Cedur wrote: ↑
Sun Apr 12, 2020 6:49 am
I don't get what you were doing in this situation. This screenshot doesn't tell anything.
It does if you have tried to use custom playables before.
In SMBX by default, the player character frames are aligned in the top left of their 100x100 pixel grid, with the hitbox going down and to the right. Consequentially, if you have a sprite that's taller than the hitbox of small SMB3 mario, it will stick further into the ground, since you can only expand down and right.
I'm not sure what solution 38A has for it, but SMBX2 has the calibrator tool that can save the calibration inis.