Problem with 1.4.3.

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sannu42
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Problem with 1.4.3.

Postby sannu42 » Mon Oct 10, 2016 8:30 am

I have a problem with 1.4.3. It seems that 1.4.3 SMBX is being whiny and doesn't seem to want to use GIFs. I can't use a GIF to PNG converter either, since whenever i try to convert a playable, It has this weird graphical effect which doesn't look nice at all. Help?
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Re: Problem with 1.4.3.

Postby RudeGuy » Mon Oct 10, 2016 9:29 am

SMBX 1.4.3 uses png images. To convert it, just use paint.net (add the image into it and then save as png instead of gif).
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Re: Problem with 1.4.3.

Postby Yoshi021 » Mon Oct 10, 2016 5:51 pm

sannu42 wrote:I have a problem with 1.4.3. It seems that 1.4.3 SMBX is being whiny and doesn't seem to want to use GIFs. I can't use a GIF to PNG converter either, since whenever i try to convert a playable, It has this weird graphical effect which doesn't look nice at all. Help?
The in-game converter should work fine, if you see a mistake in the converter you should let 5438A38A(the creator of 1.4), so he can fix the mistake. You can also use PGE's Gif->PNG converter, that generally works better than the in-game converter.

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Re: Problem with 1.4.3.

Postby sannu42 » Tue Oct 11, 2016 8:02 am

RudeGuy07 wrote:SMBX 1.4.3 uses png images. To convert it, just use paint.net (add the image into it and then save as png instead of gif).
Yes. But it still leaves the weird different colored pixely resolution on it,
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Re: Problem with 1.4.3.

Postby PixelPest » Tue Oct 11, 2016 8:04 am

sannu42 wrote:
RudeGuy07 wrote:SMBX 1.4.3 uses png images. To convert it, just use paint.net (add the image into it and then save as png instead of gif).
Yes. But it still leaves the weird different colored pixely resolution on it,
Are you using Paint.NET or MS Paint; there's a big difference and what you're describing is what happens in MS Paint, while I've never had that happen in Paint.NET

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Re: Problem with 1.4.3.

Postby Wohlstand » Tue Oct 11, 2016 6:31 pm

sannu42 wrote:
RudeGuy07 wrote:SMBX 1.4.3 uses png images. To convert it, just use paint.net (add the image into it and then save as png instead of gif).
Yes. But it still leaves the weird different colored pixely resolution on it,
PGE's GIFs2PNG is easy to use: just drop into EXE's icon any file or folder you wish convert, and it will convert all GIFs into PNGs with right algorithm (merging algorithm is based on bitmask over gray background, In result the image which can avoid wrong result of lazily-made sprites). Another way to use batch conversion is in PGE Editor (no matter opened files or empty environment), in the "Tools -> External tools -> Convert masked GIFs into PNGs" menu
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Re: Problem with 1.4.3.

Postby sannu42 » Thu Oct 13, 2016 12:42 pm

PixelPest wrote:
sannu42 wrote:
RudeGuy07 wrote:SMBX 1.4.3 uses png images. To convert it, just use paint.net (add the image into it and then save as png instead of gif).
Yes. But it still leaves the weird different colored pixely resolution on it,
Are you using Paint.NET or MS Paint; there's a big difference and what you're describing is what happens in MS Paint, while I've never had that happen in Paint.NET
I'm using Paint.net. Heres what im doing.

I have GIFS2PNGS on my desktop, and a file full of gif's.
I drag the folder full of gifs onto the Converter.
It finishes converting, but it still leaves the discoloration thing on the GIFS.
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Re: Problem with 1.4.3.

Postby Yoshi021 » Thu Oct 13, 2016 5:39 pm

Can you upload those images?

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Re: Problem with 1.4.3.

Postby RSupertheGreat » Mon Nov 21, 2016 5:39 am

The 1.4.3 version supports PNG files. For the GIF ones,it will covert into PNG.
sannu42 wrote:I can't use a GIF to PNG converter either, since whenever i try to convert a playable, It has this weird graphical effect which doesn't look nice at all.
I got the same problem. Like this/So you mean this?:
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