Custom fonts.

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WhatDoYouThinks
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Font

Postby WhatDoYouThinks » Tue Dec 12, 2017 4:54 pm

Is there a way to change the font of the points and lives in game?
I honestly don't know what to put here yet!

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Re: Font

Postby PopYoshi » Tue Dec 12, 2017 5:30 pm

I think this should be in the help and support forum

Also it's possible to do it with Lunalua, but how exactly? well, better wait for the answer of a Lunalua user...
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Re: Font

Postby WhatDoYouThinks » Tue Dec 12, 2017 5:34 pm

WhatDoYouThinks wrote:Is there a way to change the font of the points and lives in game?
ok! thanks
I honestly don't know what to put here yet!

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Custom fonts.

Postby WhatDoYouThinks » Tue Dec 12, 2017 5:37 pm

Is there a way to change the font of the points and lives in game?
I honestly don't know what to put here yet!

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Re: Custom fonts.

Postby Enjl » Tue Dec 12, 2017 6:14 pm

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These are the font files. Make sure you have SMBX2 Beta 3 for this, because the "hardcoded" folder was added only there.
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Re: Custom fonts.

Postby WhatDoYouThinks » Tue Dec 12, 2017 6:54 pm

These are the font files. Make sure you have SMBX2 Beta 3 for this, because the "hardcoded" folder was added only there.[/quote]

So it is univable in any other versions of SMBX.
I honestly don't know what to put here yet!

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Re: Custom fonts.

Postby Hoeloe » Tue Dec 12, 2017 7:51 pm

Correct. You need SMBX2 for this.

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Re: Font

Postby Cedur » Wed Dec 13, 2017 6:02 am

There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
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Re: Font

Postby Hoeloe » Wed Dec 13, 2017 8:53 am

Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.

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Re: Font

Postby Inspirited » Wed Dec 13, 2017 11:12 am

There font under data->graphics->hardcoded. Change them the same way you would normal custom graphics like blocks.
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Re: Font

Postby The0x539 » Wed Dec 13, 2017 2:07 pm

Hoeloe wrote:
Cedur wrote:There are a few episodes (e.g. Lowser's Conquest) that change the game's environment and use a modified version which needs to be downloaded separately.

Other than custom graphics, you can't overwrite the font just by putting alternate gfx files in your levels / worlds folder. You'd have to overwrite them directly, meaning they would change permanently for all other episodes too.
This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
Lowser's Conquest, as I understand it, also uses SMBXpanded. Hmm, what if we had some sort of SMBXpanded compatibility package...

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Re: Custom fonts.

Postby Taycamgame » Wed Dec 13, 2017 3:41 pm

How do you change those fonts then? Is it as simple as replacing the graphics?
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Re: Custom fonts.

Postby bossedit8 » Wed Dec 13, 2017 7:58 pm

Yes indeed... you can try them to check them out!

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Re: Font

Postby Cedur » Thu Dec 14, 2017 9:46 am

Hoeloe wrote:This is entirely not true.

This was the case back in 1.3, but doesn't apply to SMBX2. You can use custom graphics for all of this with the newer versions.
I wasn't referring to SMBX2, thanks for the enlightenment.
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Re: Font

Postby OlieGamerTV » Thu Dec 14, 2017 7:23 pm

In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
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Re: Font

Postby FireyPaperMario » Thu Dec 14, 2017 7:35 pm

OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0
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Re: Font

Postby Hoeloe » Thu Dec 14, 2017 8:14 pm

MarioRPGExpert93 wrote:
OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0
SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.

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Re: Font

Postby OlieGamerTV » Thu Dec 14, 2017 8:18 pm

Hoeloe wrote:
MarioRPGExpert93 wrote:
OlieGamerTV wrote:In SMBX 2.0, its easy, as the Font for the Text is in the Hardcoded area in SMBX's Graphics folder, As for SMBX 1.3.0.1 or 38A, i think you would need LunaLUA to adjust it,
Wait... I didn't know SMBX 38A needs LunaLua for forts? :shock: o_0
SMBX 38A does not support LunaLua and never will. It's actually not even really SMBX, it's a separate engine that looks a bit like it.
sorry, i have used so much of 1.3.0.1 ans 2.0 that i assumed 38A would too, thanks for the correction
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Re: Font

Postby HenryRichard » Thu Dec 14, 2017 9:39 pm

There's no LunaLua in 1.3.0.1 either. It's just in 2.0 and an unofficial version called 1.3.0.2 (which you shouldn't use, since 2.0 is that plus more).
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Re: Font

Postby OlieGamerTV » Fri Dec 15, 2017 8:18 am

HenryRichard wrote:There's no LunaLua in 1.3.0.1 either. It's just in 2.0 and an unofficial version called 1.3.0.2 (which you shouldn't use, since 2.0 is that plus more).
welp, i give up, im just gonna hang with SMBX 2.0 and my LunaLua and LunaDLL (dont ask why)
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