Changing Item/Block/Npc Hitboxes

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Qubo
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Changing Item/Block/Npc Hitboxes

Postby Qubo » Wed May 17, 2017 3:46 pm

Hi, I'm a new member of the forums, and recently started a Project and noticed how bad the Hitboxes are, and I was wondering if there is a way to change those, at least for my Project only, further information below.

The Blocks I found glitchy: (there may be more)
  • ID: 428
    Spoiler: show
    Image
  • ID: 429
    Spoiler: show
    Image
  • ID: 430
    Spoiler: show
    Image
This turned to be annoying while testing and editing, since there are were precise jumps.
Also, if they were right, that could lead to a lot more posibilities of level design like squishy jumps, corridors, paths, etc.

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bossedit8
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Re: Changing Item/Block/Npc Hitboxes

Postby bossedit8 » Thu May 18, 2017 1:10 pm

Any hitboxes are squared... but of course with NPCs you have vide variety of changing NPCs via code behaviour to do that so you might want to try NPCs with codes out to experience with.

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Re: Changing Item/Block/Npc Hitboxes

Postby PixelPest » Sat May 20, 2017 6:59 am

Not really without a significant amount of coding. Especially for spikes it doesn't really matter since they're hurt blocks and trying to mirror SMW physics


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