The Gloaming Realm

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Who do you think is better?

Celebi
2
29%
Jirachi
5
71%
 
Total votes: 7
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Daring Tombstone
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Re: The Gloaming Realm

Postby Daring Tombstone » Fri Apr 05, 2019 10:50 pm

thegameseum wrote:
Fri Apr 05, 2019 1:49 am
I also have the issue of not being able to get past the first castle stage. I think the stage is supposed to loop vertically at one point but when I fall down I just lose a life.
The level wraps vertically yes. Lunalua is crashing on startup due to some script not being able to execute properly on Mag3. Since lunalua is crashing nothing is telling the game to vertically wrap like it's supposed to. Should beta 4 come out and this episode still be relevant I'll attempt to fix script issues (should there be any) but since it's still a super early build that's constantly going through changes right now it's best to play this in beta 3.
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Re: The Gloaming Realm

Postby Benjamin88 » Sat Apr 06, 2019 11:24 am

i have 67% right now so unless this is the 100% i,m still missing some stuff. i have 2 stars

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Re: The Gloaming Realm

Postby Daring Tombstone » Sat Apr 06, 2019 4:40 pm

Benjamin88 wrote:
Sat Apr 06, 2019 11:24 am
i have 67% right now so unless this is the 100% i,m still missing some stuff. i have 2 stars
66% was what I ended up with. I don't know why, maybe it's something on the world map that was leftover I forgot to remove. Also should have been 1 star. Did you actually grab the one Jirachi teases you with at the end of the true ending?
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Re: The Gloaming Realm

Postby Benjamin88 » Sun Apr 07, 2019 4:08 am

the one in the final mysthical challenge yeah i got that one. i completed the stage two times for both answers. the other one is given by peach

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Re: The Gloaming Realm

Postby Daring Tombstone » Sun Apr 07, 2019 9:59 pm

You know what I completely forgot Peach gives you a star. The Peach ending one was done so late in development though, it was actually the last thing I did before releasing this while the other was done fairly early. If paths on the world map go toward completion percentage there's a scrapped area on the world map I didn't completely remove and would probably be the reason 67% is the highest you can get.

Also, thanks for playing this episode. Hope you had fun with it.
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Re: The Gloaming Realm

Postby stageleft » Mon Apr 15, 2019 4:36 pm

So is this episode a fairly short one or huge its hard to tell at first. Love the dark colors in the first forest level I'm still just getting into it but I like what I see.

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Re: The Gloaming Realm

Postby Daring Tombstone » Mon Apr 15, 2019 6:41 pm

stageleft wrote:
Mon Apr 15, 2019 4:36 pm
So is this episode a fairly short one or huge its hard to tell at first. Love the dark colors in the first forest level I'm still just getting into it but I like what I see.
I ran through it earlier to see if I fixed the 67% after everything was done and it took me about 3 hours to complete it.
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Re: The Gloaming Realm

Postby stageleft » Thu Apr 18, 2019 3:40 pm

The Twisted Tower was pretty clever though it felt way too long, mostly because the last thowmp is almost impossible to get by without taking a hit. Maybe I missed a shell or something though.
Foggy Way was straight gold. I'm going to have to go into the editor to see how you programmed the npcs.

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Re: The Gloaming Realm

Postby Daring Tombstone » Sun Jun 02, 2019 10:10 pm

I was attempting to update the scripts for this earlier so lua wouldn't crash on startup with Maglx3 but I keep ending up with this script error upon exiting a level or dieing.

Image

Only happens in Maglx3. Unless someone has an idea I probably won't be fixing this up to work with the new update. I've also been thinking of adding another checkpoint to that low grav space level that everyone has trouble with lol. I know this has been out for a while but a small fix like that wouldn't hurt.
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Re: The Gloaming Realm

Postby Enjl » Mon Jun 03, 2019 2:27 am

I believe that was a bug with the old maglx3 build which was patched a day later.
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