2k16 May Havoc - Gadget Control (1.postgame.5!)

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Re: 2k16 May Havoc - Gadget Control

Postby mariogeek2 » Thu May 19, 2016 11:11 am

Enjl wrote:
Spinda wrote:That's literally the worst idea
Besides, when did the episodes go from "kinda seasonal maybe" to "omg put one out every month please"?
I don't know, but it had to have been near the end of 2015/start of 2016, as that seems to be when episode production ramped up.

Anyways, yeah, I'll admit, my idea was horrible, but it was worth a shot. Anybody have any better ideas?
Spoiler: show
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: 2k16 May Havoc - Gadget Control

Postby Enjl » Thu May 19, 2016 11:14 am

June 2015 - Festival
August 2015 - Takeover, Calamity (2 Months)
October 2015 - Hypnosis (2 Months)
December 2015 - Mayhem (2 Months)
March 2016 - Redemption (3 Months)
May 2016 - Havoc (2 Months)

I wonder if I can get Hypnosis Redo done in July...

But yeah, I don't see a ramp up in production :P

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Re: 2k16 May Havoc - Gadget Control

Postby Mosaic » Thu May 19, 2016 11:24 am

Enjl wrote: The first post of this topic contains no spoilers for Redemption. It merely gives a spoiler warning because it picks up at the end of it. It's in your responsibility how much further you go in the thread and how much information you're exposing yourself to. I'm surprised you didn't get upset when Summmer Takeover started right at the end of Spring Festival.
h2643 wrote: I mean I didn't really spoil anything in the op, it's your fault for downloading and playing the game knowing it has spoilers for something you didn't finish playing yet :mrgreen:
I didn't even download it yet, since I haven't even finished the game before this one.

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Re: 2k16 May Havoc - Gadget Control

Postby mariogeek2 » Thu May 19, 2016 11:28 am

Enjl wrote:June 2015 - Festival
August 2015 - Takeover, Calamity (2 Months)
October 2015 - Hypnosis (2 Months)
December 2015 - Mayhem (2 Months)
March 2016 - Redemption (3 Months)
May 2016 - Havoc (2 Months)

But yeah, I don't see a ramp up in production :P
Okay, my mistake. It just seems like it because I hit the Luna blockade, and couldn't play Hypnosis because I couldn't get LunaLua to work. I finally did (thanks to all the helpful guys in the LunaLua help thread), and a whole new world of 2k episodes opened up to me. That's probably why.
Enjl wrote:I wonder if I can get Hypnosis Redo done in July...
Honestly, Hypnosis is a pretty good episode. I don't see why it needs redoing. The one thing it does need though is more postgame. It seems like the one level was pretty short and abrupt.
Spoiler: show
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: 2k16 May Havoc - Gadget Control

Postby snoruntpyro » Thu May 19, 2016 12:27 pm

mariogeek2 wrote: Honestly, Hypnosis is a pretty good episode. I don't see why it needs redoing. The one thing it does need though is more postgame. It seems like the one level was pretty short and abrupt.
Yeah, Grand Chemo 666 was such a short and easy level! Wait...
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Spoiler: show
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Re: 2k16 May Havoc - Gadget Control

Postby mariogeek2 » Thu May 19, 2016 1:07 pm

snoruntpyro wrote:
mariogeek2 wrote: Honestly, Hypnosis is a pretty good episode. I don't see why it needs redoing. The one thing it does need though is more postgame. It seems like the one level was pretty short and abrupt.
Yeah, Grand Chemo 666 was such a short and easy level! Wait...
I'm not saying Grand Chemo was easy. I'm just saying it was short. Levels can be difficult (as in Dark Souls/Kaizo levels difficult) but still be fairly short and quick. I got to the end of it, beat the boss, and I was still left saying, "That was it? Surely there was something I missed!".
Spoiler: show
Image
Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: 2k16 May Havoc - Gadget Control

Postby Aristo » Thu May 19, 2016 1:23 pm

I remember when it was one level per season GOOD TIMES HMMM

Also I don't know which Grand Chemo 666 you played but it was long as fuck
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Re: 2k16 May Havoc - Gadget Control

Postby Darkonius Mavakar » Thu May 19, 2016 1:24 pm

Marina wrote:I remember when it was one level per season GOOD TIMES HMMM

GOOD TIMES
THAT'S SOME GOOD TIMES RIGHT THERE RIGHT THERE
IF I DO SAY SO MYSELF
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Re: 2k16 May Havoc - Gadget Control

Postby Enjl » Thu May 19, 2016 1:26 pm

mariogeek2 wrote: I'm not saying Grand Chemo was easy. I'm just saying it was short. Levels can be difficult (as in Dark Souls/Kaizo levels difficult) but still be fairly short and quick. I got to the end of it, beat the boss, and I was still left saying, "That was it? Surely there was something I missed!".
Maybe the other 4 stars?
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Re: 2k16 May Havoc - Gadget Control

Postby mariogeek2 » Thu May 19, 2016 1:47 pm

Enjl wrote:
mariogeek2 wrote: I'm not saying Grand Chemo was easy. I'm just saying it was short. Levels can be difficult (as in Dark Souls/Kaizo levels difficult) but still be fairly short and quick. I got to the end of it, beat the boss, and I was still left saying, "That was it? Surely there was something I missed!".
Maybe the other 4 stars?
I was in such a hurry to start playing the next episode in the series, I completely skipped over those. Why? Did those unlock anything? I didn't see much point in getting them unless they did something super-awesome, like unlock the super-secret, final-final-final boss. But as far as I could tell, they did nothing.
Marina wrote:Also I don't know which Grand Chemo 666 you played but it was long as fuck
It didn't seem like it to me. But I've been wrong about the length of things before. Maybe I should stop making assumptions.
Spoiler: show
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Blasphemy! How dare you both! My respect for y'all just went down a major amount.

Also, Valterri, while AM2R's soundtrack is not perfect, how can you say that it's organic, atmospheric tracks should have sounded more like your electronic beep-boops? M2/AM2R takes place on a world dominated by nature, so why in the heck do you use so many artificial-sounding instruments for your tracks?

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Re: 2k16 May Havoc - Gadget Control

Postby Hani » Thu May 19, 2016 1:57 pm

Marina wrote:
Catastrophe wrote:I wonder what's for June.. 2k16 June Satisfaction?
I'm starting to entertain the idea that you guys are actively trying to kill us
Yes. We are trying to kill y'all. :|
And I'm not even seriously about the June. Y'all don't have to do it monthly.
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Re: 2k16 May Havoc - Gadget Control

Postby Zipper » Thu May 19, 2016 2:14 pm

mariogeek2 wrote: I didn't see much point in getting them
mariogeek2 wrote: as far as I could tell, they did nothing.
mariogeek2 wrote:Maybe I should stop making assumptions.
you said it not me

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Re: 2k16 May Havoc - Gadget Control

Postby Enjl » Fri May 20, 2016 1:01 pm

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Re: 2k16 May Havoc - Gadget Control

Postby bossedit8 » Fri May 20, 2016 1:24 pm

Played through, enjoyed a lot from this game. I love how you even made those SMB3 enemies like that firesnake and the mini goombas on breakable brickblocks and their behavours. Really love it.

Playthrough aka Let's play will come up in the future but at the times it can for sure take a lot of time because vacation from Saturday till Monday and other stuffs on my way... so time is needed!

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Re: 2k16 May Havoc - Gadget Control

Postby zlaker » Fri May 20, 2016 1:27 pm

bossedit8 wrote:Played through, enjoyed a lot from this game. I love how you even made those SMB3 enemies like that firesnake and the mini goombas on breakable brickblocks and their behavours. Really love it.
Those were not coded by any of us. It was done by Nat the Porcupine. But thanks for the nice comment.
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Re: 2k16 May Havoc - Gadget Control

Postby Enjl » Sat May 21, 2016 6:38 pm

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Re: 2k16 May Havoc - Gadget Control

Postby h2643 » Sun May 22, 2016 7:30 am

Guess what this is for:
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The name below is censored because it's a special guest who is going to make a level for the postgame :3 (actually you still can recognize the name because I didn't bother to completely hide it, but who cares)

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Re: 2k16 May Havoc - Gadget Control

Postby Enjl » Sun May 22, 2016 8:33 am

Damn that's tough. I don't know any people with an username that starts with M, ends with A and has 6 letters.
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Re: 2k16 May Havoc - Gadget Control

Postby h2643 » Sun May 22, 2016 9:05 am

Enjl wrote:Damn that's tough. I don't know any people with an username that starts with M, ends with A and has 6 letters.
zkQJqSo
SHHHHHHHHHH
gg

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Re: 2k16 May Havoc - Gadget Control

Postby Aristo » Sun May 22, 2016 9:42 am

I can't believe Monica is making a postgame level
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