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Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 1:00 pm
by Imaynotbehere4long
FallingSnow wrote: May 12 - Tuesday - Horikawa Otane -
May 13 - Wednesday - Murphmario -
May 14 - Thursday - Septentrion Pleiades -
May 15 - Friday - Imaynotbehere4long -
I know that Horikawa said she wanted to know whether The Thwomp King did anything before submitting, but it's the 13th, and I just got word that I won't be able to work on my screen on the 16th, so I'd prefer if the names list isn't bumped forward another day.

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 2:18 pm
by Darkonius Mavakar
why am i not on the list? :C

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 3:20 pm
by Horikawa Otane
Emral wrote:
Turtwig wrote:Does the level still have two routes? Or was that fixes?
It didn't have two routes when I made my part. It missed some warps (section 9-->10, section 11-->12), but there are no two independent routes (except for MECHDRAGON's screen being optional and frustrating).
In my screen, I connected them. I just want to make sure The Thowmp King did his stuff... Can someone else take a look at the last two submissions and tell me what he *did*? I can't seem to find it and he hasn't responded.

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 4:12 pm
by Horikawa Otane
Well regardless, here is my section... As far as I know, it does not have The Thwomp King's changes.

It requires LunaLua 0.7, which isn't publicly available but will be the version used in MaGL X2.

However, if you want to play the relevant part of my section, I prepared a version of SMBX for you. Also an update, should you have lunalua already and want to use that instead of downloading the full thing. To use it, run LunaLoader.exe rather than smbx.exe. It has some issues with lag in the default editor, so try to use the PGE Editor. This isn't the latest beta, but it's the latest one not marked 'for Horikawa' so I don't mind sharing it.

(You don't need to test my section to continue. If you don't want to fiddle with LunaLua, just open the level with vanilla SMBX and keep truckin' forward with the latest section)

edit: removed temporarily as i got The Thwomp King's changes

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 4:29 pm
by Enjl
Horikawa Otane wrote:
Emral wrote:
Turtwig wrote:Does the level still have two routes? Or was that fixes?
It didn't have two routes when I made my part. It missed some warps (section 9-->10, section 11-->12), but there are no two independent routes (except for MECHDRAGON's screen being optional and frustrating).
In my screen, I connected them. I just want to make sure The Thowmp King did his stuff... Can someone else take a look at the last two submissions and tell me what he *did*? I can't seem to find it and he hasn't responded.
Did you look in sections past 13? I think he said a few posts back that he started another section because he didn't want to continue mine, leaving room for other people to continue it, while providing another section start for later.

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 4:50 pm
by The Thwomp King
I did section 14, and I resent the link.

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 5:10 pm
by Horikawa Otane
I now have The Thwomp King's changes, thus my section is done.

It requires LunaLua 0.7, which isn't publicly available but will be the version used in MaGL X2.

However, if you want to play the relevant part of my section, I prepared a version of SMBX for you. Also an update, should you have lunalua already and want to use that instead of downloading the full thing. To use it, run LunaLoader.exe rather than smbx.exe. It has some issues with lag in the default editor, so try to use the PGE Editor. This isn't the latest beta, but it's the latest one not marked 'for Horikawa' so I don't mind sharing it.

(You don't need to test my section to continue. If you don't want to fiddle with LunaLua, just open the level with vanilla SMBX and keep truckin' forward with the latest section)

Horikawa's Section (with The Thwomp King's stuff)
LunaLua 0.7pre-release full install
LunaLua 0.7pre-release update only

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 5:19 pm
by Murphmario
Alright, so mine is out of the way:
http://www.mediafire.com/download/eg2e9 ... _Level.zip
And for all you old school fans, there's a nice reference in my section. It is right next to Emral's.

Re: 82% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Wed May 13, 2015 5:49 pm
by Horikawa Otane
Murphmario wrote:Alright, so mine is out of the way:
And for all you old school fans, there's a nice reference in my section. It is right next to Emral's.
*sigh*

And here is Murpmario's section WITH The Thwomp King's changes

Whoever is going next - USE THIS VERSION. Don't use Murphmario's!

Download

Re: 85% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Thu May 14, 2015 2:03 pm
by Darkonius Mavakar
fallingsnow told me it was my turn so:
http://www.mediafire.com/download/8q899 ... _relay.rar

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 15, 2015 5:08 pm
by Septentrion Pleiades
I'm going to do a thing.

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 15, 2015 5:14 pm
by Imaynotbehere4long
Septentrion Pleiades wrote:I'm going to do a thing.
Remember, save at least four events for me, please.

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 15, 2015 5:35 pm
by Septentrion Pleiades
Looks like I'm going to have to count them all by myself. :(

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Fri May 15, 2015 10:28 pm
by Imaynotbehere4long
Septentrion Pleiades wrote:Looks like I'm going to have to count them all by myself. :(
Here's a trick to avoid having to count the events: plan out the boss, make all the events you think you'll need, label them properly, then click the "Add" event button a bunch. If it stops adding events before it gets to New Event 4, then there are less than 4 events remaining.

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Sat May 16, 2015 9:30 pm
by Septentrion Pleiades
I'm not going to be able to do what I wanted to do. I forgot to reserve a NPC and I don't want to do all the work of doing science to make sure I don't break the game.

ALso, I get a score of errors that say stuff about .ogg files.

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Sat May 16, 2015 10:44 pm
by Septentrion Pleiades
I'm confused about where my screen is supposed to be. There is at least one screen I haven't been through during the course of the playthrough(the relay level glitches for me anyways so i'm not doing it legit).

Edit: I found the screne I miss. I looks like I know where to go now.

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Sun May 17, 2015 12:27 am
by Septentrion Pleiades
Finished. I decided to go with something completely different.

EDit: Wrong link initially

http://www.mediafire.com/download/11i86 ... ntrion.zip

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Sun May 17, 2015 1:13 pm
by Imaynotbehere4long
I just want to make sure of something:

In Section 9, the player becomes Bomberman (low jump height, can double jump and drop bombs). Although there's nothing afterward to change the player back, if the player dies, he/she loses the ability to double jump and drop bombs, but retains the low jump height. Does this mean that the entire level after Section 9 is meant to be played as Bomberman? I ask because I can't figure out how to get from Section 13 to Section 14 as Bomberman, and I can't keep Bomberman's powers if I start in Section 14.

Re: 90% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Sun May 17, 2015 2:32 pm
by The Thwomp King
Imaynotbehere4long wrote:I just want to make sure of something:

In Section 9, the player becomes Bomberman (low jump height, can double jump and drop bombs). Although there's nothing afterward to change the player back, if the player dies, he/she loses the ability to double jump and drop bombs, but retains the low jump height. Does this mean that the entire level after Section 9 is meant to be played as Bomberman? I ask because I can't figure out how to get from Section 13 to Section 14 as Bomberman, and I can't keep Bomberman's powers if I start in Section 14.
I know with my section, section 14, that was meant for Mario, Luigi, etc, but I had no clue bomberman was involved, so that must be from someone following me. So I'd recommend having the player turn back to normal after the bomberman section.

You can also connect section 13's pipe to section 14 closer because I originally thought there were more people that were gonna continue that section. My bad on that one :p

Re: 95% - MaGLX2 Relay Level - The SMBX Side (Post-game Coll

Posted: Sun May 17, 2015 3:30 pm
by Imaynotbehere4long
The problem with that is that even though the player can change back to Mario, the player will still have Bomberman's low jump height (and the double jump until the player dies). That's why I'm asking who I should build the level around; I don't know LunaDLL enough to undo the Bomberman physics myself, but it also seems that Bomberman is only meant to be played as during that one part of the level.