RudeGuy07 wrote:but remember that this won't be saved into the .lvl file.
...when you will use features like "Z-Layer" and "Z-Offset". Exception is allowed: To have force foreground BGO for LVL file you must follow next rules:
- Put out of section any true-foreground BGO (It's important to have our gimmick working! Level must have even one true foreground BGO, or all BGOs will be anyway rendered as background)
- Apply "SMBX sort priority" value to BGO's which you wish to use in the SMBX as "foreground": open properties box with right mouse button and set the "SMBX64 sort priority" to 70 and more. Set Z-Layer to "Foreground" just for convenience viewing in the editor. (SMBX will NOT see "Z-layer" flag)
- Save file into the LVLX and after re-save same file into LVL, when SMBX64 Sort Priority will do magic: try to run test of this level in the SMBX, BUT:
- When you run test of this level in the SMBx, NEVER save it inside SMBX
, because SMBX will break customized BGO order and than BGO's will be shown by their normal state.
If you did everything right, you will see in the game than BGO's rendered as foregrounds.