Super Mario Miracle (Odyssey-esque Collectathon!)

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Super Mario Miracle (Odyssey-esque Collectathon!)

Postby jaf » Fri Feb 23, 2018 1:00 pm

-- Super Mario Miracle --

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Trailer:


Super Mario Miracle is an experimental Collectathon-styled episode mainly inspired by Super Mario Odyssey. In this episode, you explore open levels (or "islands") looking for hidden moons. Some islands only have 5 moons, while others have around 20. There are over 100 moons in this episode.

Exploring and collecting moons is entirely optional. In the main story, there are no star requirements that force you to go back to a previous level. If you are not a fan of exploration, you might still get some enjoyment out of this episode.

It is playable with Super Mario Bros X 1.3.0.1.

-STORY-
Bowser has stolen the wish-granting Miracle Fountain on Miracle Island, far above the clouds. Mario now has to make his way up to Miracle Island to stop Bowser before things get out of hand.

-FEATURES-
>OVER 100 MOONS: Moons here are comparable to the moons in Super Mario Odyssey. You get them for various small tasks like finding a secret pipe or collecting red coins.
>OPEN LEVELS: The levels are open and there's a lot to see in each one, but they are also compact and structured, which should prevent you from getting lost too often.
>BOSSES: Every level has a unique boss battle at the end.
>UNIQUE LEVELS: Islands have custom tilesets and music, and each one has a different atmosphere to it.

-Screenshots-
Screenshots: show
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-PLEASE NOTE-
>Episode was created using Super Mario Bros X 1.3.0.1. Also playable in SMBX2, of course. Not playable in 1.4.
>Graphics & music credits in the "Credits.txt" file in the game files.
>There's a file named "Moon List.txt" in the game folder with a list of every level's moons. This is for the people who really want to 100% this episode for some reason, I don't recommend it.
>This episode is Mario only.
>2-Player is not recommended (not tested).
>Always go back to the overworld before you exit the game to save your progress properly.


--- DOWNLOAD ---
http://www.mediafire.com/file/bkjbk4w89 ... 4.zip/file (20.09.2018)
Full 100% Walkthrough: https://www.youtube.com/watch?v=-NmkWTSBAEg
Last edited by jaf on Wed Sep 19, 2018 6:13 pm, edited 9 times in total.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby 8lue Storm » Fri Feb 23, 2018 1:14 pm

The idea is really good. I'll be sure to download it soon. I always liked the open-area exploring theme. I'll see how it goes.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby WildWEEGEE » Fri Feb 23, 2018 1:41 pm

This is inspiring! I've been wanting to make an open world exploration episode with collectable objects.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby DisOmikron » Fri Feb 23, 2018 1:44 pm

I may be a little biased as someone who tested the episode :D But I really like the general level design and especially the humour.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby WildWEEGEE » Fri Feb 23, 2018 4:13 pm

I've played a bit of the 1st level and what struck me was the fake walls:
Spoiler: show
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Use something like the NSMB Lua.lua API
viewtopic.php?f=87&p=315210#p315210
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby jaf » Fri Feb 23, 2018 4:34 pm

WildWEEGEE wrote:I've played a bit of the 1st level and what struck me was the fake walls:
Spoiler: show
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Use something like the NSMB Lua.lua API
viewtopic.php?f=87&p=315210#p315210
Neat, but that doesn't work for SMBX 1.3.0.1 does it? Wouldn't that mean that many wouldn't be able to play the game at all? Never really looked into this Lua/PGE stuff...
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby PixelPest » Fri Feb 23, 2018 4:35 pm

It won't work in 1.3.0.1, no. You should consider downloading SMBX2

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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby jaf » Fri Feb 23, 2018 4:52 pm

PixelPest wrote:It won't work in 1.3.0.1, no. You should consider downloading SMBX2
Thanks, but considering that many people still use 1.3.0.1, I don't really feel like it's worth excluding those for some neat visual touches. Fake walls are only in like two levels anyway. I might upgrade to SMBX2 if I make another episode though.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby Eri7 » Fri Feb 23, 2018 5:51 pm

I think its a good idea to make 2 versions of the episode , the next one to be in 2.0 with luna lua stuff and improvements upon levels and ect. so people that use 1.3 and 2.0 can play it.

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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby jaf » Fri Feb 23, 2018 6:24 pm

Eri7 wrote:I think its a good idea to make 2 versions of the episode , the next one to be in 2.0 with luna lua stuff and improvements upon levels and ect. so people that use 1.3 and 2.0 can play it.
I suppose it's a good opportunity to learn how Lua works, it will take time though since I've never used it before. So I'll look into that, that being said I don't think the episode suffers that much because of the inferior engine.
Would be great to hear a few people's opinions on the game once they played some of it, no need to make another version if no one likes it to begin with.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby FanofSMBX » Fri Feb 23, 2018 9:05 pm

I'm flattered that you used my Chilly Castle recolor!

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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby PixelPest » Fri Feb 23, 2018 9:25 pm

This looks good! I'm really excited for a good exploration-based episode

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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby Cedur » Sat Feb 24, 2018 6:50 am

jaf wrote:Thanks, but considering that many people still use 1.3.0.1, I don't really feel like it's worth excluding those for some neat visual touches
that's not necessarily even a concern. I'm pretty sure people are already using SMBX2 and PGE for its better functionality and at the latest with Beta 4 people will switch to SMBX2 anyway. The future is all for SMBX2
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby Westretroman » Sat Feb 24, 2018 1:21 pm

2.0 could be a little expansion after the players have finished it on 1.3, a door that opens with extra challenges and requires a defined amount of moons, this is just me brainstorming though. 2.0 expansion could work like a patch, you overwrite the base game with the update and etc.

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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby ADMAndrew » Sat Feb 24, 2018 3:43 pm

I really liked this episode I was encouraged and downloaded and I do not regret :mrgreen: I want to get all the moons to just ;) . I am entertained by a lot of good work with this. :D
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby jaf » Sun Feb 25, 2018 5:22 am

FanofSMBX wrote:I'm flattered that you used my Chilly Castle recolor!
Thanks. That was the only one where I couldn't trace back who made it. It's updated now.
Cedur wrote:that's not necessarily even a concern. I'm pretty sure people are already using SMBX2 and PGE for its better functionality and at the latest with Beta 4 people will switch to SMBX2 anyway. The future is all for SMBX2
Most people in this forum probably use 2, but I think more casual players might still use 1.3
ADMAndrew wrote:I really liked this episode I was encouraged and downloaded and I do not regret :mrgreen: I want to get all the moons to just ;) . I am entertained by a lot of good work with this. :D
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Thanks a lot. Have fun!
Westretroman wrote:2.0 could be a little expansion after the players have finished it on 1.3, a door that opens with extra challenges and requires a defined amount of moons, this is just me brainstorming though. 2.0 expansion could work like a patch, you overwrite the base game with the update and etc.
I'm not sure yet. It probably depends on how much changes.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby FanofSMBX » Mon Feb 26, 2018 12:02 pm

Don't forget that Chad made the main one

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Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby TheNewGuy » Mon Feb 26, 2018 1:20 pm

FanofSMBX wrote:Don't forget that Chad made the main one
What do you mean? This isn't a sequel to star expedition.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby rixithechao » Mon Feb 26, 2018 2:12 pm

Heck yeah, I'm 100% down for more collectathon episodes!
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby 8lue Storm » Mon Feb 26, 2018 2:51 pm

TheNewGuy wrote:
FanofSMBX wrote:Don't forget that Chad made the main one
What do you mean? This isn't a sequel to star expedition.
I think that FanOfSMBX meant that the Chilly Castle Recolor's sprites were first made by Chad, and then recolored by him/her.
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