This forum is for projects that are a work in progress.
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Murphmario
- Van De Graf

- Posts: 2215
- Joined: Fri Dec 20, 2013 7:07 pm
Postby Murphmario » Mon May 25, 2015 1:03 pm
Section 13 was made by me and Emral. I just added Error in as a nice reference.
Edit: Here is what I have so far, based on Darkmatt and Emral's requests:
-Moved the pipe over in section 1
-Replaced the leaf brick in section 1 area 2 to a ? block with a leaf in it
-Increased the lava height in section 4
-Removed the spiny in section 6
-Increased the time it takes for the generator to fire in section 8
-Changed the spinies in section 8 to Galoombas, as the spinies turned into Doritos when killed
-Added an empty area around the thwomp in section 9
-Inserted shortcut warp in section 9 that takes you to the end of the level
-Provided a Mushroom during Ludwig's fight
-Added a midpoint at section 11
-Fixed some grammar issues in section 11
-Made the veggies respawn in section 11
-Made the door in section 13 accessible
-Made the door in section 13 take you to where the pipe in section 14 used to be
-Added spikes to the Tiki-Buzz graphic
-Replaced the pipe in section 14 with a mushroom
-Added a pipe at section 16
-Put blocks above the fake stars at section 16, as you can tail-spin them into going up, thus making the level impossible
-Facedesked at the people who made entire sections
-Got really confused about section 15
-Removed Herobrine
This leaves the following:
-Fix the fireball graphics at section 10
-Replace section 13's music
-Make the door in section 5 appear faster
-Make the door in section 15 lower faster
-Update Terraria to version 1.3.
Sorry if I wasn't supposed to fix the errors.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6349
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Mon May 25, 2015 2:02 pm
RudeGuy07 wrote:MECHDRAGON777 wrote:Do I Fall into that catagory with section 2?
I'm pretty sure you don't, since when you play the level the section is resized to a screen.
(why did you need to extend it though)
NPCs do not start moving unless they were on screen at one point! I ha to do that for form two!
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1699
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Mon May 25, 2015 2:17 pm
i made the screen witht he talking toad in the dark fortress section, only a screen not a whole section.
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FallingSnow
- Nipper

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Mon May 25, 2015 7:32 pm
Okay, I'll believe you guys.
Also, I might need some help getting the names to display on the screen like in the relay level from MaGLX since I don't have experience with that sort of thing!
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Mon May 25, 2015 10:24 pm
Murphmario wrote:-Added a pipe at section 16
-Put blocks above the fake stars at section 16, as you can tail-spin them into going up, thus making the level impossible
Are they normal blocks that the player can collide with? If so, I'd prefer if they were replaced with invisible deadweight NPCs that have
nogravity=1
playerblock=0
playerblocktop=0
jumphurt=1
nohurt=1
so that they prevent the stars from going up without the player being able to collide with them.
Also, what's the pipe for? Can't the shortcut warp be a door? Also, I'd think the main SMW checkpoint would be better suited on the left side of Section 9 (so the player still has to activate the Bomberman events to progress, as the Bomberman events affect the player's jump height after death, but nothing else).
I've decided to cancel SMBXville Under Seige. After my 1st Senior year of college, I realized I wouldn't have enough time to devote to finishing my four-level episode. Apologies to those who cared.
My favorite quote on the entire forum: mechamind wrote:AeroMatter wrote:People who think "autistic" is an adjective and not a verb.
You autistic some people so much with that statement.
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
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Enjl
- Cute Yoshi Egg

- Posts: 9017
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue May 26, 2015 7:16 am
Murphmario if you provide the modified level file you made, I could tackle some stuff you didn't change, like the music change and fire gfx.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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Horikawa Otane
- Lakitu

- Posts: 485
- Joined: Sun Jan 05, 2014 2:02 am
Postby Horikawa Otane » Tue May 26, 2015 2:53 pm
I made the room with the squid.
Also, I'll fix the jump not resetting upon death bug for the final release.
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Murphmario
- Van De Graf

- Posts: 2215
- Joined: Fri Dec 20, 2013 7:07 pm
Postby Murphmario » Tue May 26, 2015 3:49 pm
Darkonius Mavakar wrote:here's the screen i made
Odd, it's not on my file. And I downloaded the latest version too.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1699
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Tue May 26, 2015 4:00 pm
Murphmario wrote:Darkonius Mavakar wrote:here's the screen i made
Odd, it's not on my file. And I downloaded the latest version too.
i made it just after horikawa made her part i think
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Enjl
- Cute Yoshi Egg

- Posts: 9017
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue May 26, 2015 4:18 pm
Darkonius Mavakar wrote:
i made it just after horikawa made her part i think
I think the safest thing would be that you added it behind the current end to Section 13 and made a warp connecting to section 14's pipe, and then we'll look into the rest. Maybe Murphmario can upload the file with improvements so far? Hint hint.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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Murphmario
- Van De Graf

- Posts: 2215
- Joined: Fri Dec 20, 2013 7:07 pm
Postby Murphmario » Tue May 26, 2015 6:12 pm
All I had was a trail of coins. Someone must have used the wrong file.
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Enjl
- Cute Yoshi Egg

- Posts: 9017
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri May 29, 2015 12:12 pm
Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.
So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.
First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).
The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.
Ideas are useless if you can't make them real.
All my assets from packs and episodes are free to use for non-Novaverse levels and projects, as long as proper credit is given.
Mirror of all my content and collaborations on IPFS: QmZKzVJAsD6dE2tTHEb58XEmsNLzrW2MVsTtW7HWLAAcCC
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1699
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Fri May 29, 2015 12:18 pm
Emral wrote:Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.
So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.
First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).
The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.
PGE can copy and paste things, so you could open the sections in pge and copy-paste, my screen doesn't have events so no problem
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Wohlstand
- Charged Spiny

- Posts: 1805
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: 狐エンジニア
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Contact:
Postby Wohlstand » Fri May 29, 2015 12:36 pm
Darkonius Mavakar wrote:Emral wrote:Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.
So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.
First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).
The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.
PGE can copy and paste things, so you could open the sections in pge and copy-paste, my screen doesn't have events so no problem
If you even need to clone whole section between different levels, you have able to clone then in Level->Section modification -> Clone section
PGE Project, my Media and supported projects: show
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FallingSnow
- Nipper

- Posts: 822
- Joined: Sat Dec 21, 2013 4:32 am
Postby FallingSnow » Fri May 29, 2015 5:46 pm
Emral wrote:Murphmario wrote:All I had was a trail of coins. Someone must have used the wrong file.
Seeing as this thread is going nowhere since a few days, I think it'd be fair if I propose a way to go on about this, even though I'm not fallingsnow and not hosting this.
So we currently have a left-out Darkonius, a "last" level file, a modified "last" level file adressing some issues the previous had, which hasn't been uploaded yet, and some more issues to fix, as well as adding the on-screen creator name thing.
First off, we need to re-incorporate Darkonius in some way. This can either be done by having him edit the last file listed in the first post, discarding every effort Murphmario made to balance many things already adressed previously. The way I'd prefer is if Murphmario published his edits and Darkonius made a screen connecting sections 13 and 14, where the trail of coins is right now (1 screen, not as long as the trail is).
The display-names-on-screen thing will be last, but I have a question regarding it: What method will be used? I don't know how the MaGLX relay level did it, so it'd be nice if someone could answer this for me.
This sounds good for me.
As far as what MAGLX did, it had a little fade in text in the bottom left corner of the screen with the author's name that disappeared after a few seconds.
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7NameSam
- Fighter Fly

- Posts: 48
- Joined: Mon Dec 29, 2014 12:11 am
Postby 7NameSam » Tue Jun 02, 2015 12:38 am
Help,

Does luna lua not work on windows 8?
yoshis at the crag girl
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Horikawa Otane
- Lakitu

- Posts: 485
- Joined: Sun Jan 05, 2014 2:02 am
Postby Horikawa Otane » Tue Jun 02, 2015 12:45 am
7NameSam wrote:Help,

Does luna lua not work on windows 8?
Someone didn't download the update to LunaLua I included in my level.
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7NameSam
- Fighter Fly

- Posts: 48
- Joined: Mon Dec 29, 2014 12:11 am
Postby 7NameSam » Tue Jun 02, 2015 12:52 am
Horikawa Otane wrote:
Someone didn't download the update to LunaLua I included in my level.
Mmm, could that also explain why the Batafire section in the Talkhaus relay level doesn't work for me either?
yoshis at the crag girl
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Horikawa Otane
- Lakitu

- Posts: 485
- Joined: Sun Jan 05, 2014 2:02 am
Postby Horikawa Otane » Tue Jun 02, 2015 8:07 am
7NameSam wrote:Horikawa Otane wrote:
Someone didn't download the update to LunaLua I included in my level.
Mmm, could that also explain why the Batafire section in the Talkhaus relay level doesn't work for me either?
Very likely! Find the post where I posted my level section and you'll find a link to a version of LunaLua with the NPC.spawn function!
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