Page 7 of 13

Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Tue Apr 28, 2015 11:06 pm
by Horikawa Otane
Darkonius Mavakar wrote:
FallingSnow wrote:Are you unable to do it any other date?

probably, because school's gonna suck my time up, and the only times i am free, well, i am not simply at home at all with no internet.
tbf it's one screen. You could just put a crab there and it'd be a contribution of some kind.

Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed Apr 29, 2015 8:16 am
by Darkonius Mavakar
Horikawa Otane wrote:
Darkonius Mavakar wrote:
FallingSnow wrote:Are you unable to do it any other date?

probably, because school's gonna suck my time up, and the only times i am free, well, i am not simply at home at all with no internet.
tbf it's one screen. You could just put a crab there and it'd be a contribution of some kind.

The problem is not making the section, it's WHEN i can do it.
On weekends this month i will always be away, and durimg the week i can't use my pc because school, that's why i'm asking if i can just make a screen and send it withouth the time limit day thingy.

Re: 50% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed Apr 29, 2015 2:17 pm
by Enjl
Sounds fun! I'm gonna join, although no date prior to May 11th will work for me (and after that preferrably on weekends).

Re: 44% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Thu Apr 30, 2015 12:08 am
by Horikawa Otane
Darkonius Mavakar wrote:

The problem is not making the section, it's WHEN i can do it.
On weekends this month i will always be away, and durimg the week i can't use my pc because school, that's why i'm asking if i can just make a screen and send it withouth the time limit day thingy.
Actually if you have an android phone, there's an android version of the editor you could use to make your screen.

Download here

Re: 50% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Thu Apr 30, 2015 8:52 am
by Darkonius Mavakar
Gah this thing won't work on my mobile (yes, i do have an older mobile device)
I give up, if so happens to be a week where i can work on my screen, i'll let you guys know, if not, well you can continue on without me :/

Anf sorry for all the convoluted problems.

Re: 50% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 01, 2015 12:55 pm
by Erik
If there's place I'll join.

Re: 53% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Sat May 02, 2015 10:23 pm
by MistakesWereMade
Alright, i was having a hard time trying to recolor a fucking door npc, but turns out im garbage, so here it is
http://www.mediafire.com/download/2wo29 ... +Level.zip

it continues right off of section 9, i suggest you guys to continue off of it as well since there's not going to be infinite sections plus section 9's theme is really appealing imo

Re: 56% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Mon May 04, 2015 3:54 pm
by The Thwomp King
FallingSnow wrote:(Tentative) Rules (Credit to Willhart and raocow for their detailed/useful comments on this, plus everyone else)
[list][*] People can sign up generally in which case I'll put them in the order they signed up, or they can say they want to be around a specific section (relative to the start, end, or whatever). If people want to be moved around in the ordering in the list, it can be accommodated within reason (we don't want a situation where everyone's fighting to be bumped in the same direction).
[*] Everyone gets to make one screen, where one screen is 800 pixels width, also known as 25 standard blocks width (This is the default game and build-in-editor width). Just a little short piece of level that should be fun
[*] There are 24 hours to complete your section once you've acknowledged that it's your turn and get level files from the last person working on it.
[*] When someone finishes their section, they post a link to the updated level in this thread. Use Google Drive or Dropbox or something similar to upload it and post the link in this thread.
[*] The next person on the list will be notified, and if they don't respond within 24 hours they'll get bumped down the list.
[*] As per Horikawa-request, no referencing your MaGL X2 contest entry in your part of your screen in the relay level.[/list]

Post-Production Happenings:
After all the screens are done (or at least almost done), there's a little more that'll be done
[list][*] Add midpoints. Some discussion and playtesting can inform how we decide to place them.
[*] Add "author" text that credits who made each screen, like in the A2XT relay level. This'll automatically appear when the player enters the screen.
[*] Decide on a name! We could do this earlier if we want, or wait till the end. Whatever folks think :)[/list]

Etiquette notes:
  • Events and layers should be prefixed with your username to help things be organized
  • If you write Lua code, custom functions or global variable names should be put in an object/table named after your username, see the existing code for how this is done. For event handler code, put your code in something with your username prefixed like "function Rednaxela:onLoop()" and then call it from "function onLoop()". Use local variables when you can to keep things clean.
  • Don't hog too many custom blocks/npcs/etc. We should be using some, but keep in mind other people after you need to be able to use some too. Also feel free to use graphics swaps that have been made in screens before the one you make, as that could be a fun way to have some recurring threads in what will otherwise surely be a rather chaotic level! I may add per-section graphics to LunaDLL if we need to, but for now, it's use common sense and play it by ear, paying attention to what people have already used custom graphics for.
  • We can start new sections in the level file, but remember we can't give everyone's screen it's own section. If you want to start a section, you probably can, but we do need to pay attention to not go through them too fast.
  • The SMB axe is reserved to event triggering and will use an invisible sprite, as per Willhart's suggestion.
  • If you start a moving layer that continues into other screens, those responsible for the screens it continues into adopt responsibility for what that moving layer is does once it enters their screen. Things such as make it disappear once the player enters the next screen, stop it's movement, keep using it, or whatever.
  • In general it's probably okay to put things outside your screen into a previous screen's area, provided it's on a layer that stays hidden until a player is on your screen (i.e. starting a moving layer after the player's in your screen).
  • Common sense applies.
Devkit:
Since this will be put into the MaGL X2 postgame, we obviously need to use something compatible with that. It's also known that will end up using LunaLua 0.6.1.1 or newer (probably newer). There are two options of what you can use:
  • If you already have the MaGL X2 devkit installed, you can keep using that if you make sure to update LunaLua to 0.6.1.1 first. You can download from http://engine.wohlnet.ru/LunaLua/
  • Alternatively, you can download a full install of SMBX 1.3.0.1 w/ LunaLua 0.6.1.1 from here. You'll probably also want the editor from here too.
We may decide to switch to a newer LunaLua version midway through this colab, at which point I'll update this section of this post.

Sign Up List:
[list=1]FallingSnow (First Screen)
Wind
Darkonius Mavakar
Super Mario 7
Nickname
Murphmario (NPC-27 or NPC-94
Horikawa Otane (Somewhere near the end)
RoundPiplup (Second half or near the end)
MECHDRAGON777 (Beginning, Saturday)
Turtwig
Choco
andialifbatara
HenryRichard
Imaynotbehere4long (Final Section/Screen)
Septentrion Pleiades (Final Boss - requesting Wart, Wart's bubbles, all vegetables, MB, a lot of layers and triggers, invisible toad-pass blocks)
RudeGuy07
Blimpfruit (On a Weekend)
Nien
witchking666
Gameclip477
Emral
Ludwig von Koopa

Reply to sign-up![/list]

Tentative Level Order - MAY CHANGE IF WE GET MORE SIGN-UPS
April 16 - Thursday - FallingSnow - https://www.sendspace.com/file/nhexgj
April 17 - Friday - andialifbatara -
April 18 - Saturday - MECHDRAGON777 - http://www.sendspace.com/file/5jf71b
April 19 - Sunday - Turtwig - https://www.dropbox.com/s/p1qxaigas5bcg ... l.zip?dl=0
April 20 - Monday - Murphmario -
April 21 - Tuesday - Rudeguy07 - https://www.dropbox.com/s/pbjv0a3hjj81n ... l.rar?dl=0
April 22 - Wednesday - Nickname -
April 23 - Thursday - Choco -
April 24 - Friday - Darkonius Makavar -

April 25 - Saturday - Blimpfruit - http://www.mediafire.com/download/m94dc ... _Level.zip
April 26 - Sunday - Wind - https://dl.dropboxusercontent.com/u/162 ... 6-2015.zip
April 26 - Sunday - Super Mario 7 - https://www.mediafire.com/?69urtqkidf6k7gu
April 26 - Sunday - Henry Richard - https://www.mediafire.com/?q01b930gs6ka9em
April 27 - Monday - Roundpiplup - https://www.mediafire.com/?brhzsyziqu2gd3q
April 28 - Tuesday - Choco -
April 30 - Thursday - witchking666 - http://www.mediafire.com/download/2lfq0 ... +level.zip
May 1 - Friday - Nien - http://www.mediafire.com/download/2wo29 ... +Level.zip

May 4 - Monday - Nickname -
May 5 - Tuesday - Darkonius Makavar -
May 6 - Wednesday - Ludwig von Koopa -
May 7 - Thursday - Gameclip477 -
May 8 - Friday - Horikawa Otane -
May 9 - Saturday - Septentrion Pleiades -
May 10 - Sunday - Imaynotbehere4long -

May 11+ - Emral


Anyone who is crossed out may request to rejoin at a later date.




Note: The sign up list ordering is not a strict ordering. We can shuffle this around based on availability of people or whims at the time or whatnot.
Credit to the Talkhaus for most of the setup to this topic.
If you'll take me, I'll join in!

Re: 56% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 06, 2015 4:23 pm
by The Thwomp King
I'll actually be away from Friday to Sunday, so I can do next Monday.

Re: 56% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 06, 2015 4:26 pm
by underFlo
I haven't been well the last days and couldn't really do anything big as a result of it. Sorry :S

I might be able to do it tomorrow, though.

Re: 56% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 06, 2015 10:03 pm
by The Thwomp King
I can't do saturday either sadly. Monday or beyond would work best for me. Sorry about that.

Re: 61% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 06, 2015 10:51 pm
by Imaynotbehere4long
FallingSnow wrote:May 12 - Tuesday - Imaynotbehere4long -

May 11+ - Emral
Since sign-ups have passed Emral's point of entry, isn't it about time Emral is given a definite date on the schedule?

Re: 61% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Thu May 07, 2015 5:28 pm
by GameClip477
I managed to finish it today,
Here's the link for my screen: http://www.mediafire.com/download/p38rg ... +Level.zip

Re: 61% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Thu May 07, 2015 5:35 pm
by Enjl
Imaynotbehere4long wrote:
FallingSnow wrote:May 12 - Tuesday - Imaynotbehere4long -

May 11+ - Emral
Since sign-ups have passed Emral's point of entry, isn't it about time Emral is given a definite date on the schedule?
Ah, yes. Sorry for that. May 13th works well for me.

Re: 68% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Thu May 07, 2015 11:38 pm
by Septentrion Pleiades
I'm probably not going to make the time for my part on this schedule.

Re: 68% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 08, 2015 1:51 am
by MECHDRAGON777
I forgot to ask if I am allowe o record this when it is done just to show it off...

Re: 68% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 08, 2015 12:59 pm
by underFlo
https://www.mediafire.com/?8o1r0u6343lt4m3

wtf is wrong with me i actually did something

Re: 68% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 08, 2015 5:43 pm
by The Thwomp King
Is it still possible to switch me out of Saturday. I really can't work on it tomorrow nor Sunday...

Re: 68% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 08, 2015 5:48 pm
by Horikawa Otane
MECHDRAGON777 wrote:I forgot to ask if I am allowe o record this when it is done just to show it off...
You have asked this like every time for every magl event like ever haha.

The answer is still no. Not until raocow comes across it in the LP. Afterwords, go nuts.

Re: 68% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 08, 2015 7:47 pm
by FallingSnow
The Thwomp King wrote:Is it still possible to switch me out of Saturday. I really can't work on it tomorrow nor Sunday...
Well, I'm down to you and Emral before the people who requested the last few screens. Not sure what you guys are looking for me to do.