Super Mario Miracle (Odyssey-esque Collectathon!)

Share your completed SMBX episodes or play and discuss others.
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Mystery Man Bro
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby Mystery Man Bro » Sat Sep 15, 2018 11:15 am

I was running it in 1.4.4 so yeah that's probably the problem. I'll set it up on 2.0 instead, I just prefer 1.4 for some reason.
*Law and Order chime*

"...These are their stories..."

Me: "I'm leaving the server because no one cares about my project and I should stop wasting my time here if no one cares. Especially with all the effort I put in just to be ignored. I could've spent my time using an engine that I could actually make a living off of. Good luck to all..."
[REDACTED]: "I'm glad you have realized that you can't make money off of SMBX. People like me want to make games that are fun for other people..."
"Did you really think you could make money off of SMBX?"
Me: What? Where is this coming from? Y' know what I think I'm glad no one's posted here in a month... (So much for speaking from the heart.) Bye... (YEET!)

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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby goSciu » Wed Sep 19, 2018 12:56 pm

Hey, I just found a bug in your episode and wnated to share it!
In Aurora Island, there's this timer challange and it seems like you can climb on net even if it's invisible. You might wanna fix that.
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby jaf » Wed Sep 19, 2018 6:33 pm

goSciu wrote:
Wed Sep 19, 2018 12:56 pm
Hey, I just found a bug in your episode and wnated to share it!
In Aurora Island, there's this timer challange and it seems like you can climb on net even if it's invisible. You might wanna fix that.
Oh man I completely forgot that I left this in the episode. It seems the properties of BGOs stay even when they are hidden. I don't think there's any way to do this with grids so I changed it to a different challenge. While I was at it I also fixed a few very minor bugs. It's version 1.4 now. Nothing noticeable though so no need to redownload.
Thanks for telling me! I hope you're enjoying your time with the episode.

While I'm here, let me quickly say that my second episode is 100% complete and I will be releasing it in the next couple of days. It's not similar to this one at all, but I hope that people who enjoyed Miracle will give the new one a shot too.
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The Thwomp King
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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby The Thwomp King » Wed May 20, 2020 9:40 am

Played through this episode, and I really enjoyed it. The collectathon structure and the odyssey vibe you bring to this episode are very apparent, with the moon collecting ring being a nice touch when entering each smb2 door. Even the small platforming pipes and some of the overly easy doors in worlds were pleasant and brought the odyssey vibe you were shooting for. 100%ing this episode wasn't that bad either. Whether it was your intention or not, I always felt motivated to complete each world before moving on to the next and I only found my struggling a couple times throughout playing.

Most of the worlds were also well-established and never overstay their welcome. That being said I felt like your smaller worlds such as Greed Street and Polluted Pier were missed out potential; these two worlds in particular felt like they'd be the most unique before entering aside from Sazaku Village, so I was disappointed that there wasn't more to them. Greed Street would have been amazing with a couple more minigames and especially more platforming in the main area on way to the boss; you used an awesome tileset too so I was honestly expecting there to be more casino like obstacles and what not. Polluted Pier might arguably be more guilty of this as a lot of the world's elements are just from a castle level (thwomps, grinders, lava) that happen to have the haunted pier aesthetic. Basically it's a similar complaint I have with odyssey itself with the Cloud and Ruined Kingdom's being wasted potential, but at the very least your smaller worlds have more stuff to do in them.

On the contrary though your best levels are really enjoyable. Sazaku village having the similar vibe to Bowser's castle while throwing your own unique twist to it was nice, I loved Whimsical Wasteland even though I would've loved to have more snow world representation, and Double Tower Plant was both enjoyable and challenging to go through. The other worlds I didn't mention are also really fun, and there really are no bad levels in this episode that I dreaded playing through. The bonus levels at the end were a nice touch too, though Cheesy Desert and Dark Hole had potential to have more stars to them. The unique gimmicks in every world were a breath of fresh air as well.

The boss fights in this game are well-thought out, and I love what you did with each to make it more unique than the last since most bosses replaced the Mother Brain NPC. It's a good example of being creative with limited resources. The final boss fight itself was fun to play through, but I did get frustrated with how buggy the giant bowser sequence would get at times as I felt some of my deaths seemed unfair.

Overall though this is a very well made episode that I thoroughly enjoyed through and through. While I think some of the platforming pipes in later worlds could have had more to them and while the overworld could have been a little bit more interesting, I think the big point here is that this episode left me wanting more. I can definitely see myself replaying this episode in the future, and I hope you're considering cooking up a sequel for this episode too. So great job with this episode, I hope to see more, and I might be looking at your other finished and upcoming projects fairly soon. (Also sorry I'm around 2 years behind since this came out)

Check out my current project, Super Mario Country:

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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Postby jaf » Fri May 22, 2020 9:02 am

The Thwomp King wrote:
Wed May 20, 2020 9:40 am
Oh, it's cool to see that this episode hasn't been totally forgotten. Thank you for playing and taking the time to write such a detailed review. Your criticisms are pretty similar to my sentiments overall. I think the longer levels were generally better, with Sazaku being my favorite and Greed Street being the worst.

To be honest, I haven't touched SMBX in about one and a half years, but the thought of making a Mario Miracle 2 in SMBX2 has never left my head. :roll: Someday...
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