A faithful remake of the original Super Mario Bros. now in the comfort of SMBX!
One day, the Mushroom Kingdom was invaded by the Koopa, a tribe of turtles capable of using powerful dark magic. Their magic was used to transform all the Mushroom People into inanimate objects such as rocks, bricks, and even horsetail plants, thus spelling the kingdom's downfall. Only the daughter of the Mushroom King, Princess Toadstool, can undo the spell and restore her people back to life, but she is being held captive by King Koopa himself. Mario hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.
-Official Super Mario Bros. Manual
I have updated the previous version to polish off this remake. Any way you slice it, this is the superior version of SMB1 for SMBX. Countless changes have been made to make the experience an absolute treat.
World Map has been changed inspired by Super Mario Bros. Deluxe for Gameboy Color.
Added a "New Quest". It's basically the 2nd quest, where all Goombas are Buzzy Beetles. In addition to it, the sun sets on the Mushroom Kingdom, and nearly all enemies move at 2x speed. This can be unlocked by completing the first quest.
Snow Levels have been moved up one block to match up with other levels.
Added proper underwater background.
Added proper backgrounds to 8-3 and 8-4.
Automated cutscenes have been removed to prevent unfair deaths.
Added title screen sequence.
Added a new credits sequence.
Fixed vine so you must hit the vine block before the warp sequence appears.
Flagpole has a moving Flag rather than an invisible SMW goal.
KNOWN ISSUES (Issues I'm not going to fix):
Starmans are not present. (SMBX 220.127.116.11 does not have starmans, so they are replaced with 10 coins.)
Seesaw Platforms stick to their positions. (SMBX 18.104.22.168 does not have proper seesaw platforms.)
You can scroll left. (As much as I would love to have "No Turning Back", there were far too many glitches that it would end up breaking the game.)
World Map Pipes interrupt Music. (This was the best I could get it. The world map is based on SMB Deluxe, so suck it up. It's not that big of an issue.)
World Map Path generates akwardly. (When a path is generating, sometimes it will skip a chunk and come back to it. It still works perfectly otherwise.)
Super Mario Bros. SMBX Edition is not affiliated nor endorsed by Nintendo.
Super Mario Bros. and all levels, music, and content are copyright Nintendo, and remain property and company of their respectful owners.
Why do I have a feeling it'll look like Super Mario Bros All Stars? And I kind of hoped that with two player mode that the camera would split screens when the two players get out of range, like a Mario game I played a while back.
So, a remake of the original Super Mario Bros. in SMBX? I've seen a few of these around, trying to add a spin to the original gameplay, but this one seems to be a more faithful recreation to the original, sporting the exact same level design, only just with features that weren't in the original game but are in SMBX. The spin-jump is one of them, but the world map isn't new and unique to this episode - Super Mario Bros. Deluxe used one as well. Also, your trailer is pretty funny, especially the ending.
Hi there, I thoroughly enjoyed your episode and would like to give some feedback to you. The levels are really solid, but the overworld needs some work. I'd recommend that you look at "Valtteri Island" for inspiration in creating a more interesting overworld. Also, there needs to be a comma and a hyphen in the sentence: "Thank-you, Mario." If you could build on what you already have, this episode would be extremely solid.
KorayD wrote:Super Mario Bros. was written by Japanese people who don't know proper English grammar, and there does indeed need to be a hyphen if you want it to be proper.
Native speakers are the authority of their respective languages, and you are Danish and say yourself that your English is bad. Now you are an expert on grammar? Don't make me laugh.
"Now, the phrase 'thank you' is indeed always written without a hyphen.
But when we transform phrases into nouns, we use (often) hyphens to indicate that those words belong together as a set phrase, and together they become a noun."
Source: http://ell.stackexchange.com/questions/ ... -thank-you
Basically, thank you with a hyphen means a noun form of it, like saying "a few personal thank-yous." In the context of "thank you Mario," it's improper grammar to put a hyphen, since the word thank is a verb there. So yes, Snessy is right. Don't be rude and call people out on their grammar if you don't know what you're saying.
...and another thing, is a grammatical error that minor really necessary to criticize in an episode? It would be different if the English was broken and unreadable, but it's understandable in this episode. Highlighting that kind of mistake is just really, really petty. You're supposed to be judging the episode itself, not hunting down every textual error.
This post is ironic. These forums are ironic. My life is ironic.
I think it is better to do that. That guy is probably either a troll or a kid.
Now, the episode is great. I might try it without using the item slot and spinjumps, so it will be just like the original SMB