How to: Stationary platforms fall when landed upon?

Need help with any SMBX game-related issues? Ask your questions here.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
zCrystallite
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Thu Feb 06, 2014 10:27 am

How to: Stationary platforms fall when landed upon?

Postby zCrystallite » Mon Mar 03, 2014 10:02 am

I've been learning how to use the editor more and more recently, but one of the things i haven't figured out on my own yet is how to make a stationary platform start falling when you jump/land onto it.

I'm wondering about the "change position" option or an event action option but I haven't figured it out, I thinking it's pretty basic so I should probably ask. Thanks in advance!

User avatar
bossedit8
Toad
Toad
Posts: 6840
Joined: Fri Dec 20, 2013 12:35 pm
Current Project: Airship Attack 2
Chat Username: <3 bossedit8 <3
Contact:

Re: How to: Stationary platforms fall when landed upon?

Postby bossedit8 » Mon Mar 03, 2014 10:15 am

Use a SMB3 Wooden Platform and it has to be on a Off Activation. That way, if you land on that platform it falls while there is no lineride backgrounds somewhere below and so on. One problem is if you do it on that way you need to wait like 60 Seconds (1 Minute) until it reappears at the same place again...

User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: How to: Stationary platforms fall when landed upon?

Postby Valtteri » Mon Mar 03, 2014 10:16 am

I'm not exactly sure what you're trying to do but I'll give you something. The wooden platform found in the SMB3 NPCs tab falls down when the player lands when it's set inactive. If it's set active it will fall down when it appears on the screen. There's also a checkered platform in the SMW section that will fall only if the player stands on it. If the player gets off the platform it will stop and will only continue moving down if the Player gets on it again.
Image

zCrystallite
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Thu Feb 06, 2014 10:27 am

Re: How to: Stationary platforms fall when landed upon?

Postby zCrystallite » Mon Mar 03, 2014 1:47 pm

OHH okay awesome, i didn't notice the NPC version of it, seems to be my problem, thanks guys.

User avatar
Firespike33
Bit
Bit
Posts: 139
Joined: Sat Dec 21, 2013 1:24 pm

Re: How to: Stationary platforms fall when landed upon?

Postby Firespike33 » Mon Mar 03, 2014 2:19 pm

The SMB3 donut-shaped blocks (actually NPCs) and the SMB1 red platform also have similar effects.

I think Dragon Ball is a pretty cool guy. Eh shoots lazers and doesn't afraid of anything.

Also known as Jack33 and Bob-ombs.


User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: How to: Stationary platforms fall when landed upon?

Postby Valtteri » Mon Mar 03, 2014 5:36 pm

Firespike33 wrote:The SMB3 donut-shaped blocks (actually NPCs) and the SMB1 red platform also have similar effects.
The SMB1 platforms move up or down regardless of what the player does.
Image

User avatar
Pseudo
Peach
Peach
Posts: 5542
Joined: Wed Jan 08, 2014 12:04 am
Current Project: ???

Re: How to: Stationary platforms fall when landed upon?

Postby Pseudo » Mon Mar 03, 2014 10:12 pm

There's also an SMW platform like this (the checkered one), but it only falls when you're standing on it, as in it will stop falling once you step off. Lots of styles to choose from, folks.
Love and Tolerance FTW!!
previously Pseudo-dino but you probably guessed that yourself

come visit my YouTube channel, where I play games (including smbx)

"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account 2016

My Switch friend code: 1353 - 7698 - 1308 (add me!)

so... i'm actually a girl

User avatar
Valtteri
Larry Koopa
Larry Koopa
Posts: 2156
Joined: Sun Dec 01, 2013 1:16 pm

Re: How to: Stationary platforms fall when landed upon?

Postby Valtteri » Tue Mar 04, 2014 9:38 am

Pseudo-dino wrote:There's also an SMW platform like this (the checkered one), but it only falls when you're standing on it, as in it will stop falling once you step off. Lots of styles to choose from, folks.
I said that. :P
Image

zCrystallite
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Thu Feb 06, 2014 10:27 am

Re: How to: Stationary platforms fall when landed upon?

Postby zCrystallite » Tue Mar 04, 2014 4:22 pm

Thanks guys

Yea i figured if anything I'll just pick the behavior I need and reskin it appropriately if i have to.

User avatar
Pseudo
Peach
Peach
Posts: 5542
Joined: Wed Jan 08, 2014 12:04 am
Current Project: ???

Re: How to: Stationary platforms fall when landed upon?

Postby Pseudo » Fri Mar 07, 2014 2:18 am

Valtteri wrote:
Pseudo-dino wrote:There's also an SMW platform like this (the checkered one), but it only falls when you're standing on it, as in it will stop falling once you step off. Lots of styles to choose from, folks.
I said that. :P
Yes you did. Sorry about that, should've read more thoroughly.
Love and Tolerance FTW!!
previously Pseudo-dino but you probably guessed that yourself

come visit my YouTube channel, where I play games (including smbx)

"sterydy Behemoth expiable novae iconically night owl ticklish turbocharger bactrian riveting . Solidus quits frothy managua scrimper shadowy enthusiastically rearrangement curviness matronliness pinyin piroshki gradual hysterically locker room versed . Horrendous unicorn transnational parka lasso very forbiddingly laborsaving cochabamba hair-raising floozy philter transnational ."
- a spam account 2016

My Switch friend code: 1353 - 7698 - 1308 (add me!)

so... i'm actually a girl


Return to “Help and Support”

Who is online

Users browsing this forum: Bing [Bot] and 2 guests