Starman in SMBX2

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P4VL0VSKEY
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Starman in SMBX2

Postby P4VL0VSKEY » Mon May 18, 2020 10:28 am

Hello everyone, it's me again. I have problems with the Starman in SMBX2 (SMBX 2.0). I want to create a remake of Super Mario Bros., but I don't know how to create/find Star. Please help.

P. S. I need flagpole too.

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Cedur
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Re: Starman in SMBX2

Postby Cedur » Mon May 18, 2020 10:44 am

There are multiple starman items in SMBX2 (both smb2 and smw style). Just check out the NPC tabs.

The flagpole is not a basegame item. I strongly suppose that there's a Lua script for it so I wait for someone with Lua experience to clear this up.
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CJ_RLushi
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Re: Starman in SMBX2

Postby CJ_RLushi » Mon May 18, 2020 2:46 pm

Novarender is working in a flagpole and MDA was going to work in one before Nova claimed it but Novas flagpole is going to take like a week to come out I think (although nova´s deadline was patch 2)
My episode lol:
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P4VL0VSKEY
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Re: Starman in SMBX2

Postby P4VL0VSKEY » Mon May 18, 2020 2:58 pm

Thank you everyone! :D

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Re: Starman in SMBX2

Postby Enjl » Tue May 19, 2020 1:07 am

Flagpole is also in development for SMBX2 basegame IIRC but was put on hold because we haven't yet had the ability to extend the amount of level exit types.
Ideas are useless if you can't make them real.
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P4VL0VSKEY
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Re: Starman in SMBX2

Postby P4VL0VSKEY » Tue May 19, 2020 4:42 am

Enjl wrote:
Tue May 19, 2020 1:07 am
Flagpole is also in development for SMBX2 basegame IIRC but was put on hold because we haven't yet had the ability to extend the amount of level exit types.
Thanks Enjl

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Hoeloe
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Re: Starman in SMBX2

Postby Hoeloe » Tue May 19, 2020 8:57 am

Enjl wrote:
Tue May 19, 2020 1:07 am
Flagpole is also in development for SMBX2 basegame IIRC but was put on hold because we haven't yet had the ability to extend the amount of level exit types.
I believe we do now actually, just needs someone to actually make it.

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Re: Starman in SMBX2

Postby Mushroom King » Tue May 19, 2020 2:02 pm

I guess I can post here because it's involving Starman. Any way to make a npc with playerblocktop active to be hurt by the player while under the effect of Starman? Right now the player just stand on it like usual, making useless to jump on it.

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P4VL0VSKEY
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Re: Starman in SMBX2

Postby P4VL0VSKEY » Sat May 30, 2020 4:52 pm

Thanks for all for the replies


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