The new SMBX

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JrAkcel
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The new SMBX

Postby JrAkcel » Sat Jan 13, 2018 9:20 pm

I still don't know which smbx is the official one, smbx 2.0? smbx 1.4.4? And which one is the better for do custom boss, custom npc or custom abillity? Thanks you

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Re: The new SMBX

Postby Musicality_Minister45 » Sat Jan 13, 2018 9:38 pm

JrAkcel wrote:I still don't know which smbx is the official one, smbx 2.0? smbx 1.4.4? And which one is the better for do custom boss, custom npc or custom abillity? Thanks you
The last official version of SMBX was 1.3.0.1 (the last version made by Redgit[I can't remember if it was that or 1.3]) and every version afterwards are based on other people's creations.


The better one to do those custom things you're talking about is 2.0 Beta 3 imo, but you can try 1.4.4.
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Re: The new SMBX

Postby PixelPest » Sat Jan 13, 2018 10:20 pm

SMBX2 is the most "official" new version and is the best for all of the things you mentioned

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Re: The new SMBX

Postby Cedur » Sun Jan 14, 2018 5:59 am

The developpers of SMBX2 have recently been given an official usergroup (orange). 1.4 is an engine developped by only one person (called 38A) who is not affiliated with the community at all (or doesn't seem to be, at least) and who refuses any feedback or suggestions. 1.4 is also not compatible with anything else.
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Re: The new SMBX

Postby MarioRPGExpert93 » Sun Jan 14, 2018 7:20 am

I might be wrong, but I think both SMBX2 & 38A can do custom bosses and custom npcs!

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Re: The new SMBX

Postby PixelPest » Sun Jan 14, 2018 7:31 am

MarioRPGExpert93 wrote:I might be wrong, but I think both SMBX2 & 38A can do custom bosses and custom npcs!
Yes, but SMBX2 has a better editor and programming API which makes both significantly easier than 38A

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Re: The new SMBX

Postby Eri7 » Sun Jan 14, 2018 7:40 am

38A has graphical expansion so that might help if you need to use the same object in different graphics.
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Re: The new SMBX

Postby PixelPest » Sun Jan 14, 2018 7:42 am

Eri7 wrote:38A has graphical expansion so that might help if you need to use the same object in different graphics.
It's mostly unneeded though when you have a lot of NPCs and blocks to replace and is also a planned SMBX2 feature


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