Hello, I am trying to do it so that
1. A moving enemy (Goomba) is attached to a coin layer to make it move
2. The coin layer is attached to a shell layer. Once the coin dies, it will show the shell layer which should be moving with the coin
I would think that the shell would spawn where the Goomba is because the Goomba is supposed to move the coin layer, which is supposed to move the shell layer. But it doesn't. The shell just spawns at the initial place where I put it in the level. Can I do anything to fix this? Note that I am using the coin to fake a "stomp hitbox" for SMB3 Bowser, so I cannot just have the SMB3 Bowser have a Death Event. The Death Event/attached layer probably needs to be on the coin.
Note: Please ignore the many unused layers and events in the level. The only ones relevant right now are Bowser1 and Shell1. I have also used a Goomba for testing simplicity but it will be replaced with Bowser later.
https://www.sendspace.com/file/hlsqrm