Project Tips

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Jayce 777
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Re: Project Tips

Postby Jayce 777 » Thu Jun 23, 2016 6:17 am

These tips can enlighten you on a project. If you are new, visit this for tips.
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Angelus
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Re: Project Tips

Postby Angelus » Tue Jun 28, 2016 3:50 pm

What number of levels is adequate for a SM64-like episode? I've been thinking about 11.

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Re: Project Tips

Postby HeroLinik » Tue Jun 28, 2016 3:51 pm

Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.

You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.
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Re: Project Tips

Postby Enjl » Tue Jun 28, 2016 3:59 pm

Linik wrote:
Angelus wrote:What number of levels is adequate for a SM64-like episode? I've been thinking about 11.

You mean like TGCA? I would go much higher than that. 11 is way too little. Personally, I prefer the air at least 30 levels or something, and cap it at probably 75 or something.

SM64 had 8 stars per level and 15 levels + small bonus levels and it's a pretty long game if you don't cheese it so I don't see why going over that is necessary.
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Re: Project Tips

Postby Angelus » Tue Jun 28, 2016 4:30 pm

I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?

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Re: Project Tips

Postby Enjl » Tue Jun 28, 2016 4:34 pm

Do as many levels as you feel like doing. Focus on the quality, not the quantity.
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Re: Project Tips

Postby PixelPest » Tue Jun 28, 2016 5:05 pm

Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?

In SMBX you can only have one star per section, so five per level might be pushing it
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Re: Project Tips

Postby Ace » Tue Jun 28, 2016 5:20 pm

PixelPest wrote:
Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?

In SMBX you can only have one star per section, so five per level might be pushing it

It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.

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Re: Project Tips

Postby Angelus » Tue Jun 28, 2016 5:36 pm

Ace wrote:
PixelPest wrote:
Angelus wrote:I see. So, if the episode has 5 stars per level, and some secret stars around, should I try something around 13?

In SMBX you can only have one star per section, so five per level might be pushing it

It's really not. Instead of a star, you can always have a pipe that leads to another room with a star in it. It's as simple as that.


Exactly. I've done that in this level, for example. That's what I'm aiming for. I guess it kinda works.

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Re: Project Tips

Postby Zaxarone » Sat Jul 09, 2016 4:58 pm

would it be bad epsiode design to make levels longer at a certain point in the game?
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Re: Project Tips

Postby Mr Briney » Sat Jul 09, 2016 5:17 pm

Not at all times. In early worlds, you could do short(not very short) and easy levels. On the later worlds, you could do long(not very long) and hard(not kaizo) levels.
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Zaxarone
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Re: Project Tips

Postby Zaxarone » Sat Jul 09, 2016 6:07 pm

I thought the same. Just making sure everyone else is on the right page :P
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Re: Project Tips

Postby PixelPest » Sat Jul 09, 2016 10:33 pm

And some episodes have a mix to keep it interesting. You can also sometimes get away with really tough levels in latter worlds that are shorter than average
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My current project. (Demo 0.1 has been released!)

My YouTube: https://www.youtube.com/channel/UC49mUdTYysm3o4qR-A2LGnA

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Check out some cool LunaLua stuff:


My Graphics Pack: http://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=12472

My Levels: http://www.supermariobrosx.org/forums/viewtopic.php?f=89&t=16349


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