Ideas for smbx2
I think something like a "storage" for yoshis would be useful. For example if a level is designed around climbing ladders or vines. Something that the player cant do while riding yoshi which leads to having them forcefully leave yoshi behind to complete the level,Then the player can hit a yoshi block to store him in. Yoshi will be stored in the block until the player can find another nearby yoshi block to release him. With this method, Players wont have to worry about having to dismount yoshi to complete certain required levels. This would be quite handy for making episodes with yoshis in it. I think this block functions similarly to a player block. For example if mario is in his fire state then switches to luigi and switches back he would still have his fire power up. I think its possible for this block to be created
Water currents and wind:
Wind and water currents can be placed just like you are placing water sections in a level. If you want the wind or water currents to be blowing in a secific direction then it would be simple to have a left,right,up,down direction for it. Wind and water currents can effect npcs as well.
more npc configurations:
I find it kinda tedious that we cant make npcs immune to hammers,bombs,throwables,shells,tailwips,ect. It would be neat if we had those options. Or hell have an option to make an npc completely invincible. Stuff like this would be great for nerfing broken power ups like the hammer and tanooki suit.
more power ups:
There is a good amount of power ups in the game already. But I would like to see the frog suit,blue shell and mini mushroom to appear in smbx2 someday.
This may be a bit of a stretch but having gravity physics like in Mario galaxy on certain chunks of tiles would be great. Like if Mario could walk on the side or under a chunk of land. This can function similarly to having an option to make tiles slippery or it can function like placing water and highlighting the area you want the gravity to function. This can bring many creative possibilities to smbx.
Check out this big neat project coming soon to smbx2 beta4!