Magician wrote:Are there any other details you'd like to share?
Perhaps you could create another event that hides the layers that contain the stars, and have that event activated by one of the enemy NPCs in the beginning of the level. This could ensure that they stay hidden until an event reveals them.
I have the level start thing hide the stars that appear and stuff
This only happens if you restart the level in the pack
Also I have it when you talk to the mole at the end of a goomba stomping room to make the star appear
Here is the level: http://www.mediafire.com/view/phtt2qudy ... 20Maze.lvl
it might look and sound broken due to custom graphics and music but shouldn't be an issue