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Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 3:09 pm
by HenryRichard
I'd like to sign up. I'm still allowed to even if I didn't ever actually start finish my level, right?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 7:21 pm
by Imaynotbehere4long
Nickname wrote:
Imaynotbehere4long wrote:reserve the SMB1 ax graphic (npc-178) for myself.
FallingSnow wrote:The SMB axe is reserved to event triggering and will use an invisible sprite, as per Willhart's suggestion.
Heh, I just noticed that. Oh well.

By the way, can I be guaranteed to get the final section to myself? If not, I'll settle for the last screen, but I would like the final section to myself if possible.

One more question: if someone wants their screen to be in a currently unused section, is that person allowed to add warps going from the previous section (and, by extension, the previous person's screen) to the next section, or will intersection warps be determined after everyone has made their screen?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 8:23 pm
by Septentrion Pleiades
Can I have the final boss? I've been holding something for a long time.

I'll need
Spoiler: show
Wart, Wart's bubbles, all vegetables, MB, a lot of layers and triggers, invisible toad-pass blocks

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 8:40 pm
by FallingSnow
HenryRichard wrote:I'd like to sign up. I'm still allowed to even if I didn't ever actually start finish my level, right?
Of course. You need not have submitted anything to MAGLX2. If you haven't, now's your chance!
Imaynotbehere4long wrote:
Nickname wrote:
Imaynotbehere4long wrote:reserve the SMB1 ax graphic (npc-178) for myself.
FallingSnow wrote:The SMB axe is reserved to event triggering and will use an invisible sprite, as per Willhart's suggestion.
Heh, I just noticed that. Oh well.

By the way, can I be guaranteed to get the final section to myself? If not, I'll settle for the last screen, but I would like the final section to myself if possible.

One more question: if someone wants their screen to be in a currently unused section, is that person allowed to add warps going from the previous section (and, by extension, the previous person's screen) to the next section, or will intersection warps be determined after everyone has made their screen?
I don't think we'll be using up all 21 sections, so you can get the end screen, yes. You'll likely be after Septentrion's boss.
As far as warps, I'm going to ask that you try your best to coordinate with the people before you as best as you can, but I'm going to allow you to put in warps, yes. If you want to start a new section, go ahead and do so. We'll figure it out.
(We'll be going in section order from 1-21 to keep things in order).

Someone was asking about sign-ups and stuff. The plan is to let this run for a few more days and see how many more people we get. Then I'll start the first screen and put the list in some sort of order. If anyone signs up during our designing phase, they'll be put towards the end of the list (before people claiming the last screens). Sign-ups will close once we get to the last few people.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 8:23 am
by MECHDRAGON777
Septentrion Pleiades wrote:Can I have the final boss? I've been holding something for a long time.

I'll need
Spoiler: show
Wart, Wart's bubbles, all vegetables, MB, a lot of layers and triggers, invisible toad-pass blocks
All I need is about 50 layers and events, a Rinka, a random 2x2 background, hammer bro hammers, wart bubbles (any way, shape, or forum), 10 random 1x1 backgrounds, bullet bill, any other projectile, and a few lava tiles!

If it is okay with the person in question, are two people allowed ti work on the exact same screen?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 10:11 am
by Imaynotbehere4long
Septentrion Pleiades wrote:I'll need...a lot of layers and triggers...
MECHDRAGON777 wrote:All I need is about 50 layers and events...
Shoot, guys; save at least four events for me, please.

--EDIT--

One more question: will this be LP'd in SMBX or A2MBXT? I'd like to know whether I should refer to the main character as "Mario" or "Demo."

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 10:29 am
by RudeGuy
I too will sign up for this.
MECHDRAGON777 wrote:All I need is about 50 layers and events, a Rinka, a random 2x2 background, hammer bro hammers, wart bubbles (any way, shape, or forum), 10 random 1x1 backgrounds, bullet bill, any other projectile, and a few lava tiles!
Oh, please, no touhou bosses, they're always impossible.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 12:06 pm
by Horikawa Otane
Imaynotbehere4long wrote:
Septentrion Pleiades wrote:I'll need...a lot of layers and triggers...
MECHDRAGON777 wrote:All I need is about 50 layers and events...
Shoot, guys; save at least four events for me, please.

--EDIT--

One more question: will this be LP'd in SMBX or A2MBXT? I'd like to know whether I should refer to the main character as "Mario" or "Demo."
It'll be SMBX.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 12:32 pm
by MECHDRAGON777
RudeGuy07 wrote:I too will sign up for this.
MECHDRAGON777 wrote:All I need is about 50 layers and events, a Rinka, a random 2x2 background, hammer bro hammers, wart bubbles (any way, shape, or forum), 10 random 1x1 backgrounds, bullet bill, any other projectile, and a few lava tiles!
Oh, please, no touhou bosses, they're always impossible.
I have no issues with them, half of the time...

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 2:16 pm
by HenryRichard
MECHDRAGON777 wrote:
RudeGuy07 wrote:I too will sign up for this.
MECHDRAGON777 wrote:All I need is about 50 layers and events, a Rinka, a random 2x2 background, hammer bro hammers, wart bubbles (any way, shape, or forum), 10 random 1x1 backgrounds, bullet bill, any other projectile, and a few lava tiles!
Oh, please, no touhou bosses, they're always impossible.
I have no issues with them, half of the time...
Isn't your section at the beginning of the level? Wouldn't a boss be better at the end?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 3:57 pm
by Murphmario
I would like to reserve NPC-27 or NPC-94. Not both, just one.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 5:00 pm
by MECHDRAGON777
HenryRichard wrote:
MECHDRAGON777 wrote:
RudeGuy07 wrote:I too will sign up for this.
Oh, please, no touhou bosses, they're always impossible.
I have no issues with them, half of the time...
Isn't your section at the beginning of the level? Wouldn't a boss be better at the end?
I only requested the beggining is so I can have an entire section to my self... And to reserve a lot of projectile based npcs, and a uston Boss Hp system!

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 5:16 pm
by Murphmario
I have no issues with them, half of the time...[/quote]
Isn't your section at the beginning of the level? Wouldn't a boss be better at the end?[/quote]
I only requested the beggining is so I can have an entire section to my self... And to reserve a lot of projectile based npcs, and a uston Boss Hp system![/quote]

Sorry, but I would not like a boss at the start of a level, especially a Touhou boss.

And also, you get the default screen size of SMBX to work with regardless of where it is in the level, so you would still have the screen size you need at the end.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 5:30 pm
by MECHDRAGON777
Murphmario wrote:I have no issues with them, half of the time...
Isn't your section at the beginning of the level? Wouldn't a boss be better at the end?[/quote]
I only requested the beggining is so I can have an entire section to my self... And to reserve a lot of projectile based npcs, and a uston Boss Hp system![/quote]

Sorry, but I would not like a boss at the start of a level, especially a Touhou boss.

And also, you get the default screen size of SMBX to work with regardless of where it is in the level, so you would still have the screen size you need at the end.[/quote]
Uhh, i need an entire section to my self! Unless it is save to hide every layer and resize the section... I am allowed to make a section (my screen) optional, right?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 6:38 pm
by FallingSnow
MECHDRAGON777 wrote:
Septentrion Pleiades wrote:Can I have the final boss? I've been holding something for a long time.

I'll need
Spoiler: show
Wart, Wart's bubbles, all vegetables, MB, a lot of layers and triggers, invisible toad-pass blocks
All I need is about 50 layers and events, a Rinka, a random 2x2 background, hammer bro hammers, wart bubbles (any way, shape, or forum), 10 random 1x1 backgrounds, bullet bill, any other projectile, and a few lava tiles!

If it is okay with the person in question, are two people allowed ti work on the exact same screen?
Given the amount of things you're requesting, be sure to discuss it with everyone here so that we minimize people potentially losing BGOs they'd like to use. Given SMBX has a 99 layer/event limit iirc, 50 might be pushing it.

If it's okay with the person in question, you can use part of their screen.

Now, my opinion on bosses:
We want this level to be of fair difficulty for an amateur SMBXer. We'll be testing it after everyone has made their screens to make sure the difficulty is fair. If we're going to do bosses, I'm going to limit it to 2 of them, one before the midpoint and one at the end of the level. Given that, they shouldn't be too difficult. Keep in mind that when designing, it'll be easier for you. The goal is fun, not difficult. If your touhou boss will be manageable by all of us, then it'll fly. If not, it will likely need some adjustments.
I don't want to be the guy to turn down your idea before even seeing it, but remember this is supposed to be a collaboration level, not a collaboration of bosses.
Uhh, i need an entire section to my self! Unless it is save to hide every layer and resize the section... I am allowed to make a section (my screen) optional, right?
If it's going to be something insanely difficult, we could try this as well.

Again, I really doubt we'll run out of sections, guys. Don't stress about that. We don't even have 21 people at the time of posting this.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 7:56 pm
by MECHDRAGON777
FallingSnow wrote:
MECHDRAGON777 wrote:
Septentrion Pleiades wrote:Can I have the final boss? I've been holding something for a long time.

I'll need
Spoiler: show
Wart, Wart's bubbles, all vegetables, MB, a lot of layers and triggers, invisible toad-pass blocks
All I need is about 50 layers and events, a Rinka, a random 2x2 background, hammer bro hammers, wart bubbles (any way, shape, or forum), 10 random 1x1 backgrounds, bullet bill, any other projectile, and a few lava tiles!

If it is okay with the person in question, are two people allowed ti work on the exact same screen?
Given the amount of things you're requesting, be sure to discuss it with everyone here so that we minimize people potentially losing BGOs they'd like to use. Given SMBX has a 99 layer/event limit iirc, 50 might be pushing it.

If it's okay with the person in question, you can use part of their screen.

Now, my opinion on bosses:
We want this level to be of fair difficulty for an amateur SMBXer. We'll be testing it after everyone has made their screens to make sure the difficulty is fair. If we're going to do bosses, I'm going to limit it to 2 of them, one before the midpoint and one at the end of the level. Given that, they shouldn't be too difficult. Keep in mind that when designing, it'll be easier for you. The goal is fun, not difficult. If your touhou boss will be manageable by all of us, then it'll fly. If not, it will likely need some adjustments.
I don't want to be the guy to turn down your idea before even seeing it, but remember this is supposed to be a collaboration level, not a collaboration of bosses.
Uhh, i need an entire section to my self! Unless it is save to hide every layer and resize the section... I am allowed to make a section (my screen) optional, right?
If it's going to be something insanely difficult, we could try this as well.

Again, I really doubt we'll run out of sections, guys. Don't stress about that. We don't even have 21 people at the time of posting this.
Thank you, I can go ahead and start on it, and useing PGE, combine it, but the thing is, i asked if okay with who we ask, can we (two people) actualy work on the same screen for two days? Either way, I well try to keep my events to a minimum! I have been studing bossedit's design as well, and I will try not to make more then 18 forums considering the size limmit! I know how to combine multiple layers as well! Or minimize layers and events if really needed!

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Tue Apr 14, 2015 8:10 pm
by BlimpFruit
I'd like to join, but could I request that I go on the weekend, because I don't have a lot of time during the week.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Thu Apr 16, 2015 12:36 pm
by Horikawa Otane
So when are we getting started?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Thu Apr 16, 2015 12:51 pm
by MECHDRAGON777
Horikawa Otane wrote:So when are we getting started?
Soon I hope, but Oh well... More time for others to join!

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Thu Apr 16, 2015 4:44 pm
by FallingSnow
In the next couple days probably.