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Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Thu Nov 30, 2017 9:37 am
by Snessy the duck
Enjl wrote:I actually built the entire map in the editor first and then sliced it up and added detail/colour in paint.net. The entire city world was drawn there in one piece. Here's a screenshot of the world map as seen in the editor (before i placed scenery tiles):
Spoiler: show
Image
The dotted path lines you see are removed when the world map is loaded and are placed so that you can always access any level.

The map actually has a perspective error which I missed in editing. Can you spot it? In-game it's covered by scenery tiles.
So THAT'S why there's a featureless version of the map to the left of the actual map in the editor! Also nice early cave map there.

Also, is this the perspective error?
Image

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Thu Nov 30, 2017 7:36 pm
by Enjl
Whoops turns out there are two...
This one isn't even covered up in-game...
I'm bad.

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Fri Dec 01, 2017 9:25 am
by Snessy the duck
Enjl wrote:Whoops turns out there are two...
This one isn't even covered up in-game...
I'm bad.
So where's the other one then?

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Wed Apr 03, 2019 2:16 pm
by FirestarPlays
This is incompatible with the Maglx3 Build

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)

Posted: Wed Apr 03, 2019 2:20 pm
by Enjl
FirestarPlays wrote:
Wed Apr 03, 2019 2:16 pm
This is incompatible with the Maglx3 Build
The MAGLX3 build wasn't made for playing episodes, and this was released for Beta 3, so go figure.