What are the PGE Experimental Liquids, and what do they do?

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What are the PGE Experimental Liquids, and what do they do?

Postby OlieGamerTV » Mon Jan 08, 2018 6:18 pm

Hello Everyone!
i was just messing around in SMBX 2.0, and i placed liquid, right-clicked, and there were actually more Liquid options than the basic water and quicksand

There were way more Collision Event Triggers than anything else, there were such things as Gravitational and Custom Liquid.

Using the new LVLX level format, you can actually use these, but all of them act like quicksand.
so my question is, why are these there, and why are they so hidden?

I can guess what the Event/Script triggers do, they activate a event or script when mario comes in contact with it,

but all of these dont seem to have much functionality...
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby The0x539 » Mon Jan 08, 2018 8:51 pm

They're not implemented in the SMBX engine, the PGE engine isn't, at this time worth using. They are also not supported in the SMBX64 .LVL file format, so they don't show up when the opened level is that.

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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Yoshi021 » Tue Jan 09, 2018 8:57 pm

Those liquids are for the SMBX 38A engine.

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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Taycamgame » Wed Jan 10, 2018 3:45 am

And hey, just because those greyed out features aren't in SMBX at the moment, doesn't mean they will never be!
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Hoeloe » Wed Jan 10, 2018 6:31 am

Taycamgame wrote:And hey, just because those greyed out features aren't in SMBX at the moment, doesn't mean they will never be!
Chances are they won't ever be, though a similar system will probably be added.

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Re: What are the PGE Experimental Liquids, and what do they do?

Postby OlieGamerTV » Wed Jan 10, 2018 8:51 am

Yoshi021 wrote:Those liquids are for the SMBX 38A engine.
they are not in SMBX 38A, i checked, its only in SMBX 2.0 PGE Engine
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Taycamgame » Wed Jan 10, 2018 11:30 am

Are these liquids not available because there is no currently known way to make them work, or because they will bring many bugs with them into the game? Would be nice to have liquids available other than H20 and... liquid sand? (Don't know that formula).
Speaking of greyed out features, I swear that when I first started playing SMBX2 I saw that I could check the "Wrap Vertically" box... Also, in the warps tab, you have 3 checkboxes that allow you to set things like locked, allow items... I swear that there were once 6 checkboxes there, but I never used them if there were. Checkboxes like, "require bombs" etc.
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Hoeloe » Wed Jan 10, 2018 11:34 am

The liquids aren't available because they're not part of the SMBX game engine. They're not part of the level file format, and they don't exist in the game itself.

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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Taycamgame » Wed Jan 10, 2018 11:37 am

Taycamgame wrote: Speaking of greyed out features, I swear that when I first started playing SMBX2 I saw that I could check the "Wrap Vertically" box... Also, in the warps tab, you have 3 checkboxes that allow you to set things like locked, allow items... I swear that there were once 6 checkboxes there, but I never used them if there were. Checkboxes like, "require bombs" etc.
Know this isn't the best topic for this, but if you could clarify whether or not it was just me imagining things, it would be great.
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby The0x539 » Wed Jan 10, 2018 12:08 pm

Taycamgame wrote:
Taycamgame wrote: Speaking of greyed out features, I swear that when I first started playing SMBX2 I saw that I could check the "Wrap Vertically" box... Also, in the warps tab, you have 3 checkboxes that allow you to set things like locked, allow items... I swear that there were once 6 checkboxes there, but I never used them if there were. Checkboxes like, "require bombs" etc.
Know this isn't the best topic for this, but if you could clarify whether or not it was just me imagining things, it would be great.
It wasn't. They're the same deal. Features that don't work with the SMBX64 LVL file standard, so can't be saved in SMBX64 level files, so they then don't show up. If you make a new file using the button in the editor, as opposed to opening an existing level file, you should see those options so long as you don't then save it as a SMBX64 level. Not that they're useful, considering, again, they aren't in the engine.

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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Taycamgame » Wed Jan 10, 2018 2:06 pm

Hang on then. I get that these features are in 38A because it's a different engine... But surely that means it is possible that some of these features could come in later updates? I mean, a single developer had to write the code from scratch to make it work. I'm sure the whole development team could get it working somewhere down the line. Although, it's not the end of the world if it doesn't ever happen, I mean we are getting hundreds of new things next update anyway.
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Hoeloe » Wed Jan 10, 2018 7:44 pm

38A was written from scratch, but SMBX2 was not, and is building on top of 1.3. This means there are some things we don't have easy access to changing while still retaining backwards compatibility.

That said, PGE plugins will allow us to add more things directly into the editor that can do this sort of thing.

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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Taycamgame » Thu Jan 11, 2018 3:44 am

Hoeloe wrote:PGE plugins
What are these PGE Plugins anyway?
Glad that these aren't impossible to recreate in SMBX.
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby PixelPest » Thu Jan 11, 2018 7:03 am

Taycamgame wrote:
Hoeloe wrote:PGE plugins
What are these PGE Plugins anyway?
Glad that these aren't impossible to recreate in SMBX.
Do you know how firebars have extra options in the editor on a per NPC basis and how for each parakoopa you can choose its AI? It's kinda like adding more of those extra options for configuring specific NPCs (at least that's what a bunch of the plugins we need are)

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Re: What are the PGE Experimental Liquids, and what do they do?

Postby Taycamgame » Sat Jan 13, 2018 12:49 pm

So I looked and found out that you can actually tick those special warp properties like "need a bomb" and "require special state".
If you right click on any warp, a drop down box will appear. And what's that in the middle; it's only those special features, and they aren't greyed out either.
Haven't tested them, so I don't know what they will do to the game; it may be game breaking, or it may work properly.
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Re: What are the PGE Experimental Liquids, and what do they do?

Postby PixelPest » Sat Jan 13, 2018 12:53 pm

Taycamgame wrote:So I looked and found out that you can actually tick those special warp properties like "need a bomb" and "require special state".
If you right click on any warp, a drop down box will appear. And what's that in the middle; it's only those special features, and they aren't greyed out either.
Haven't tested them, so I don't know what they will do to the game; it may be game breaking, or it may work properly.
Even if you can select them they won't do anything in SMBX


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