SMBX from now on.

3-3-2015

Condensed World 1 so it has less levels; working on World 1-7: Treacherous Valley soon. Also still working on my SMBX (pre 1.3.0.1) SMW Pipes Mega Pack.

2-25-2015

Added back my best level (8/10 on Knux/NSMBX) to download after along time of not being available. If I get a good rating for it here, I'll post the rating for here. You can find it in the downloads section of my second post.

2-18-2015

Started back up on the Project. Now that I'm armed with new software and new controller, PGE, and SMBX 1.3.0.1, I'm more than ready to continue this massive behemoth of a project.

As for the images:

Image Montage here:
Spoiler: show
Image
Image
Image
Spoiler: show
Image
Image
Images could break or get lost due to how I organize my Photobucket. I'll try not to let that happen. Sorry in advance.

---About this thread---
This is my SMBx episode known as Bowser's Exile (and my fan game based on the Mario and Luigi series of RPGs), and one of three largest projects undertaken in this community aside from Mechadragon777's project and any community episodes that may exist. It is mostly a solo endeavor, but I won't refuse help if offered.

--Disclaimer--
If you wish to play my episode or my demos you must have 1.3.0.2 (Modded exe), PGE, and Luna.dll, etc. It may start using features of both LunaLua and PGE.


---Demos and Downloads---
Downloadable In Game level 1: World 6-2: Slushy Cave.


New Download: https://www.sendspace.com/file/hj7bsu
Note: This is the newest and final version. It will be also posted in levels for judging, so you may find it there soon. Fixed for the 5th time!




---Story---
Spoiler: show
Prologue: There are many types of stars in Mario's Universe. Some are more sentient than others and there are good and bad stars (Paper Mario and Bowser's Inside story showed us this) and some are considered gods.

First we had the Star Spirits, then the Star Sprites and then the Lumas. We also had the Dark Star and he was very very bad. This is where our story is focused on.

A year after Bowser's Inside story and a few months after Mario Galaxy 2:

Bowser stayed up way too late coming up with many plans to conquer the Mushroom Kingdom. Seeing that all of them are no good and will eventually end in failure against the Mario Bros. he decided to give up his goals for world domination for now and take a long awaited nap. Unknown by him, something very sinister from the Negative Zone of the Minus World sector of the Underwhere broke from its prison on the anniversary of its death. This was the Dark Star and still had DNA from Bowser in its very essence. Seeking revenge it started to brainwash all his Koopa Troop one by one and they threw him out, bed and all. Bowser woke up feeling cold and was angry, confused, and then shocked as his castle began to shut down and lock-up before him. He then saw all of his Ztars leave his castle and fly off across the mushroom world. Then he heard a familiar sinister voice, that sounded much more deeper and more evil than his own, ring out from his castle's inner most sanctum,

"Muahahaha! How hath the mighty king has fallen. To let your guard down so easily as I took your castle from you. Now you are powerless to stop me as I rule this world once and for all! The Grand Ztar is mine now fool, and you will never be able to gather enough of your precious Ztars to retake your castle and stop me! You will forever roam my world as an exile and rightly deserve to be called as such!"

Bowser sat there in his broken bed for a moment and thought, 'I may not like it, but the Mario brothers and their friends will be able to stop that Dark Freak once again. This time though, they are not going inside of me to do it!' and he set off weary to Mario's castle where Peach was visiting for the winter.
---The Game---

The game will be World map based, encompassing 13 themed worlds each with its own environment and increasing difficulty. Mario, Luigi, Toad and Bowser will be playable from the start and there will be certain paths and levels that require the skills of each. Yoshi will be usable in certain levels. Peach will be not playable at start and must be found/unlocked by various means. Link will have his own levels and story designed for him. There are many paths in each world, but only one path is needed to beat the game the others are there if you wish to obtain every star in the game and unlock all routes for 100%. The paths other than the main path contain much harder levels and harder to obtain stars than normally encountered on the Main story path. The side levels also are shortcuts that skip over a few levels and perhaps, whole worlds!

---Features---
Over 100 levels
13 worlds
200 stars that are called ztars. 151 ztars are needed to complete the game. 200 to get the good ending.

About the Difficulty:

Levels increase in difficulty using a letter code system. This system is different from a traditional level naming system but both are somewhat related.
Levels range from easiest to brutal and as world number goes up, difficulty goes up as well.
Spoiler: show
E- Easy
N- Normal
H- Hard
C- Challenging (also goes in hand with challenge levels)
SH - Super Hard
VH- Very Hard
B- Brutal (reserved for special world)
Each world contains one or more levels that are hard or greater difficulty, not including the one challenging rated level.

Level Codes:

Level Numbers are made from the world number followed by a letter,word, or number or combination of the three.

Examples:
Spoiler: show
#-# just a normal level that can have many exits.
#-S#(or letter or letter and number) a level that is on an alternate route. S means secret. This doesn't necessarily mean it contains multiple exits. Can be any stage in the game.
#-Y(#) Yoshi Houses. These usually have a Green, Red, or Yellow Yoshi in them rarer Yoshi Houses may exist. They are not too well hidden (most of the time).
#-H(#) Toad Houses. These contain a useful item for the heroes.
#-C A challenge level. It will have the challenging difficulty. Beating these challenging levels lets you go to the next world or skip every level and go straight to the castle.
#-F Fortress levels. These are harder than most and contain a boss.
#-Cst. Castles. These are usually the final stage in a world. These contain a boss and mark the end of a world (main story only).
#-Tw Towers. These are harder than fortresses and contain a boss and fiendish puzzles.
Star-# Star world levels. These are Hard or greater difficulty and allow you to travel between worlds when certain conditions are met.
#-Bonus(#) Bonus levels. Defeat all foes to win a 3-up moon or a strong power-up.
#-T Tank levels. These are full of projectiles and are considered harder than regular levels in a world.
#-Ship/Boat Boat or airship levels. These are full of projectiles and are considered harder than regular levels in a world. They will test your platforming skills.
#-Junction (A-Z): a simple and easy level that shows where paths in the world map lead. Every world has a few of these.
#-Story: Like junctions but has a story level that is just a cut-scene. It can be named after a character as well.
---Playable Characters---

Mario

The hero of the story and the fan favorite. He will stop at nothing to save the princess when kidnapped by Bowser or save his world from various new villains that show up over his many adventures.

How to Unlock: Available at start, but can't be used until you Complete world 0 as Bowser.
Spoiler: show
as you are forced to change into Bowser before every level in world 0.
Restrictions: Few. The hero of the story can be used in all levels except Link and Toad levels.

Forms and power up locations:

Normal Mario:

Super Mario: All Worlds

Fire Mario: All worlds but 8

Ice Mario: Worlds 3 and 6

Volt Mario: World 8

Super Ball Mario: World 9

Racoon Mario: All Worlds

Toonoki Mario: Rare Item

Hammer Mario: Worlds 3 and 4 and Rare Item

Luigi

Mario's younger brother and the one that follows in Mario's spotlight. He is usually the player 2 or "that green guy", yet when he goes on adventures with Mario, he can hold his own.

How to Unlock: Complete world 0 as Bowser.

Restrictions and power ups: Same as Mario.

Bowser

Mario's major adversary and the main big bad of almost all Mario series games. He sometimes is an anti-hero or a troublemaker in side games or just someone that wants to have just as much fun. This king of the koopas hates being one upped as the main villain, so if a new villain takes his place he'll be sure to let him/her/it know personally.

How to unlock: You start as him whether you like it or not in world 0. Replaces Link.

Restrictions: Same as Mario and Luigi. Using him at the start in Link levels makes him Link.

Forms and power ups:

Normal Bowser (and Floaty and Super Floaty forms) (1-3 hearts): He can slash at foes with his Koopa Claw attack from SSBM and also execute his famous Bowser Smash after jumping from any height.


Fiery Bowser (2 +hearts): When he eats a fire flower, he can spit fireballs from his mouth which travel in a straight line.


Floaty Bowser (2+ Hearts): By chowing down on a super Leaf, he can change into a Spiny Shell for temporary Invincibilty (one hit and change back) and float up and in other directions a short distance.

Super Floaty Bowser (2+ hearts): When Getting a Tanooki Pop, he gets the same abilities as above, but can also Retract into his massive spiked shell for a few seconds to avoid all damage.

Cold Bowser (2+ Hearts): Catch a cold by Munching down an ice flower and shoot ice blasts from his mouth in a straight line freezing any target instantly.

Shadow Bowser (2+ hearts): Bowser, after his DNA being messed with by Dark Bowser in Bowser's Inside Story, can copy his dark doppelganger by obtaining a weakened Ztar Star. He can fire Purple Flames of concentrated Burning Darkness and instant death from his mouth.

Link

The hero of Hyrule and a guest of the mushroom kingdom/world. He mysteriously disappeared when Dark Bowser took control. What could of possibly happened to him.

How to Unlock: Unusable except for special Link-only story levels.

Power ups: Plays the same as Bowser, but with a sword and shield.

Toad

Toad although he was with the rest of the Mario gang when Dark Bowser attacked, he has decided to go on his own adventure. Try hitting a Toad block to summon him for use in levels where he is needed or play as him before starting a level.

How to unlock: Unlocked at start. Find special Toad Character blocks in levels to change into toad as well.

Restrictions: Can be used in all levels but link levels. Has his own levels where he is required to progress.

Peach

The princess and de facto ruler of the Mushroom Kingdom. She was with Mario when the attack began on Mario's Island and the neighboring regions including her own castle. Currently on the run from Dark Bowser, she can't be used, but finding a certain house and with the right number of ztars, you can change into her to use in old levels until you change character or die. She is required for 100%.

How To unlock: Unknown. Play the game to a certain world to find out how.

Restrictions: Can only be used via special Peach character blocks. Her unique jumping ability allows temporary flight which makes her stronger than all the other playable characters. A reward for those that complete the 80% point of the game's main story and is required for some hard to find stars.

---Items---

Coins: The currency of the mushroom world. It has many denominations and comes in may colors. They have a link to power stars (and ztars on some occasions) in some unknown way as well. Collect 100 for a extra 1-up. Bowser can steal coins from defeated foes in amounts of 1, 5, and 20.

1-coin Yellow coin (everyone)
Get 100 of these for an extra life.

1-coin Special (default color: Red) (everyone)

Collect a certain required number of these to get a ztar. Can also show up in colors other than red. Not to be confused with Bowser's lighter red coins that are worth 20.

1-coin Tiny stars (yellow/blue) (everyone)

They come in various colors. Collect all of these in a level to get a ztar.

1-coin Star Coins (everyone)

Collect 5 of these for a 1-up. Alternates between 1-up and 2-up for 6th and greater collected in a level. Get at least 5 to unlock a secret in a level.

Bowser can get these coin types from foes, including the normal yellow variety:

5-coins Blue (bowser/events/secrets)

Note: These also exist normally in SMW form.

20-coins Red-Orange (bowser/events/secrets)
These are unique to bower and link (see below).

Rupees
The currency of Hyrule and other regions of Link And Zelda's world. Like Bowser, he can get them from his foes. They come in green, blue, and red and are worth 1, 5, and 20 respectively. 100 is an extra Link.

Mushrooms:

Mushroom
The basic powerup. Mario and Luigi can take one more hit (and grow in size) when grabbing one and Toad, Peach, Bowser (and Link) gain an extra heart (and grow in size for Peach and Toad) when getting one.

Heart
Link needs these to survive. It has the same effect as a mushroom.

-or-

Meat Piece
A bit of cooked meat for Bowser's Consumption. It has the same effect as a normal mushroom on anyone. How anyone, including Bowser, can eat it after its been in a ? block... no one knows.


SMB2 Copy Mushroom
A mushroom that has the same effect of a mushroom and also copies the current power-up you have into your reserve box (anything better than a mushroom is replaced with the box's current item.). It is very rare or used in smb2 styled levels only.

Warp Shroom (2-player battle mode only)
Allows you to swap places with your opponent. For battle mode levels only. Might appear in a few two player levels for an alternate puzzle solution if I can get it to work.

Poison Shroom
Collecting this will hurt you and possibly kill you in your weakest form/1-heart. Avoid it if it appears.

Power Flowers:
Aside from the original fire flower, new ones show up in Bowser's Exile. Be sure to try them all.

Fire Flower
Gain fire powers and the ability to shoot fireballs that kill enemies in one shot. Naturally, bosses take many more hits from these than in any other Mario game.

Ice Flower
Gain ice powers and throw balls of ice that turn anything into an ice cube. The frozen foe can now be picked up and thrown. Has no effect on bosses.

Volt Flower
With this you gain electrical powers to shock your foes into submission. Hey! How come I'm using this in water?
Note: is as strong as a Fire Flower. Electrical-based foes are immune to it. Machine foes hate it.

Super Flower
The Flower from SML returns! Allows you to throw deadly balls of death that bounce around the screen.
Note: I don't know if I can replicate the bouncing off walls effect in SMBX. Might get canceled from the game if it doesn't work. If anyone knows, please leave a post in the project thread or PM me.

Other Power-ups

Super (Racoon) Leaf

Grants a character the ability of short term flight (Mario, Luigi, Toad, Peach?) or double-jumping (toad) or the ability to transform into a Bowser Spiny Shell or fairy (Bowser or Link) and fly for a limited time straight up with added single hit invincibility.

Tanooki Suit/Tanooki Pop/Gold Necklace
Grants a character the ability of short term flight (Mario, Luigi, Toad, Peach?) or double-jumping (toad) or the ability to transform into a Bowser Spiny Shell or fairy (Bowser or Link) and fly for a limited time straight up and also, all characters can become an invincible statue for a few seconds and reveal special invisible statue blocks.

Hammer Suit/Boomerang Suit/Bomb Suit/Shadow Charm/Weak Ztar Star
Allows Mario and Luigi to don a powerful fireproof armor of Koopa design (Buzzy Beetle corpses anyone?) and grant the ability of hammer bros' hammer throwing. Toad gets to throw a boomerang that comes back to him. Peach can pick up and throw her signature heart bombs. Link becomes Shadow Link and can fire his signature sword beams. Finally Bowser can become like his Dark doppelganger and fire dark flames from his mouth.

Bowser Symbol/Fairy Charm
Allows any player/Link to turn into a Bowser Spiny Shell/fairy and fly around until hit or touches a horizontal surface or wall. When hit in this form, player does not die or take any damage and just falls to earth. Can be used to avoid damage.
Last edited by Exiled Bowser on Wed Oct 21, 2015 11:01 pm, edited 18 times in total.
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Mon Feb 23, 2015 1:47 am

---Dev Teams---
This is mostly a solo project, but I am now going to make this a community effort. I would love to have a team design levels for the game along with co-designing a few levels. I will need help acquiring GFX for all worlds and levels.

Leaders:
1. Exiled Bowser
2.

General staff (dialogs, events, world map, etc.)
1.
2.
3.

Level Designers:

Me Plus 5:
1.
2.
3.
4.
5.

I'll be posting the level names and such details in irc chat #SMBX or here.

Levels: World 1-Castle: Dark Mario Castle and pretty much the whole game/
New [Toonoki] Statue, Fire and Bunny Ear Mario playable forms needed in Bowser's Exile.

Priority: 3/10 (not drastic)
GFX Needed: I need Mario and Crew except Bowser, to have a bunny ear form from SML2 replacing Toonoki Suit forms for a remix level of Wario's Castle in SML2. I finished the level ages ago, but I was never able to create special bunny ear forms for everyone. Then I need new statue forms for all character except Bowser (he has his already) for bunny forms and normal Toonoki forms. After that, I need the SML2 feather in the hat for Fire Mario and everyone else fire forms. Done Bunny Mario myself. Just only did it for Mario only and made it a "Mario only" stage. Fiery Mario with feather in hat will not be used.


Level: Star-Cst. Celestial Castle
Priority: 7/10 (medium-high)
GFX needed:
Semitransparent SMB3 enemies in a Crystal Color scheme.
A crystalline custom castle tile set.

---GFX Teams---
Slots available: 5

Me and 5 others:

1.
2.
3.
4.
5.

---Testers---
I will welcome anyone that can download the Latest demo to test it out for bugs or other issues.
I can also give out levels than need looking at. I have no way to coherently post a small segment of the game. Its either a level or a large demo.

---Worlds---

Overall Progress:
Worlds: 6/14 42.85%
Levels: ?/XX
Stars: ?/200 (may change because of World 1's bulk)

Bowser's Journey (through his Infernal Land) (World 0) 100% complete.
Description: Bowser, following his exile by Dark Bowser, now must travel across his realm to reach Mario Land and seek out the Mario Bros. Will he make it to Mario Land in time before his brainwashed troops overrun both Bowser's Infernal Land and Mario Land and kill off Mario and Luigi?
Note: this is also part of World 10. You start on the narrow strip of land behind the castle.
Map: 100%
Levels: 3/3 100%
Ztars: 0/0 100%
Image:
Spoiler: show
Image
Mario Land (World 1)
Description: Now a peaceful annex of the Mushroom kingdom and doesn't have its amusement park anymore, Bowser claimed the now defunct Bowser's Infernal Land theme park (see world 10 below) as his own extra base of operations and returned it back to its natural fiery environment.
Map: 100%
Levels: 25/41 62.5%
Ztars: 25/xx
Image:
Spoiler: show
Image
Chocolate Islands (World 2)
Description: A set of islands with a chocolaty hue. The islands may actually be made of cookies and chocolate!
Map: 100%
Levels: ?/xx
Ztars: ?/xx
Image:
Spoiler: show
Image
Starfire Dome (World 3)
Description: This volcanic dome is a base of operations for many of Bowser's brainwashed Troops. The inside is full of lava seas and lakes.
Map: 100%
Levels: 1/xx
Ztars: 2/xx
Image:
Spoiler: show
ImageImage

Starfire Lava Fields (World 4)
Description: This land is full of volcanic activity and full of windswept fields of lush grasses growing in the nutrient rich volcanic soil. Lots of various Plantlife and Goombas live here.
Map: 0%
Levels: ?/xx
Ztars: ?/xx
Image:


Forest of Shadow (World 5)
This shadowy forest full of swamps and trees that block out the sun is very peaceful in the day but rife with boos and other undead creatures at night. A fuzzy colony lives in the southernmost edge of the forest. It is also home to a certain team of Ninja Koopas.
Map: 0%
Levels: 5/xx
Ztars: ?/xx
Image:

Freezie Iceland (World 6)
Description: This Frozen Island is home to the hardiest of Koopas and other Mario creatures. It is a beautiful but cold landscape. Don't fall asleep!
Map: 0%
Levels: ?/xx
Ztars: ?/xx
Image:

Dry Desolate Desert (World 7)
Description: This desert continent is shaped like a Crescent moon and is home to things that not even Yoshi finds palatable. Mario and crew will have to find other ways to defeat these foes.
Map: 0%
Levels: ?/xx
Ztars: ?/xx
Image:

Cloudy Heights (World 8)
Description: The home of the Lakitu tribe of Koopas-- they are not happy you are in their realm nor is Dark Bowser happy to be seeing you come this far. You will have to brave these wind swept heights to make it home to...
Map: 0%
Levels: 1/xx
Ztars: ?/xx
Image:

Mushroom Kingdom and Mushroom City (World 9)
Description: All is not well in the Mushroom Kingdom, without Bowser in control of his army, the Kingdom has been overran with his strongest minions. Mario and crew must make sure Peach is alright, as she returned here not too long ago.
Map: 100%
Levels: ?/xx
Ztars: ?/xx
Image:

Bowser's Infernal Land (World 10)
Description: Bowser's Failed Theme Park has been dismantled and the land was returned to its original fiery natural state but, its still no paradise.
Can Mario and friends reach the castle in time and stop the Dark Star from succeeding with his evil plans?
Map: 100%
Levels: 5/33 15.15%
Ztars: ?/xx
Image:
Spoiler: show
Image
Star World (World 11)
Description: Not much to say about this. It contains highly challenging levels. Warps to and from all the worlds except the the Minus World exist here and are hard to unlock.
Map: 100%
Levels: 4/xx
Ztars: ?/xx
Image:

Negative Zone/Minus World (World 12)
Description: The end is near! Put an end to the Dark Star once and for all and save the Mushroom world from its clutches! It will not be an easy fight.
Map: 0%
Levels: ?/4
Ztars: ?/xx
Image:

Special World (World 13)
Description: This world exists in another dimension and contains the hardest challenges of all. It may contain levels of many different creators in the community!
Map: 0%
Levels: ?/xx
Ztars: ?/xx
Image:

--Credits---
GFX:
Exiled Bowser, Catlover341, Redigit, John6187 (my friend), Garro, DSuenkel, The Squishy Rex pack 1.7, The Final SMBX pack by Red Yoshi, The NEW SMBX CGFX PACK (current version), Knux, Slash, Valterri, Red Yoshi, SilverDeoxys, supermarioman, tulip's pack (zephyr, FPI, the MKF team, andyk250, Torkirby, IceGoom, Utter Chaos, The IT and Nowe Reginald, tulip), hunter2258 (glass doors), Magibowser, mariobros12 (Tatanga), Fire Seraphim, Ace, Carol, and many more I can't name atm.

Music:
Nintendo, Sega, Capcom, OC Remix, YouTube members around the world, Newgrounds, beemp3.com, vgmusic.com, and whoever else I may have missed.


---About the Dialogue in game---

The story assumes that you, the player, are in a traveling party consisting of Mario, Luigi, (and Bowser) and are not playing 2 player, and being true to the Mario and Luigi series, Bowser is ignored half of the time by everyone. I am heavily basing this game's story off of Mario and Luigi series.
Last edited by Exiled Bowser on Wed Oct 21, 2015 11:07 pm, edited 11 times in total.
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby CreatorForce » Mon Feb 23, 2015 2:45 am

Where's the screenshots :/ ?

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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby bossedit8 » Mon Feb 23, 2015 3:16 am

Pivot40Channel wrote:Where's the screenshots :/ ?
Actually there is a screenshot in this Topic but it is Kind of unintuitive that it is on the first reply of this thread and not in the main topic of the whole thread. Here is a screenshot on the second post aka first reply of the author:
Spoiler: show
Image
This actually Looks very nice and how the Topic is constructed so far is very detailed and I really like it even know that it Looks Kind of unintuitive to have 2 Posts right to each other instead of only one. So far it Looks very neat so I am looking Forward to this Project.

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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Mon Feb 23, 2015 10:49 am

I basically copied the old NSMBX forums topic and fine tuned it, yet I have no idea max post size in characters per reply so I had it this way. It was late (like almost 3 am) so I could not repost all the images.

Edit: I'm currently working on graphics for a few of my later levels. So until those are done, I'm a bit on a stand still.

Also I'll be having a few of the Episode's later levels you can play now by downloading them, the first is World 6-2 Slushy Cave. The image for it is in the main images section on the first post.

Edit 2: You can judge it here if you like as Darkmatt is MIA and I'm never going to get access to the levels forums to submit it there.

Goes to show how much love people have for me here.
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby FanofSMBX » Sat Feb 28, 2015 2:10 pm

Hey um.

You can't have 40 levels for every world. 40 x 11 = > 400. SMBX only allows 400 map levels so I don't want you to work a lot and hit a roadblock okay.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
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KINGBOWSER112 RULES!


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Exiled Bowser
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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Sun Mar 01, 2015 5:02 pm

FanofSMBX wrote:Hey um.

You can't have 40 levels for every world. 40 x 11 = > 400. SMBX only allows 400 map levels so I don't want you to work a lot and hit a roadblock okay.
I know that. I never said each world will have 40 level (icons mainly) only world 1 did. World 1 is just a bit too large as it is Mario Land in SML2. The rest of the worlds are smaller except for world 3 and 10 which still have less levels (13 or less). it was either place levels and have content for them or have long paths to walk.

Though I can also make the island a bit smaller, yet it will take a lot of time to rebuild it atm (I'm probably going to settle for that anyways as its way too damn big).

You can see how much smaller world 2 an 3 is. I found out how hard it was to recreate SML 2 in SMW sized maps.
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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Arceus88
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Current Project: A 2in1 compilation episode: Bowser's Adventure + Arceus88's Boss Rush

Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Arceus88 » Tue Aug 04, 2015 8:02 am

Playable bowser just like mine! I used your Bowser sprites at the New CGFX pack, thanks by the way.
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Please try my project (I'm begging you. :( ). The full version will be released in Middle or Late 2016.
Note: The boss rush will be available in the release, so it's not yet available.

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Exiled Bowser
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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Tue Sep 29, 2015 1:49 am

I may remake this in PGE, or in VSMBX whichever gets finished first. Sick of the bugs of SMBX. Until then, I don't know what to do with Bowser's Exile.

Also, NP Arceus.
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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h2643
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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby h2643 » Tue Sep 29, 2015 2:45 pm

You will have much, much easier time remaking this in PGE, because PGE supports SMBX level files and VSMBX doesn't. Still, good luck on whenever you'll start remaking this!
As for the project itself, it's pretty nice, the design is also interesting. I still remember that ice level when it was featured at NSMBX forums (3 or 4 years ago?), ah good times.

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Exiled Bowser
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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Fri Oct 02, 2015 11:04 am

Not may people liked it as the gimmick wasn't used as well as it should be, and the icicles making it too hard (its world 6 for fucks sake!), but trying to fix the level is such a pain in Smbx as its so buggy when putting water fields on a separate layer and going back to that layer later, finding out they are not on it anymore? Or trying to move a water field in one layer only to pull the default water layer out of the background instead when it was clearly hidden for that reason, not to mess it up.

I.E. (for simplification of what I'm saying) Adjusting the unfrozen water layer's field and actually grabbing the frozen one even though the frozen one was hidden.

Also, you can't place two same sized water fields on top of each other exactly lined up pixel to pixel, even if using layers to hide one. So the frozen/unfrozen gimmick has to take some liberties like extending one layer's water field into the cave's structures to have them overlap properly. Wholstand and Aero may need to look into that bug.

Its not like I'm going to have the player swim in the frozen water, ( it should kill them and be solid, yet I can't make it act solid so I do some game trickery with invisible blocks replacing cloud blocks at the surface with a slippery flag.) but the water fields have to be on the frozen version, to have the illusion the cheep cheeps are suspended in mid-water, mid-fluid (is that a thing like mid-air?).
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Wed Oct 21, 2015 11:12 pm

Actually started using PGE more and more for this and been bug fixing a lot of stuff! I will probably finish world 1 and get a demo out.

I'm looking for members that would love to help now as I'm pretty busy. Skype works pretty well. If interested. I heard a few members are in Florida like me?
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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Exiled Bowser
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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Sat Jun 11, 2016 1:31 am

Long story short, I gave up on this finally, its just to much work to do on my own and no good will come from it, nor will my sanity be intact. Its not that I suck at SMBX, or level design. I don't have the time for this nor the will anymore to work on something that is just for fun and will never get me anywhere in life, I moved on and I have a job now and a life I need to plan for. I however, will continue to be a part of this community and visit from time to time. I am going to now only work on my real project, Esgardum Legends, which is a multi part fiction series and RPG and that will be the only two things that I will be doing from now on besides whatever games are on my "to beat" list. I will probably make a off topic thread or a sandbox or art section thread related to it in the future. So keep an eye out for that.

I'll see you all on Steam and Terarria! Long live Andrew Spinks AKA Redigit!

Please lock this for good guys! Its been real!
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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MECHDRAGON777
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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby MECHDRAGON777 » Sat Jun 11, 2016 2:13 am

I remember playing a very old demo of this episode. I loved it back in the day and hate to see you are canceling it.
Exiled Bowser wrote:---About this thread---
This is my SMBx episode known as Bowser's Exile (and my fan game based on the Mario and Luigi series of RPGs), and one of three largest projects undertaken in this community aside from Mechadragon777's project and any community episodes that may exist. It is mostly a solo endeavor, but I won't refuse help if offered.
Umm, how did you know about my project? At the time you posted that, what were the "Three largest projects"? Also, with 2.0, were you going to use that Bowser playable, or the one you were using, just with a re-sized hit-box?

Anyway, farewell, I hope you do come back to this... I would of loved to test and record this, but I am sorry to hear the bad news.

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Re: Bowser's Exile(M&L5): Return of the Dark Star

Postby Exiled Bowser » Sat Jun 11, 2016 2:26 am

Your first project you were going to do at the time, mine, and was either Secret of the Dry Guys, or Lowser's Conquest for the third one. Each one was going to test the limits of SMBX 1.3 at the time.

I was going to use the more polished playable bowser, and not the old SMB3 styled carbon-copy sprite one I do have. Both had hit boxes that were kinda off. The better looking one had a "lesser of two evils" hitbox however.

I might have returned to remake the project if a better engine than SMBx came out with a few fixes that I needed (better event system and multi checkpoints). I don't code or know how to use LUA, I will be learning to code in c# for my RPG though If RPG Maker MV doesn't have features I need or desire when i get it on steam.
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440


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