Enjl wrote: ↑
Fri Oct 04, 2019 6:43 am
npcblocktop=false in npc-n.txt
Also why should it be like that if all other SMB2 enemies are immune to fireballs but not iceballs?
Shouldn't the npc code say 0 not false? The only reason why SMB2 enemies are immune to fireballs is because Redigit made them that way due to there being no fireballs in SMB2, but making them fireproof just because of that makes no sense, especially in this case. A Flurry is literally a mini snowman who skates around chasing you. The fact that fireballs can melt ice blocks should be more than enough to prove why making Flurries fireproof is ridiculous! Also, he's made of SNOW! So why would it be able to be frozen?