Anti-Jump in SMBX

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Snowburger
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Anti-Jump in SMBX

Postby Snowburger » Wed Jun 10, 2015 11:34 am

So,I am creating a Captain-Toad like episode and I need to know is there any way to stop players from jumping?I am mainly thinking Lunadll but I can't script(at all).First,could someone provide me with a copy of Lunadll or Lunalua or something that stops you from jumping(preferably smbx with built in Lunalua or dll)
and then tell me how to stop the player from jumping and spin-jumping?Thanks.
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Kevsoft
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Re: Anti-Jump in SMBX

Postby Kevsoft » Wed Jun 10, 2015 12:45 pm

Someone did this for the Vinesauce Contest:
http://vinesauce.com/vinetalk/index.php ... 0#msg97050
You can download LunaLua here:
http://engine.wohlnet.ru/LunaLua/
(I would suggest to use "Full Installation" for an independet installtion of the game)

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winner208
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Re: Anti-Jump in SMBX

Postby winner208 » Thu Jun 18, 2015 12:23 am

You should use LUA. However. If you are not in the mood. Then make the graphics invisible for a block you don't wanna use. And then put it all above you. However, I don't know anything about captain toad. So if it is a Top-View, then you should use LUA.
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