Hey, remember this? Level Contest Japan was a contest run by iguzamini a few months back, with a few twists on the usual contest formula - each participant could submit up to three levels, and in any of the available SMBX versions or monstrosities that looked like versions (1.3, 2.0, 38A). It was advertised on both the SMBX forums and Talkhaus, so in the end quite a large variety of participants submitted, and the international nature of the contest is clear, with submissions from everywhere from the US to Japan to Indonesia. The results were in a month or two back, and finally all the levels have been compiled into one big episode!
Level Contest Japan
Unlike normal contest episodes, this one is organized into a world map (for the 1.3/2.0 levels) and is super open-ended, and there is no clear end or finale. Just run around and play whatever level you want! Unfortunately, since 38A is hot garbage and 2.0 tries to load its level .wlds first, and 38A's encryption system is absolute garbage, we had to place the 38A levels in a seperate folder in the episode folder. Drag the folder into a 1.4.4 copy to play those. Sorry about this. There's 67 exits and 57 stars in total to get over all levels.
That's basically it! Just enjoy the levels and the super cool worldmap that Enjl and I made (but mostly enjl lol). We're not gonna show screenshots of the worldmap here cuz it's full of surprises, see for yourselves >:3
Fixed particles in Cirno, I Choose You
Game now shows which exits you got. (Does not apply retroactively.)
Fixed sound volume in veggie pile
Fixed various bugs related but not limited to Phoba's Bowser's Castle
Fixed automatic version tracking (better late than never)
Above a blinding star now shows death counter
Made the Toad Run shop less confusing
Added a warning in Toad Run for overflow errors.
Fixed Veggie Pile crashes
Made veggie Pile less loud
Disabled SMBX2 characters from the overworld selection because none of the levels are designed around them.
Fixed music and midpoint in Ninji's Oriental Forest
Fixed pausing in Gimmick Purgatory
Fixed hud in Pause
Fixed Pause making the player invulnerable outside of the level
Fixed a bug in Bad Ideas
(minimal)(maximal) and Pause now increment the death counter
Improved performance of levels that use new blocks
Fixed OW clouds
Fixed Layers in various levels (autostart layers, etc)