Put Your Suggestions For 2.0 Here!

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Put Your Suggestions For 2.0 Here!

Postby TheKidCodee » Mon Jul 24, 2017 4:38 pm

This is a topic about suggestions for SMBX2. They can be for Beta 4 or the full release of SMBX2. Post what you want!
But for now, here are mine.
Xccelerarion and the P-Meter
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The SMB3 Acceleration Should Be A Lua Script. It runs a lot more smoothly.
The P-Meter Should be a Special event too. it should work with the Original Running and the new acceleration.
Luigi's Floaty Jump
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Luigi's Iconic Floaty Jump Should be A Lua Script. If its possible. an after effect should be added.
His Animation Should be an Effect.
The Super Jump
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The Super Jump Should be a Lua Script. Whilst Toad and Peach have SNES Recolors of their GBA Sprites. Mario and Luigi will have uniqe SMB3 Styled sprites. (Made By Yours Truly.) The Animation for them will be an effect.
Theres a lot more i wanna talk about. But these ideas needs to be picked up by the developers so i can PM Them.
Last edited by TheKidCodee on Fri Sep 08, 2017 5:25 pm, edited 13 times in total.
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Re: Luigi's Floaty Jump + SMB3 Acceleration

Postby Danny » Mon Jul 24, 2017 4:56 pm

I'm Not Entirely Sure I Understand What You Mean By This. Could You Elaborate A Little Bit And Maybe Provide Some Examples Of What You Mean? Like SMB2 Luigi's Floaty Jump, Or Something Else?
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Re: Luigi's Floaty Jump + SMB3 Acceleration

Postby PixelPest » Mon Jul 24, 2017 6:28 pm

38A doesn't listen to feedback or hang around here but I know for sure it's doable in SMBX2

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Re: Luigi's Floaty Jump + SMB3 Acceleration

Postby TheKidCodee » Mon Jul 24, 2017 8:11 pm

PixelPest wrote:38A doesn't listen to feedback or hang around here but I know for sure it's doable in SMBX2
Doable?
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Re: Luigi's Floaty Jump + SMB3 Acceleration

Postby The0x539 » Mon Jul 24, 2017 8:27 pm

Doable, yes. We won't make it the default though, and it won't be all that easy to do, even for someone interested in doing it.

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Re: Luigi's Floaty Jump + SMB3 Acceleration

Postby PixelPest » Mon Jul 24, 2017 9:49 pm

The0x539 wrote:Doable, yes. We won't make it the default though, and it won't be all that easy to do, even for someone interested in doing it.
I could definitely do the floaty jump for Luigi as a tweak and maybe even the P-meter too (tweaks are just modules included by default that serve smaller purposes as libraries just to make minor changes to a certain mechanic)

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Re: Luigi's Floaty Jump + SMB3 Acceleration

Postby TheKidCodee » Sun Jul 30, 2017 10:42 pm

The0x539 wrote:Doable, yes. We won't make it the default though, and it won't be all that easy to do, even for someone interested in doing it.
Can Someone Tell Me What On Earth Is Doable?
(P.S. I know what a tweak is dude.)
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Re: Luigi's Floaty Jump + SMB3 Xceleration (Get It?) + Super Jump

Postby HenryRichard » Sun Jul 30, 2017 11:08 pm

Doable means "it can be done"
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Re: Luigi's Floaty Jump + SMB3 Xceleration (Get It?) + Super Jump

Postby TheKidCodee » Sun Jul 30, 2017 11:33 pm

HenryRichard wrote:Doable means "it can be done"
Ah.
PixelPest wrote:
The0x539 wrote:Doable, yes. We won't make it the default though, and it won't be all that easy to do, even for someone interested in doing it.
I could definitely do the floaty jump for Luigi as a tweak and maybe even the P-meter too (tweaks are just modules included by default that serve smaller purposes as libraries just to make minor changes to a certain mechanic)
If You Can. Thanks! I Can't Believe That A Staff Member Of 2.0 Is Really Considering This.
I Will Love It. but First. I Need To Take A Whi-IiIUH Mean Post Screenshots For Examples.
Last edited by Quill on Mon Jul 31, 2017 2:40 pm, edited 1 time in total.
Reason: Merged posts
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Re: Luigi's Floaty Jump + SMB3 Acceleration

Postby TheKidCodee » Sun Aug 06, 2017 9:59 pm

PixelPest wrote:
The0x539 wrote:Doable, yes. We won't make it the default though, and it won't be all that easy to do, even for someone interested in doing it.
I could definitely do the floaty jump for Luigi as a tweak and maybe even the P-meter too (tweaks are just modules included by default that serve smaller purposes as libraries just to make minor changes to a certain mechanic)
The Topic has been updated.
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Re: Suggestions for 2.0

Postby PixelPest » Sun Aug 06, 2017 10:04 pm

You don't need to PM developers. If they have interest in it and you mention it here they'll notice. Also what do you even mean by a "special event" and why would the P-meter be up on the HUD there? That's where timers go and P-meter goes at the bottom of the screen iirc

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Re: Suggestions for 2.0

Postby TheKidCodee » Sun Aug 06, 2017 10:07 pm

PixelPest wrote:You don't need to PM developers. If they have interest in it and you mention it here they'll notice. Also what do you even mean by a "special event" and why would the P-meter be up on the HUD there? That's where timers go and P-meter goes at the bottom of the screen iirc
Lunalua Script?
And ok maybe it should be at the bottom.
Last edited by TheKidCodee on Sun Aug 06, 2017 10:08 pm, edited 1 time in total.
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Re: Suggestions for 2.0

Postby PixelPest » Sun Aug 06, 2017 10:08 pm

You didn't really answer either of my questions afaik

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Re: Suggestions for 2.0

Postby TheKidCodee » Sun Aug 06, 2017 10:10 pm

PixelPest wrote:You didn't really answer either of my questions afaik
Special Event = LunaLua Script
And it should be at the bottom.
Wow. You pay so much attention.
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Re: Suggestions for 2.0

Postby PixelPest » Sun Aug 06, 2017 10:14 pm

Don't really get how special event and LunaLua scripts are connected but okay. Also it might be worthwhile not to try to tell people how to develop something when you obviously have little knowledge as to how LunaLua even works.

If you have any ideas feel free to throw them in this thread and I'll at least take a look

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Re: Suggestions for 2.0

Postby TheKidCodee » Sun Aug 06, 2017 10:22 pm

PixelPest wrote:Don't really get how special event and LunaLua scripts are connected but okay. Also it might be worthwhile not to try to tell people how to develop something when you obviously have little knowledge as to how LunaLua even works.

If you have any ideas feel free to throw them in this thread and I'll at least take a look
More Animations, (Example: 3rd small mario running sprite)
Being able to pick players up as a 2 Player Script.
More Bosses Example. Green Birdo. Red birdo. Clawgrip. (Thats All i got)
Maybe Voice Lines For the SMB2 Bosses (All. From Birdo-Wart.)
I sent you a PM Btw. So. Yea.
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Re: Suggestions for 2.0

Postby PixelPest » Sun Aug 06, 2017 10:30 pm

  • A lot of animations like that are small and pointless in the big picture and aren't too hard for a user to make themselves for a single episode since it'll probably only be used and even noticed by a few people
  • 2 player mode isn't supported much in SMBX2 at this point although it will be later. Would probably be doable and maybe kinda fun but definitely super-low priority rn
  • Make sure if you want to suggest things that you keep up with the claims sheet. There are already existing scripts for Green and Red Birdos since they're just small changes and Clawgrip is a claimed NPC on the claims sheet (I think by Rocky) which means there's plans for it to be in SMBX2 as it's own NPC
  • Honestly another obsolete thing that's just configuring a sounds.ini file if I understand what you're referring to.

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Re: Suggestions for 2.0

Postby TheKidCodee » Sun Aug 06, 2017 10:38 pm

1. That was just 1 Example. Im thinking Alot more than just a 3rd Small Mario Walk.
2. So thats way Luigi was higher than usual!
3. I was looking at the google doc and didnt see them. Thanks for reminding me.
4.Research The super mario advance bosses and you'll see what I Mean.
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Re: Suggestions for 2.0

Postby PixelPest » Sun Aug 06, 2017 10:42 pm

As I said a number of these suggestions just seem so obsolete, unnoticeable, and ultimately unnecessary

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Re: Suggestions for 2.0

Postby TheKidCodee » Sun Aug 06, 2017 10:51 pm

PixelPest wrote:As I said a number of these suggestions just seem so obsolete, unnoticeable, and ultimately unnecessary
Yea okie-doki (Panic)
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