SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Share your completed SMBX episodes or play and discuss others.
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby Sancles-Chan » Mon Jun 19, 2017 10:37 pm

MosaicMario wrote:
thehelmetguy1 wrote:Veggie Pile is easily the most level that I have ever seen in SMBX
ftfy
It's not "most best" because that's not even a term in English
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby Mable » Tue Jun 20, 2017 5:55 am

Serious business there

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.4)

Postby Enjl » Wed Jun 21, 2017 4:53 pm

I ran out of stuff to fix so here's a QoL thing:

1.4:
-World map now shows how many exits and stars you've collected when standing on a level tile
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby Electriking » Wed Jun 21, 2017 5:18 pm

BTW, will patches for updates be released (if possible) because I'd rather not have to redownload the whole game every time it updates
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby Enjl » Wed Jun 21, 2017 6:40 pm

Electriking wrote:BTW, will patches for updates be released (if possible) because I'd rather not have to redownload the whole game every time it updates
I can't really do much about that but it's a quick download that won't break your save file.
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Postby SpoonyBardOL » Thu Jun 22, 2017 5:32 am

I absolutely love the world map. I need to start working on learning lua so I can figure out how to do all these effects. I'm assuming mapSprites.lua handles most of it, but I still can't figure out how all the lua code translates into all of the little details on the map.

Also map boundaries! Finally we can have one-screen maps without always having the camera centered on Mario!

Oh and the levels look pretty rad too I guess.

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Enjl » Fri Jun 23, 2017 3:02 pm

Small fix for Cirno, I choose you's particles.

Patch only download.
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.4)

Postby PROX » Sat Jun 24, 2017 11:28 am

Part 1 of LP:

I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

My Graphics Pack:
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World Map Pack: viewtopic.php?f=31&t=20173

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Murphmario » Sat Jun 24, 2017 9:57 pm

Could someone please help me? I get this crash error everytime I start this episode up:
Spoiler: show
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Any help would be appreciated.

And just to clarify, I'm using Beta 3's initial download.
Now taking graphics requests:
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My graphics pack:
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Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Enjl » Sun Jun 25, 2017 3:57 am

You screenshotted the least important part. Scroll all the way down andd give me the part that reads THE STACKTRACE: and onwards.
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Murphmario » Sun Jun 25, 2017 1:00 pm

I didn't see the side scroll arrow. Derp.

Anyways, here:
Image
I think stuff is missing, but then again, I don't know much when it comes to LunaLua.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Really tempted to just make a general graphics thread for all of my graphics instead of just making individual threads for each of them.

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby PROX » Sun Jun 25, 2017 1:09 pm

More Video Parts:

I believe and I accept Jesus Christ as my Lord and Savior. If you do, put this in your signature.

If it makes sense then it must make dollars

Youtube Channel: ProxyHax O.O

Please do not use my stuff until I release it. Thank you.

My Graphics Pack:
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World Map Pack: viewtopic.php?f=31&t=20173

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Noodle » Sun Aug 27, 2017 6:03 pm

Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby PixelPest » Sun Aug 27, 2017 6:08 pm

Noodle wrote:Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!
So stereotypical and untrue. It's called "Level Contest Japan" because the guy who hosted it is Japanese

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby HenryRichard » Mon Aug 28, 2017 8:04 pm

Noodle wrote:Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!
Yeah all of Nintendo of Japan's levels are all Kaizo! Good thing Nintendo of America always patches them!

Also I don't know if I said this already, but this episode is phenomenal - the world map is beautiful and most of the levels seem to be pretty good.
veggie pile tho
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby CoinKillerL » Tue Nov 28, 2017 12:04 pm

How did you get so many custom tilesests in only one world map?!?!
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Check also out these amazing projects!
Spoiler: show
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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby MECHDRAGON777 » Tue Nov 28, 2017 4:13 pm

CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
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ImageImageImage

Image

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby CoinKillerL » Tue Nov 28, 2017 4:23 pm

MECHDRAGON777 wrote:
CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image
this is so cool!
Image
Check also out these amazing projects!
Spoiler: show
ImageImage
Image

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Blu3 » Wed Nov 29, 2017 5:34 pm

CoinKillerL wrote:
MECHDRAGON777 wrote:
CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image
this is so cool!
welcome my friend
the the world of lunalua

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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Postby Enjl » Wed Nov 29, 2017 5:45 pm

I actually built the entire map in the editor first and then sliced it up and added detail/colour in paint.net. The entire city world was drawn there in one piece. Here's a screenshot of the world map as seen in the editor (before i placed scenery tiles):
Image
The dotted path lines you see are removed when the world map is loaded and are placed so that you can always access any level.

The map actually has a perspective error which I missed in editing. Can you spot it? In-game it's covered by scenery tiles.
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