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Circle Guy
- Koopa Shell

- Posts: 648
- Joined: Mon Jan 04, 2016 9:25 pm
- Current Project: SMBXmix
Postby Circle Guy » Mon Mar 21, 2016 6:29 pm
Just found a new way to get to this:
1. Freeze an enemy
2. Set the editor tab to lakitu mode
3. Click the enemy and place lakitu
4. Done
This can also be used to get empty bubbles that are useless! Yay!
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FanofSMBX
- Bowser

- Posts: 3834
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Mar 21, 2016 6:50 pm
ProngoKingdom wrote:1.4.2 made this into another folder labeled "Advance" which kinda stinks. Liked it better when it was an easter egg since it was a nice little touch that the player could find.
Oh no you don't. SMBX 1.4.x has almost 10 minigames that are hard puzzles with math, sudoku, maze, etc. to unlock debug features.
I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom

KINGBOWSER112 RULES!
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SuperLuigiBrother
- Koopa Troopa

- Posts: 22
- Joined: Fri Jul 24, 2015 1:43 pm
- Current Project: It's a Mario Time (SMBX)
Postby SuperLuigiBrother » Wed May 18, 2016 8:30 pm
Valtteri wrote:
These cheats have been claimed to exist on some SMBX cheat threads, but they really don't.
lavaplayer - Makes the player able to swim in lava.
Actually, I did try lavaplayer, and it actually worked.
I'm SuperLuigiBrother, also known as Paper.
Currently working on the title for the game: It's a Mario Time!
Projects:
Coming Soon Projects
- Luigi Time
- Kingdom Kruelty (Intentional Spelling)
- Luigi Time 2
- It's a Mario Time Again!: Vengeance
[/list]
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Mable
- Peach

- Posts: 5838
- Joined: Sat Dec 21, 2013 4:23 am
- Current Project: Account soon to be deleted
- Chat Username: Account soon to be d
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Contact:
Postby Mable » Thu May 19, 2016 1:44 am
SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Video proof or we ain't believing this.
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HeroLinik
- Cyan Yoshi Egg

- Posts: 3433
- Joined: Fri Dec 20, 2013 1:28 pm
- Current Project: Stupid university assignments :/
- Chat Username: Look below my avatar
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Contact:
Postby HeroLinik » Thu May 19, 2016 7:17 am
Why is "superjumper" not listed under the fake cheats list? I've seen it being branded around early on in SMBX community life. Apparently it allows you to jump very high.
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SuperLuigiBrother
- Koopa Troopa

- Posts: 22
- Joined: Fri Jul 24, 2015 1:43 pm
- Current Project: It's a Mario Time (SMBX)
Postby SuperLuigiBrother » Thu May 19, 2016 6:57 pm
Tinkerbell wrote:SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Video proof or we ain't believing this.
Oh, sorry, i think i was just kidding, i think i must have been using the blue shoe, and i just tried this today.
I'm SuperLuigiBrother, also known as Paper.
Currently working on the title for the game: It's a Mario Time!
Projects:
Coming Soon Projects
- Luigi Time
- Kingdom Kruelty (Intentional Spelling)
- Luigi Time 2
- It's a Mario Time Again!: Vengeance
[/list]
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Mable
- Peach

- Posts: 5838
- Joined: Sat Dec 21, 2013 4:23 am
- Current Project: Account soon to be deleted
- Chat Username: Account soon to be d
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Contact:
Postby Mable » Fri May 20, 2016 12:55 am
The red shoe let's you go over lava. The blue let's you fly over the whole level
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AiNaKa
- Shy Guy

- Posts: 7
- Joined: Sat May 14, 2016 4:05 pm
- Current Project: The Tower of Infinity
- Chat Username: Atomic Cat
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Contact:
Postby AiNaKa » Tue May 24, 2016 7:17 pm
is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
I had a SMBX project, it's cancelled now. So now I'm working on a new one. I'll put it here in my signature when I'm done.
Also if you're interested my stupid youtube channel it's here. Uploading is slow right now due to limitations but it should be fine pretty soon...
- AiNaKa
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PixelPest
- Link

- Posts: 7118
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
- Current Project: Boom Boom Evolution
- Chat Username: PixelPest
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Contact:
Postby PixelPest » Tue May 24, 2016 7:55 pm
AiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
Not with NPC codes. That would require LunaLua
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AiNaKa
- Shy Guy

- Posts: 7
- Joined: Sat May 14, 2016 4:05 pm
- Current Project: The Tower of Infinity
- Chat Username: Atomic Cat
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Contact:
Postby AiNaKa » Wed May 25, 2016 8:44 pm
PixelPest wrote:AiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
Not with NPC codes. That would require LunaLua
oh i see but i'm making another npc now is there a way for it to despawn after a certain amount of time? i don't know how to use lua at all.
I had a SMBX project, it's cancelled now. So now I'm working on a new one. I'll put it here in my signature when I'm done.
Also if you're interested my stupid youtube channel it's here. Uploading is slow right now due to limitations but it should be fine pretty soon...
- AiNaKa
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PixelPest
- Link

- Posts: 7118
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
- Current Project: Boom Boom Evolution
- Chat Username: PixelPest
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Contact:
Postby PixelPest » Sat May 28, 2016 1:00 pm
AiNaKa wrote:PixelPest wrote:AiNaKa wrote:is there a way to make it so that when an NPC goes under the level it doesn't die?
I made a phantos out of the koopa troopa and chase AI but whenever it goes down it won't come back.
Not with NPC codes. That would require LunaLua
oh i see but i'm making another npc now is there a way for it to despawn after a certain amount of time? i don't know how to use lua at all.
You'd need to use Lua to do that too
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MrSpoon
- Spiny

- Posts: 52
- Joined: Tue May 31, 2016 6:56 pm
- Current Project: nothin'
Postby MrSpoon » Wed Jun 01, 2016 9:34 pm
I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?
Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
Some dreams should be left as dreams. I believe in God!
Don't promise anything.
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PixelPest
- Link

- Posts: 7118
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
- Current Project: Boom Boom Evolution
- Chat Username: PixelPest
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Contact:
Postby PixelPest » Wed Jun 01, 2016 9:57 pm
MrSpoon wrote:I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?
gfxwidth and gfxheight refer to how large each frame of the spritesheet is
MrSpoon wrote:Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
Yes, all changes to gfxwidth, gfxheight, width, and height are by 1px
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MrSpoon
- Spiny

- Posts: 52
- Joined: Tue May 31, 2016 6:56 pm
- Current Project: nothin'
Postby MrSpoon » Wed Jun 01, 2016 10:13 pm
PixelPest wrote:MrSpoon wrote:I have 2 questions. is the regular variable called "height" and "width" changes the npc's hitbox, and the "gfxheight" and "gfxwidth" change the looks of the npc?
gfxwidth and gfxheight refer to how large each frame of the spritesheet is
MrSpoon wrote:Also, does all 4 variables change the npc by 1 pixel, (For example, if I add 1 to height, the goomba is 1 pixel taller) or is it that 1 changes an entire block? (Another example, adding 1 height to a goomba makes it as tall as a SMW koopa) Thanks in advance!
Yes, all changes to gfxwidth, gfxheight, width, and height are by 1px
I understand. Thanks a ton! 
Some dreams should be left as dreams. I believe in God!
Don't promise anything.
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kojimkj
- Mega Mole

- Posts: 284
- Joined: Wed Jun 08, 2016 2:17 pm
- Flair: give PC
- Current Project: Idk
Postby kojimkj » Sat Jun 18, 2016 6:26 am
crusher169 wrote:lol I suck at levels. I even got a game over on the first level of luigis fight for the mushroom kingdom. #FAIL
I CANT GET PAST THE LEVEL 3 of Return to Dinosaur Land i_i
I don't have a computer, my old one broke so I can't play SMBX or make sprites.
My GFXs packs :
     
Older, not so good packs :
ehh

cool gif by snessy the duck
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Radiance
- Level Reviewer

- Posts: 1264
- Joined: Thu Dec 10, 2015 7:53 am
- Current Project: viewtopic.php?t=16308
Postby Radiance » Sat Jun 18, 2016 10:02 am
SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Maybe you activated donthurtme, which enables god mode, before jumping into the lava.
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SuperLuigiBrother
- Koopa Troopa

- Posts: 22
- Joined: Fri Jul 24, 2015 1:43 pm
- Current Project: It's a Mario Time (SMBX)
Postby SuperLuigiBrother » Mon Jun 27, 2016 12:00 am
Afraid of the Heights wrote:SuperLuigiBrother wrote:
Actually, I did try lavaplayer, and it actually worked.
Maybe you activated donthurtme, which enables god mode, before jumping into the lava.
That might be...
Maybe theres already a invincible cheat, so theres no need for lavaplayer.
Last edited by SuperLuigiBrother on Wed Jun 29, 2016 10:53 am, edited 1 time in total.
I'm SuperLuigiBrother, also known as Paper.
Currently working on the title for the game: It's a Mario Time!
Projects:
Coming Soon Projects
- Luigi Time
- Kingdom Kruelty (Intentional Spelling)
- Luigi Time 2
- It's a Mario Time Again!: Vengeance
[/list]
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Radiance
- Level Reviewer

- Posts: 1264
- Joined: Thu Dec 10, 2015 7:53 am
- Current Project: viewtopic.php?t=16308
Postby Radiance » Mon Jun 27, 2016 2:05 am
It takes me five minutes on imaging how a player could swim in lava since lava tiles are blocks.
So I thought that you are in god mode and when I tried it, what I think is correct. 
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