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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Posted: Mon Jun 19, 2017 10:37 pm
by Sancles-Chan
MosaicMario wrote:
thehelmetguy1 wrote:Veggie Pile is easily the most level that I have ever seen in SMBX
ftfy
It's not "most best" because that's not even a term in English

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Posted: Tue Jun 20, 2017 5:55 am
by Mable
Serious business there

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.4)

Posted: Wed Jun 21, 2017 4:53 pm
by Enjl
I ran out of stuff to fix so here's a QoL thing:

1.4:
-World map now shows how many exits and stars you've collected when standing on a level tile

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Posted: Wed Jun 21, 2017 5:18 pm
by Electriking
BTW, will patches for updates be released (if possible) because I'd rather not have to redownload the whole game every time it updates

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Posted: Wed Jun 21, 2017 6:40 pm
by Enjl
Electriking wrote:BTW, will patches for updates be released (if possible) because I'd rather not have to redownload the whole game every time it updates
I can't really do much about that but it's a quick download that won't break your save file.

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

Posted: Thu Jun 22, 2017 5:32 am
by SpoonyBardOL
I absolutely love the world map. I need to start working on learning lua so I can figure out how to do all these effects. I'm assuming mapSprites.lua handles most of it, but I still can't figure out how all the lua code translates into all of the little details on the map.

Also map boundaries! Finally we can have one-screen maps without always having the camera centered on Mario!

Oh and the levels look pretty rad too I guess.

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Fri Jun 23, 2017 3:02 pm
by Enjl
Small fix for Cirno, I choose you's particles.

Patch only download.

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.4)

Posted: Sat Jun 24, 2017 11:28 am
by PROX
Part 1 of LP:


Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Sat Jun 24, 2017 9:57 pm
by Murphmario
Could someone please help me? I get this crash error everytime I start this episode up:
Spoiler: show
Image
Any help would be appreciated.

And just to clarify, I'm using Beta 3's initial download.

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Sun Jun 25, 2017 3:57 am
by Enjl
You screenshotted the least important part. Scroll all the way down andd give me the part that reads THE STACKTRACE: and onwards.

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Sun Jun 25, 2017 1:00 pm
by Murphmario
I didn't see the side scroll arrow. Derp.

Anyways, here:
Image
I think stuff is missing, but then again, I don't know much when it comes to LunaLua.

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Sun Jun 25, 2017 1:09 pm
by PROX
More Video Parts:


Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Sun Aug 27, 2017 6:03 pm
by Noodle
Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Sun Aug 27, 2017 6:08 pm
by PixelPest
Noodle wrote:Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!
So stereotypical and untrue. It's called "Level Contest Japan" because the guy who hosted it is Japanese

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Mon Aug 28, 2017 8:04 pm
by HenryRichard
Noodle wrote:Why Japan? They always make Kaizo levels! I like normal levels! I hate Kaizo levels!
Yeah all of Nintendo of Japan's levels are all Kaizo! Good thing Nintendo of America always patches them!

Also I don't know if I said this already, but this episode is phenomenal - the world map is beautiful and most of the levels seem to be pretty good.
veggie pile tho

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Tue Nov 28, 2017 12:04 pm
by CoinKillerL
How did you get so many custom tilesests in only one world map?!?!

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Tue Nov 28, 2017 4:13 pm
by MECHDRAGON777
CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Tue Nov 28, 2017 4:23 pm
by CoinKillerL
MECHDRAGON777 wrote:
CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image
this is so cool!

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Wed Nov 29, 2017 5:34 pm
by Blu3
CoinKillerL wrote:
MECHDRAGON777 wrote:
CoinKillerL wrote:How did you get so many custom tilesests in only one world map?!?!
using a special lua code and mega-textures.

(lunaoverworld.lua)

Code: Select all

for i=1, 328 do
	if i ~= 14 or i ~= 27 or i ~= 241 then
		local s = Graphics.loadImage("tile-" .. i .. ".png")
		for k,v in pairs(Tile.get(i)) do
			v.width = s.width
			v.height = s.height
		end
	end
end
This is an edit directly from this contest episode's code. (all tiles being multiple tiles at once.)
Image
this is so cool!
welcome my friend
the the world of lunalua

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Wed Nov 29, 2017 5:45 pm
by Enjl
I actually built the entire map in the editor first and then sliced it up and added detail/colour in paint.net. The entire city world was drawn there in one piece. Here's a screenshot of the world map as seen in the editor (before i placed scenery tiles):
Image
The dotted path lines you see are removed when the world map is loaded and are placed so that you can always access any level.

The map actually has a perspective error which I missed in editing. Can you spot it? In-game it's covered by scenery tiles.