Your Journey Awaits

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Your Journey Awaits

Postby Daring Tombstone » Sat Sep 02, 2017 11:47 pm

Hello welcome yes yes let's get started.

First and foremost this episode has been under the works for quite a while. The readme in the file will go into detail for anyone interested about it. Instead I'll use this space to talk about the episode itself. It contains around 80 levels (which aren't short by the way) and around six hours of gameplay (just an estimation). Honestly I didn't expect to make it so big but meh. The episode started out as a Mario or Luigi only but I decided to let the player play as anyone in the end. All levels were tested with Mario so if a level is unbeatable somehow with a certain character please tell me. Anyways have some screenshots.

Spoiler: show
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Spoiler: show
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Spoiler: show
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I'll say right now the first few levels are going to be barebones. Don't expect a crazy amount of customization.
Considering the size of this there might be a bug here or there. If you find any feel free to post them. I would appreciate it.

Oh yes I almost forgot. The episode was made in SMBX version 1.3 so it should be compatible with whatever you're using.

http://www.mediafire.com/file/t77ojxuu8jljxap/Your+Journey+Awaits+Episode.rar

New Update:
Removed rinka from last boss in the castle "Mirror".
Expanded cage in "A Ghostly Entrance. You have more breathing room during this part of the level.
Added Instant warps in "Swamp Escape" after the tank sequence to prevent accidental death.
Revamped beginning of "Pyramid Ambush" to be more player friendly.
Added a checkpoint to the first bonus level "Under Construction". Also added a power-up after the last building.
Amplified the Escape sequence music during the last level a little. Also lowered generator time on third ice flower spawner during the final fight.
Minor fix in the "Hottest Water" level.
The level "The Tallest Tower" can now be entered via the world map. (It's long though bring some items).

The current download link was updated with these fixes.
Last edited by Daring Tombstone on Fri Nov 03, 2017 10:27 pm, edited 6 times in total.

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Re: Your Journey Awaits

Postby Pseudo » Sun Sep 03, 2017 12:04 am

I'll probably let's play this, it looks cool.
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Re: Your Journey Awaits

Postby Cedur » Thu Sep 07, 2017 1:13 pm

I also need to check this out, this looks like it deserves more attention.
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<Ethereality> Why Ethereality is banned? I noticed last post is better grammar. I don’t think because is important. Most informative posts. I’ll ask Shadow Yoshi to unban at never and work a new project. Don’t spam in SMBX.org, is respectful!

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<Noodle> Danny is a crapposter. (I was in school when I typed this)

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<Sanct> SYKE I'M THE SHERIFF VOTE ZELDAMASTER

<Zeldamaster12> I need that fucking consort dead already

<MarioRPGExpert93> Holy shit guys, can we just discuss ONLY speed running SMBX levels and short episodes? GOSH

<ZipZap> it's for the memes and the irony you dip

<Noodle> https://www.supermariobrosx.org/forums/viewtopic.php?f=50&t=19400#p291557

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Re: Your Journey Awaits

Postby Ryuji231 » Sun Sep 10, 2017 12:01 am

So far it's perfect as all heck. It's the perfect mix of rage quit, tough, easy, normal, fun, and excitement.

This should be in the "featured worlds" section of the website.
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Re: Your Journey Awaits

Postby Cedur » Sun Sep 10, 2017 10:59 am

Well, it started nicely but the tank level clearly has an overkill of enemies (especially the mole and bullet generators through the middle of the level, they fire too quickly)
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<Ethereality> Why Ethereality is banned? I noticed last post is better grammar. I don’t think because is important. Most informative posts. I’ll ask Shadow Yoshi to unban at never and work a new project. Don’t spam in SMBX.org, is respectful!

<StickGuyGamez> BRING ME BACK TO PENIS

<Noodle> Danny is a crapposter. (I was in school when I typed this)

<thehelmetguy1> you know you failed the smbx community ... when you have a username

<Sanct> SYKE I'M THE SHERIFF VOTE ZELDAMASTER

<Zeldamaster12> I need that fucking consort dead already

<MarioRPGExpert93> Holy shit guys, can we just discuss ONLY speed running SMBX levels and short episodes? GOSH

<ZipZap> it's for the memes and the irony you dip

<Noodle> https://www.supermariobrosx.org/forums/viewtopic.php?f=50&t=19400#p291557

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Re: Your Journey Awaits

Postby Snessy the duck » Sun Sep 10, 2017 11:39 am

I've found a bug in Strange Caveren, it seems like the starting point is placed near the end of the level by mistake.
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Re: Your Journey Awaits

Postby Daring Tombstone » Sun Sep 10, 2017 12:33 pm

Yes haha that wasn't intentional. I had that event at the end of that level I needed to test because I slightly changed it and forgot to put starting point back. I'll have to fix that. I'll look into decreasing the timer on thattank level as well.
Feel free to name any other problems you find. I do appreciate it.

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Re: Your Journey Awaits

Postby Ryuji231 » Mon Oct 02, 2017 7:33 pm

Loved the multiple endings concept. Great final level.
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Re: Your Journey Awaits

Postby Daring Tombstone » Fri Oct 06, 2017 6:55 pm

Like I put in the readme, this episode has 3 endings and an easter egg ending. The process of getting these endings are very simple which I'm sure you could figure out (except for easter egg) but I'll put them in the spoiler below.

Spoiler: show
Good Ending - Obtained by simply beating the final level and using the required four stars to escape through Celebi's portal.
Neutral Ending - Obtained by beating the final level, but speaking to Celebi to open another portal that doesn't require star power. This ending obviously made for the player who fails to find four stars in the game by the end.
Evil Ending - Obtained by releasing dark bowser clones into the world. At the checkpoint in the final level go through the door on the right and hit the switch inside. If you die to the final boss you MUST hit this switch again otherwise the good ending will occur. Go through the 'good ending' door which required four stars. Going through the neutral portal will still give you the neutral ending.
Easter Egg Ending - The easter egg ending is obtained in Animal Village, the last secret world level. Once you have ran all of the villager's errands, go back to the beginning to find Isabelle standing outside town hall. Speak to her and she will give you a letter in a present. Once the letter has been read, an event has begun, but will trigger in approximately five minutes. Just run around town or whatever until then and the screen will cut to black, initiating the easter egg ending.


I have also become aware of a bug in the crevice canyon world. The level "The Tallest Tower" kills the player immediately upon entering. I made the mistake of labeling the level in the world map "warp7.lvl" instead of the level's actual name "level62-2.lvl". I cannot fix this issue as of this moment I'm afraid due to being on a bad internet connection, but if you wish to fix the issue yourself for the moment feel free to swap those names out. In order to load and save the world.wld file without crashing remove the "scene-53" and "scene-53m" files from the Episode folder. Don't forget to put them back when you're done. The location cooridinates of this level is 2656 3296. I apologize for that and will fix the issue as soon as I can.

If you find any other issues or would just like to give a little praise (I don't mind haha) then feel free to do so.

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Re: Your Journey Awaits

Postby Cedur » Wed Oct 11, 2017 8:03 am

There is no secret keyhole in World 2-3 "Antique Landscape". (searched in PGE and found nothing)
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<Ethereality> Why Ethereality is banned? I noticed last post is better grammar. I don’t think because is important. Most informative posts. I’ll ask Shadow Yoshi to unban at never and work a new project. Don’t spam in SMBX.org, is respectful!

<StickGuyGamez> BRING ME BACK TO PENIS

<Noodle> Danny is a crapposter. (I was in school when I typed this)

<thehelmetguy1> you know you failed the smbx community ... when you have a username

<Sanct> SYKE I'M THE SHERIFF VOTE ZELDAMASTER

<Zeldamaster12> I need that fucking consort dead already

<MarioRPGExpert93> Holy shit guys, can we just discuss ONLY speed running SMBX levels and short episodes? GOSH

<ZipZap> it's for the memes and the irony you dip

<Noodle> https://www.supermariobrosx.org/forums/viewtopic.php?f=50&t=19400#p291557

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Re: Your Journey Awaits

Postby Daring Tombstone » Wed Oct 11, 2017 2:45 pm

There is but it's hidden a little too well honestly. I probably should have changed it. Answer in the spoiler below.

Spoiler: show
After the water swimming point and you emerge from the water you'll see 3 coins in a V shape. Above it is an invisible block. Hitting it does nothing, but there's another invisible block above that 3 blocks up and 1 block to the right. Hitting this block reveals a path above with a plunger at the end. Hit the plunger and go the the end of the level. There will be a new path where the big coin question mark is.


One more thing, the element of endurance. The dark bowser boss cannot be killed (is not meant to, if you bring a hammer brother suit and kill him that way you'll be scolded for failing the test resulting in your death). You're meant to just survive for 2 minutes or so, hence the element of endurance.

Another secret that might need addressing so I will go ahead and give the answer is in Ravine Lake, a level in the Crevice Canyon world. The answer to this secret is in the spoiler below.

Spoiler: show
During the level I'm sure you will find a sign stating "Approaching the keyhole". A little bit later you'll find a sign stating "Beyond the keyhole". The keyhole is obviously located somewhere between these two signs. The answer is a fake wall on the bottom left. Take the key through the wall (the key which you will need Yoshi to get) and at the end you'll activate the keyhole. Then you will open the Element of Agility and have the pleasure of playing the hardest level in this episode.

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Re: Your Journey Awaits

Postby Cedur » Sun Oct 15, 2017 8:55 am

ok, some further impressions of world 2 - world 5.

First remark: There are a few levels with secret exits that still have their normal path set to "any exit", so doing the secret exit first unlocks both paths.

Now, the difficulty is outrageously high at some points. My lives dropped from 70 to 40 and I felt forced to cheat through placing extra warps a few times.

At Mirror Castle, the sections themselves are alright, but there's way too few power-ups for them until getting two tanookis. And the worst thing is, there is no checkpoint. I placed one after the boom boom mid-boss, but still it's not easy to keep the tanookis. At the end, you're confronted with not one but even TWO dark bowsers AND rinkas as an extra hazard. After a few attempts I just decided to create a direct warp, but I still needed a few further attempts (I brought an ice flower from outside, probably the best gadget for this fight).

At A Ghostly Entrance, the fairy ride was tricky but bearable until the narrow cage happened - it's REALLY narrow. You have to move bit-by-bit to the right AND dodge a good amount of eeries at the same time, and it makes sudden changes of direction (the coins are not sufficient as indication). One mistake and you're done for; with a power-up at the checkpoint chances would be a bit better.

At Swamp Escape (airship), there's the inside section where Mario enters a tank and then rides inside of it, but how do you get out? I just pressed Jump at the end and died. There's no indication of what to do here so I had to skip that as well.

At The Element of Endurance, I could probably guessed but I still had liked to be clarified that all I needed to do is survive, and also how long I had to survive (100 seconds). Also the music didn't change for some reason.

The worst experience of all was Pyramid Ambrush because of its sliding sequence at the start. I just couldn't figure out at all how to gain enough momentum to reach enough height, despite running first as the hint says. I already lost some lives on the springs (you jump off way too low if you just keep sliding on them), and then I lost 15 further lives and gave up. Too kaizo for an average player in my honest opinion (and I consider myself above-average after two and a half years of experience). Furthermore, even after passing it, with a mushroom only there's still some little chance to die before the checkpoint.

tl;dr your design is splendid and innovative, but at some occasions it's too much of a good thing. I'll keep playing this further; if the difficulty spikes are smoothened; I think this is somewhat a candidate to get featured.
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<Ethereality> Why Ethereality is banned? I noticed last post is better grammar. I don’t think because is important. Most informative posts. I’ll ask Shadow Yoshi to unban at never and work a new project. Don’t spam in SMBX.org, is respectful!

<StickGuyGamez> BRING ME BACK TO PENIS

<Noodle> Danny is a crapposter. (I was in school when I typed this)

<thehelmetguy1> you know you failed the smbx community ... when you have a username

<Sanct> SYKE I'M THE SHERIFF VOTE ZELDAMASTER

<Zeldamaster12> I need that fucking consort dead already

<MarioRPGExpert93> Holy shit guys, can we just discuss ONLY speed running SMBX levels and short episodes? GOSH

<ZipZap> it's for the memes and the irony you dip

<Noodle> https://www.supermariobrosx.org/forums/viewtopic.php?f=50&t=19400#p291557

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Re: Your Journey Awaits

Postby TUWAN » Sun Oct 15, 2017 7:36 pm

This looks fun, I'll probably stream it
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Re: Your Journey Awaits

Postby Daring Tombstone » Tue Oct 17, 2017 2:53 pm

Mirror Castle level should have a halfway point after the boom boom boss. After you climb the ladder there's supposed to be a cloud with the checkpoint along with a powerup on the left of it. I'll have to double check it to see if it's actually there (knowing me I might have forgotten). Final boss, yeah I can see it being difficult. I'll see to getting rid of rinka or second dark bowser, or even both before my next update.

Ghostly Entrance. I agree with the narrow cage. I'll expand it and add a powerup.

Swamp Escape. Now this one was interesting. You're not supposed to die but be ported back into the tank. The reason behind your particular death was when you jumped. What's happening during this tank scene as that you (the player) is warped above the section behind foreground background and pushed along with the tank by a solid wall. When the tank stops it takes a second or two for the wall to push you into the insta warp, but I didn't anticipate a player jumping over the warp. Since that happened, well the wall smooshed you. I'll have to add another safety instawarp above the other one to prevent that from happening.

Element of Endurance. I believe the music was supposed to change but not sure. I'll see to it.

Pyramid Ambush. Yes. So much yes. The beginning was too hard, I don't know why I added it. I'll revamp it next update.

Thank you so much for pointing these out. I haven't been able to update the episode yet so The Tallest Tower will still kill players upon entering unfortunately. Another few level I feel you would have issues with is the cloud factory level. It's long and can make lower tier computers lag at certain areas (I implemented lag switches in the areas just in case). The first bonus world level lacks a checkpoint (I forgot to add one so that's my fault, I'll fix this next update). The last bonus world level, Animal Village, may contain sequence breaking. I had issues where talking to certain villagers at certain times would kill the sequence and you couldn't complete the level properly (even though you can walk offscreen to the left at any time to beat the level). Animal Village is a completely optional level and I'm pretty sure it works 100% right now but if you're in the area feel free to talk to all villagers and make sure the 'quest' there can't be broken. The Element of Agility. You will have trouble with this. It's basically a kaizo level and the average player will probably rage quit. I won't hold it against you if you do. The level does have a star at the end but it's optional and doesn't need to be done to progress. The episode was originally meant to have 8 stars but this level was added as sort of an 'ultimate test' I guess which turned the 8 into 9 stars.

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Re: Your Journey Awaits

Postby Cedur » Mon Oct 23, 2017 7:12 am

Well, I forgot to read the last paragraph. I advanced until The Element of Agility and I had some really good laughs from being massacred.

Maybe you can figure out and ask the LunaLua-experient people how to do multipoints, because your very long levels really need them. I don't blame them for being long, it's just at the end of the game lacking customizability here. From what I've heard, with Beta 4 it will be trivial to do multipoints without Lua knowledge.

also Re: Tallest Tower - it simply links to the wrong level on the world map, namely the warp level that you just pass to access it. I hope you remember how you actually named the level, since you just numbered them instead of saving them under their names, which isn't a recommendable trait.

Expect further comments maybe when I finish the rest.
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<Ethereality> Why Ethereality is banned? I noticed last post is better grammar. I don’t think because is important. Most informative posts. I’ll ask Shadow Yoshi to unban at never and work a new project. Don’t spam in SMBX.org, is respectful!

<StickGuyGamez> BRING ME BACK TO PENIS

<Noodle> Danny is a crapposter. (I was in school when I typed this)

<thehelmetguy1> you know you failed the smbx community ... when you have a username

<Sanct> SYKE I'M THE SHERIFF VOTE ZELDAMASTER

<Zeldamaster12> I need that fucking consort dead already

<MarioRPGExpert93> Holy shit guys, can we just discuss ONLY speed running SMBX levels and short episodes? GOSH

<ZipZap> it's for the memes and the irony you dip

<Noodle> https://www.supermariobrosx.org/forums/viewtopic.php?f=50&t=19400#p291557

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Re: Your Journey Awaits

Postby Daring Tombstone » Fri Nov 03, 2017 10:26 pm

Finally got around to fixing those spots (hopefully). New download link in the first post. Once again I would like to thank each and every one of you for showing enough interest to play (and even help of course). It means a lot to me and I wish I had smooshed these bugs sooner. Feel free to post any other bugs you find, I know this isn't the greatest episode ever but I still want to make it the best it can be.

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Re: Your Journey Awaits

Postby Cedur » Sat Nov 04, 2017 6:50 am

Cool, what's the correct level name of Tallest Tower? (I'd like to fix it myself for my ongoing playthrough before making a new download)
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<Ethereality> Why Ethereality is banned? I noticed last post is better grammar. I don’t think because is important. Most informative posts. I’ll ask Shadow Yoshi to unban at never and work a new project. Don’t spam in SMBX.org, is respectful!

<StickGuyGamez> BRING ME BACK TO PENIS

<Noodle> Danny is a crapposter. (I was in school when I typed this)

<thehelmetguy1> you know you failed the smbx community ... when you have a username

<Sanct> SYKE I'M THE SHERIFF VOTE ZELDAMASTER

<Zeldamaster12> I need that fucking consort dead already

<MarioRPGExpert93> Holy shit guys, can we just discuss ONLY speed running SMBX levels and short episodes? GOSH

<ZipZap> it's for the memes and the irony you dip

<Noodle> https://www.supermariobrosx.org/forums/viewtopic.php?f=50&t=19400#p291557

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Re: Your Journey Awaits

Postby Daring Tombstone » Sat Nov 04, 2017 12:03 pm

What you need to put in the place of warp7.lvl there is
level62-2.lvl
Pretty sure this is correct but I'll double check when I'm not at work.


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