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Starman in SMBX2

Posted: Mon May 18, 2020 10:28 am
by P4VL0VSKEY
Hello everyone, it's me again. I have problems with the Starman in SMBX2 (SMBX 2.0). I want to create a remake of Super Mario Bros., but I don't know how to create/find Star. Please help.

P. S. I need flagpole too.

Re: Starman in SMBX2

Posted: Mon May 18, 2020 10:44 am
by Cedur
There are multiple starman items in SMBX2 (both smb2 and smw style). Just check out the NPC tabs.

The flagpole is not a basegame item. I strongly suppose that there's a Lua script for it so I wait for someone with Lua experience to clear this up.

Re: Starman in SMBX2

Posted: Mon May 18, 2020 2:46 pm
by CJ_RLushi
Novarender is working in a flagpole and MDA was going to work in one before Nova claimed it but Novas flagpole is going to take like a week to come out I think (although nova´s deadline was patch 2)

Re: Starman in SMBX2

Posted: Mon May 18, 2020 2:58 pm
by P4VL0VSKEY
Thank you everyone! :D

Re: Starman in SMBX2

Posted: Tue May 19, 2020 1:07 am
by Enjl
Flagpole is also in development for SMBX2 basegame IIRC but was put on hold because we haven't yet had the ability to extend the amount of level exit types.

Re: Starman in SMBX2

Posted: Tue May 19, 2020 4:42 am
by P4VL0VSKEY
Enjl wrote:
Tue May 19, 2020 1:07 am
Flagpole is also in development for SMBX2 basegame IIRC but was put on hold because we haven't yet had the ability to extend the amount of level exit types.
Thanks Enjl

Re: Starman in SMBX2

Posted: Tue May 19, 2020 8:57 am
by Hoeloe
Enjl wrote:
Tue May 19, 2020 1:07 am
Flagpole is also in development for SMBX2 basegame IIRC but was put on hold because we haven't yet had the ability to extend the amount of level exit types.
I believe we do now actually, just needs someone to actually make it.

Re: Starman in SMBX2

Posted: Tue May 19, 2020 2:02 pm
by Mushroom King
I guess I can post here because it's involving Starman. Any way to make a npc with playerblocktop active to be hurt by the player while under the effect of Starman? Right now the player just stand on it like usual, making useless to jump on it.

Re: Starman in SMBX2

Posted: Sat May 30, 2020 4:52 pm
by P4VL0VSKEY
Thanks for all for the replies