I want the player to bring a key and put it in a certain spot, which triggers an event. I don't want to end the level or change section, just trigger an event. I could put a zelda 2 key door in the floor, so that you can put the key on top of it, deleting it and allowing a koopa to kick a shell at a block which triggers an event...but this leaves a hole in the floor, i have to change the door sprite so i can hide the koopa far below, and you'd hear the shell kicking sound constantly until the key is used. I can't really get around this via level design because what I'm doing with that room is set in stone. I thought the keyhole would be able to trigger events, but it's just a level exit, right? Is there a way to do this using Luna or something?
I'm using PGE/Horikawa's smbx 2.0.
I'm respriting it anyway, so it doesn't have to be a key- it could be a friendly, nonmoving shyguy or a mushroom block or something.
Last edited by rotodisco
on Sun Jul 17, 2016 4:22 pm, edited 1 time in total.