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HELP BALANCE - MaGLX2(Post-game Collab)

Posted: Sun Apr 12, 2015 3:59 am
by FallingSnow
(Tentative) Rules (Credit to Willhart and raocow for their detailed/useful comments on this, plus everyone else)
[list][*] People can sign up generally in which case I'll put them in the order they signed up, or they can say they want to be around a specific section (relative to the start, end, or whatever). If people want to be moved around in the ordering in the list, it can be accommodated within reason (we don't want a situation where everyone's fighting to be bumped in the same direction).
[*] Everyone gets to make one screen, where one screen is 800 pixels width, also known as 25 standard blocks width (This is the default game and build-in-editor width). Just a little short piece of level that should be fun
[*] There are 24 hours to complete your section once you've acknowledged that it's your turn and get level files from the last person working on it.
[*] When someone finishes their section, they post a link to the updated level in this thread. Use Google Drive or Dropbox or something similar to upload it and post the link in this thread.
[*] The next person on the list will be notified, and if they don't respond within 24 hours they'll get bumped down the list.
[*] As per Horikawa-request, no referencing your MaGL X2 contest entry in your part of your screen in the relay level.[/list]

Post-Production Happenings:
After all the screens are done (or at least almost done), there's a little more that'll be done
[list][*] Add midpoints. Some discussion and playtesting can inform how we decide to place them.
[*] Add "author" text that credits who made each screen, like in the A2XT relay level. This'll automatically appear when the player enters the screen.
[*] Decide on a name! We could do this earlier if we want, or wait till the end. Whatever folks think :)[/list]

Etiquette notes:
  • Events and layers should be prefixed with your username to help things be organized
  • If you write Lua code, custom functions or global variable names should be put in an object/table named after your username, see the existing code for how this is done. For event handler code, put your code in something with your username prefixed like "function Rednaxela:onLoop()" and then call it from "function onLoop()". Use local variables when you can to keep things clean.
  • Don't hog too many custom blocks/npcs/etc. We should be using some, but keep in mind other people after you need to be able to use some too. Also feel free to use graphics swaps that have been made in screens before the one you make, as that could be a fun way to have some recurring threads in what will otherwise surely be a rather chaotic level! I may add per-section graphics to LunaDLL if we need to, but for now, it's use common sense and play it by ear, paying attention to what people have already used custom graphics for.
  • We can start new sections in the level file, but remember we can't give everyone's screen it's own section. If you want to start a section, you probably can, but we do need to pay attention to not go through them too fast.
  • The SMB axe is reserved to event triggering and will use an invisible sprite, as per Willhart's suggestion.
  • If you start a moving layer that continues into other screens, those responsible for the screens it continues into adopt responsibility for what that moving layer is does once it enters their screen. Things such as make it disappear once the player enters the next screen, stop it's movement, keep using it, or whatever.
  • In general it's probably okay to put things outside your screen into a previous screen's area, provided it's on a layer that stays hidden until a player is on your screen (i.e. starting a moving layer after the player's in your screen).
  • Common sense applies.
Devkit:
Since this will be put into the MaGL X2 postgame, we obviously need to use something compatible with that. It's also known that will end up using LunaLua 0.6.1.1 or newer (probably newer). There are two options of what you can use:
  • If you already have the MaGL X2 devkit installed, you can keep using that if you make sure to update LunaLua to 0.6.1.1 first. You can download from http://engine.wohlnet.ru/LunaLua/
  • Alternatively, you can download a full install of SMBX 1.3.0.1 w/ LunaLua 0.6.1.1 from here. You'll probably also want the editor from here too.
We may decide to switch to a newer LunaLua version midway through this colab, at which point I'll update this section of this post.

Sign Up List: (SIGN-UPS ARE CLOSED)
[list=1]FallingSnow (First Screen)
Wind
Darkonius Mavakar
Super Mario 7
Nickname
Murphmario (NPC-27 or NPC-94
Horikawa Otane (Somewhere near the end)
RoundPiplup (Second half or near the end)
MECHDRAGON777 (Beginning, Saturday)
Turtwig
Choco
andialifbatara
HenryRichard
Imaynotbehere4long (Final Section/Screen)
Septentrion Pleiades (Final Boss - requesting Wart, Wart's bubbles, all vegetables, MB, a lot of layers and triggers, invisible toad-pass blocks)
RudeGuy07
Blimpfruit (On a Weekend)
Nien
witchking666
Gameclip477
Emral
Ludwig von Koopa
The Thwomp King

Reply to sign-up![/list]

Tentative Level Order - MAY CHANGE IF WE GET MORE SIGN-UPS
April 16 - Thursday - FallingSnow - https://www.sendspace.com/file/nhexgj
April 17 - Friday - andialifbatara -
April 18 - Saturday - MECHDRAGON777 - http://www.sendspace.com/file/5jf71b
April 19 - Sunday - Turtwig - https://www.dropbox.com/s/p1qxaigas5bcg ... l.zip?dl=0
April 20 - Monday - Murphmario -
April 21 - Tuesday - Rudeguy07 - https://www.dropbox.com/s/pbjv0a3hjj81n ... l.rar?dl=0
April 22 - Wednesday - Nickname -
April 23 - Thursday - Choco -
April 24 - Friday - Darkonius Makavar -

April 25 - Saturday - Blimpfruit - http://www.mediafire.com/download/m94dc ... _Level.zip
April 26 - Sunday - Wind - https://dl.dropboxusercontent.com/u/162 ... 6-2015.zip
April 26 - Sunday - Super Mario 7 - https://www.mediafire.com/?69urtqkidf6k7gu
April 26 - Sunday - Henry Richard - https://www.mediafire.com/?q01b930gs6ka9em
April 27 - Monday - Roundpiplup - https://www.mediafire.com/?brhzsyziqu2gd3q
April 28 - Tuesday - Choco -
April 30 - Thursday - witchking666 - http://www.mediafire.com/download/2lfq0 ... +level.zip
May 1 - Friday - Nien - http://www.mediafire.com/download/2wo29 ... +Level.zip
May 4 - Monday - Nickname -
May 6 - Wednesday - Ludwig von Koopa - http://www.mediafire.com/download/z27dh ... +Level.rar
May 7 - Thursday - Gameclip477 - http://www.mediafire.com/download/p38rg ... +Level.zip
May 8 - Friday - Nickname - https://www.mediafire.com/?8o1r0u6343lt4m3
May 9 - Saturday - Emral - http://www.mediafire.com/download/036xr ... +Level.zip
May 11 - Monday - The Thwomp King - http://www.mediafire.com/download/jipab ... _Level.zip
May 13 - Wednesday - Horikawa Otane - http://www.supermariobrosx.org/forums/v ... 34#p142188
May 14 - Thursday - Murphmario - http://www.supermariobrosx.org/forums/v ... 55#p142213
May 15 - Darkonius Makavar - http://www.mediafire.com/download/8q899 ... _relay.rar
May 16 - Saturday - Septentrion Pleiades - http://www.mediafire.com/download/11i86 ... ntrion.zip
May 17 - Sunday - Imaynotbehere4long - https://mega.co.nz/#!NlgkBbSQ!vzBzE_twp ... NI1B0A1SdA




Note: The sign up list ordering is not a strict ordering finalized. We can shuffle this around based on availability of people or whims at the time or whatnot.
Credit to the Talkhaus for most of the setup to this topic.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 4:40 am
by Horikawa Otane
If people are wondering what a relay level is, in brief, it's basically...
  • You sign up here
  • You get a .lvl file from the previous person (Fallingsnow will make the first screen)
  • Then you make a screen of your own that's exactly the size of the SMBX level design window in the base engine! Not a level section - just a tiny screen
  • Host it somewhere, come back, and post it here for the next person!
If you want to see an example, take a look at the last talkhaus one in action!


Or download the current WIP talkhaus relay level (not the one for here obviously. SMBX Forums will be making its own, hence this thread =P)

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 4:53 am
by Wind
I want to sign up!

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 6:58 am
by Darkonius Mavakar
Uhm, i want to sign up, i can't guarantee that i'll make my section in timecause of the fact thati can use my pc only in few occasions, but i'll see what i can do, if i can't the first time, i can resign, right...?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 8:02 am
by SuperMario7
I'll sign up as well.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 8:32 am
by underFlo
In, sounds interesting and I wanna ccontribute at least something to MaGLX2

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 8:48 am
by Murphmario
In. I might even make a level out of the screen.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 11:45 am
by Horikawa Otane
I'll make a screen. Preferably somewhere near the end.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 2:23 pm
by RoundPiplup
I'll make a screen, but somewhere in the middle. If not, then somewhere in the end, but not the very last end. (Are secret parts possible to make in this relay level, or is it just straight one-by-one screen till no more screens left?)

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 2:53 pm
by FallingSnow
I think we can do secret parts, yeah. It might take some planning so that someone before you places a way to get to your secret screen, though.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 3:11 pm
by RoundPiplup
FallingSnow wrote:I think we can do secret parts, yeah. It might take some planning so that someone before you places a way to get to your secret screen, though.
Ok, that should be interesting if some secret spots are possible in some screens.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 6:11 pm
by MECHDRAGON777
I would like to participate, but mine has to land on a Saturday! I would like one of the first seven screens though!

Edit: If possible, I might just make a Touhou boss... All I would need is four specific NPCs, and one background object, as well as 1 background! I do hope that os not considered "hogging"

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 7:01 pm
by JupiHornet
It's like a Geometry Dash collab but in SMBX! :D

Count me in.

We should add our names at the beginning of our parts like in the GD collabs. Here's an example:

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 7:27 pm
by Choco
I'll participate.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 8:33 pm
by SnifitGuy
Turtwig wrote:It's like a Geometry Dash collab but in SMBX! :D

Count me in.

We should add our names at the beginning of our parts like in the GD collabs. Here's an example:
Dude, there's no way humans have fast-enough reflexes to do that level. I'm calling it a tool assist.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Sun Apr 12, 2015 9:10 pm
by JupiHornet
SnifitGuy wrote:
Turtwig wrote:It's like a Geometry Dash collab but in SMBX! :D

Count me in.

We should add our names at the beginning of our parts like in the GD collabs. Here's an example:
Dude, there's no way humans have fast-enough reflexes to do that level. I'm calling it a tool assist.
Nope! I watch that player's streams all the time and he's totally legit.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 5:00 am
by WerewolfGD
I want to join this please

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 12:37 pm
by Imaynotbehere4long
Sign me up as well. I would like to make the absolute last section in the level and, if possible, reserve the SMB1 ax graphic (npc-178) for myself.

--EDIT--

When sign ups are over, will there be a list in the first post saying when each of us is scheduled to make our part of the level? I just don't want to be caught off guard and lose too much time.

--EDIT 2--

This level has to end in a star, right?

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 12:58 pm
by underFlo
Imaynotbehere4long wrote:reserve the SMB1 ax graphic (npc-178) for myself.
FallingSnow wrote:The SMB axe is reserved to event triggering and will use an invisible sprite, as per Willhart's suggestion.

Re: MaGLX2 Relay Level - The SMBX Side (Post-game Collab)

Posted: Mon Apr 13, 2015 2:22 pm
by Horikawa Otane
Imaynotbehere4long wrote:Sign me up as well. I would like to make the absolute last section in the level and, if possible, reserve the SMB1 ax graphic (npc-178) for myself.

--EDIT--

When sign ups are over, will there be a list in the first post saying when each of us is scheduled to make our part of the level? I just don't want to be caught off guard and lose too much time.

--EDIT 2--

This level has to end in a star, right?
1) idk if sign ups will 'end' or be rolling as in the talkhaus relay. Up to fallingsnow.

2) Yes, it has to end in a SMB3 star.