Super Mario Bros. 0

Share your completed SMBX episodes or play and discuss others. Outstanding episodes will be featured monthly.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Does your topic feature a completed SMBX episode accompanied with screenshots?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
User avatar
BrokenAce255
Shy Guy
Shy Guy
Posts: 7
Joined: Sat Feb 06, 2016 11:48 am

Super Mario Bros. 0

Postby BrokenAce255 » Sat May 05, 2018 12:26 pm

Image


Super Mario Bros 0. is a prequel to the original Super Mario Bros. The princess has supposedly been kidnapped for the very first time, and it's up to Mario and Luigi to save her! Journey through an early Mushroom Kingdom with its strange brick-like ground and eyeless mushrooms in this comfy old-school style episode.

Features:
  • 64 total levels
  • Many secret worlds to discover
  • Playable Mario and Luigi (complete with retro outfit colors)
  • Retro one-way scrolling
  • All-new custom tilesets and NPC graphics
  • A pretty nice-looking world map (with fairly short paths for your convenience)
  • SMB1 soundtrack remixes, including different variations of the overworld theme for different worlds
  • Collectable stars found at the end of each world (along with rewards for finding them)
Screenshots:
Spoiler: show
Image
Image
Image
Image
Image
Image

Misc notes:
  • All credits for custom assets and level design go to myself (with much inspiration from the real Mario games, of course).
  • Co-op mode is playable, but the one-way scrolling can make it rather buggy, and the episode was generally designed with single-player mode in mind, so tread with caution.
Download:
http://www.mediafire.com/file/vdg2yk7r9 ... ros._0.zip
Last edited by BrokenAce255 on Thu May 10, 2018 4:22 pm, edited 1 time in total.

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3159
Joined: Tue Jun 28, 2016 10:14 am
Flair: Non mi avete fatto niente
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany

Re: Super Mario Bros. 0

Postby Cedur » Sat May 05, 2018 1:29 pm

funny plot idea, I guess I'm gonna play this.
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
HenryRichard
Ludwig von Koopa
Ludwig von Koopa
Posts: 2830
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Location: http://www.stardustfields.net/files/cool.gif
Contact:

Re: Super Mario Bros. 0

Postby HenryRichard » Sat May 05, 2018 4:20 pm

I've only played through the first world, but I must say - you've got the old school feel nailed pretty well!
Image

I'm on Soundcloud | My graphics pack!

Jesus is my savior.

User avatar
Smibbix
Koopa Troopa
Koopa Troopa
Posts: 27
Joined: Fri Apr 06, 2018 10:47 pm
Current Project: I can't tell you just yet, but let's just say it's pretty funkatronic...
Location: A Computer Chair
Chat Username: Smibbix

Re: Super Mario Bros. 0

Postby Smibbix » Sat May 05, 2018 11:26 pm

This is really neat. I love the reimagined music and sprites and the whole 'retro' package was delivered really well. The level design feels almost just like the original games, though it might be somewhat repetitive.
cat planet cat planet cat planet!!!

I Support:
Spoiler: show
Image

Image
Haha, wrong forum.
Great Quotes:
Spoiler: show
Pop Yoshi Bros wrote: These used other people levels withouth their permission? I don't know if it's wrong if the big heads of the forums make it
Enjl wrote:
Sun Jul 15, 2018 8:27 am
The only palette people care about is the SMB3 palette.
smbx GaMERDoG wrote:
Thu Jul 12, 2018 1:30 am
These tomatoes weren't debugged properly!
Horikawa Otane wrote: Image

User avatar
Zeldamaster12
Cid
Cid
Posts: 4091
Joined: Mon Feb 24, 2014 7:43 pm
Flair: stop looking at my flair dangit
Location: the south
Chat Username: Zeldamaster12

Re: Super Mario Bros. 0

Postby Zeldamaster12 » Sun May 06, 2018 1:40 am

Screenshots look neat, gonna try to play this over the weekend
Image

User avatar
AndrewPixel
Bronze Yoshi Egg
Bronze Yoshi Egg
Posts: 328
Joined: Sun Mar 12, 2017 8:07 am
Flair: The Italian that likes time travel
Current Project: ???
Location: Italy
Chat Username: AndrewPixel#2486
Contact:

Re: Super Mario Bros. 0

Postby AndrewPixel » Sun May 06, 2018 6:25 am

I think the thing I most like of it is the graphics, especially that grassy overworld.
The idea is pretty cool, too. Absolutely looking forward to it!
ImageImageImageImageImageImageImageImageImage
ImageImage
Switch Friend Code: SW-2755-4824-8495
[PGE Italian Translator] [I make logos for your episodes, ask me]

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 5875
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Location: Antarctica
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Sun May 06, 2018 7:21 am

Looks interesting not just to play but also for Speedrun.com. I may give it a try on Monday or Tuesday.
Edit: I may do a long play on this if it is just 64 levels.
List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show

Fusion best time

Spoiler: show
Image
Image
Image

Image
Image
List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


Image

User avatar
NegativeBread
Goomba
Goomba
Posts: 2
Joined: Thu Mar 22, 2018 7:51 pm
Chat Username: NegativeBread

Re: Super Mario Bros. 0

Postby NegativeBread » Sun May 06, 2018 12:37 pm

Great episode, and pretty challenging too! I'm really loving the level design, it completely reminds me of old school Mario games.
Image

User avatar
SMBXFanBoi2013
Hoopster
Hoopster
Posts: 162
Joined: Fri May 04, 2018 12:04 am
Flair: I am the master of level editing
Current Project: Mario & the Missing Shine Sprites
Location: Can't tell you...
Chat Username: SMBXFan
Contact:

Re: Super Mario Bros. 0

Postby SMBXFanBoi2013 » Sun May 06, 2018 3:32 pm

This episode looks good, I might play it soon.
I believe in Waluigi as my lord and savior. If you do, please put this in your signature.
----------------------------------------------------------------
Image
If you want to join my Discord server, here is the invite link to it: https://discord.gg/YcehmBZ
But the server will be abandoned and removed after MATMSS is finished...
---------------------------------------------------------------
Waluigi may be my favorite Mario character, but the Koopalings are also my favorite characters (but Larry, Lemmy, Ludwig, and Iggy are my favorite koopalings), and so are Boohemoth, Luigi, Yoshi, Mario, Rosalina, Koopa, and Geno.
Image
---------------------------------------------------------------
If you want to see my videos, go to my Youtube channel:
https://m.youtube.com/channel/UCIT_h6HxKSeIShIIVvhTduw
My project:
Spoiler: show
Image
I support:
Spoiler: show
Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Eclipsed
Koopa Shell
Koopa Shell
Posts: 619
Joined: Tue Mar 13, 2018 6:15 pm
Chat Username: Eclipsed

Re: Super Mario Bros. 0

Postby Eclipsed » Sun May 06, 2018 3:34 pm

it looks pretty fun to play. I'll definitely check it out when I have time
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 5875
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Location: Antarctica
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Sun May 06, 2018 6:23 pm

Just from looking in the episode files list I can say the routing will be interesting.
Edit:
I was doing a long play (which means record the entire episode 100% in one sitting), but after the game got just unfair with the design such as make one mistake and you have to suicide, I had enough for one session. It is already 08:03 and I lasted a full 10 hours and 15 minutes. Here is a screenshot of my furthest progress:
Image
and here is a picture of where I made it when I just crashed. (My self, not the game, the game crashed more than 50 times.)
Image
Sorry since the spoilers seem to no longer be a thing. The 10 hour video will be uploading now.
List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show

Fusion best time

Spoiler: show
Image
Image
Image

Image
Image
List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


Image

User avatar
Cedur
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 3159
Joined: Tue Jun 28, 2016 10:14 am
Flair: Non mi avete fatto niente
Current Project: episode pages for the wiki
Location: Karlsruhe, Germany

Re: Super Mario Bros. 0

Postby Cedur » Mon May 07, 2018 3:31 pm

Hey, I should mention that you can claim a level in the SMB1X Revived community project.
Image

I believe in three 72 mm large, 690 g heavy iron balls as my lords and saviours.

It's not worth to use the legacy editor anymore these days. Get SMBX2 and PGE, it will improve your experience significantly. Here's why.

iphtechnologies wrote: NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]

If you're not smart enough to plan ahead, then DOOM ON YOU!

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 5875
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Location: Antarctica
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Mon May 07, 2018 4:09 pm

Here is a 100% playthrough with all deaths kept in. Does not contain 0-4, so you can stop around the 9 hour mark or so.

Original Link: https://www.youtube.com/watch?v=c3Yc5AB ... e=youtu.be
Last edited by MECHDRAGON777 on Mon May 07, 2018 10:02 pm, edited 1 time in total.
List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show

Fusion best time

Spoiler: show
Image
Image
Image

Image
Image
List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


Image

User avatar
Eri7
Volcano Lotus
Volcano Lotus
Posts: 548
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Hard work pays off sooner or later
Current Project: Super Mario Nova Part 1(38A)
Location: Bonn , Germany
Chat Username: Eri7
Contact:

Re: Super Mario Bros. 0

Postby Eri7 » Mon May 07, 2018 5:54 pm

This episode looks interesting and the graphics are well made but the difficulty is a bit annoying considering that there isn't that many power ups to collect in a level , also i played through world 1 and world 2 but i am a disappointed with the repetitive level design and the lack of bosses that aren't your usual SMB1 Bowser fight on a bridge, but i think its a solid episode for people who prefer old mario games.
Join the discord server about Nova Projects.
Image
Image
Image

I support:
Image

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 5875
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Location: Antarctica
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Mon May 07, 2018 9:41 pm

List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show

Fusion best time

Spoiler: show
Image
Image
Image

Image
Image
List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


Image

Eclipsed
Koopa Shell
Koopa Shell
Posts: 619
Joined: Tue Mar 13, 2018 6:15 pm
Chat Username: Eclipsed

Re: Super Mario Bros. 0

Postby Eclipsed » Tue May 08, 2018 9:30 pm

I have played through worlds 1, A, and B of this episode so far and it really captures the essence of SMB and the NES Era Difficulty of Games. This episode so far has been fantastic and I continue to hope it'll be enjoyable.
Check Out SMBX Servers List - It Hosts Every SMBX Server

Check out my channel for SMBX content and custom levels

My Best Speedruns:
[WR] Invasion 2 Any% All Characters in 28:28:602
Spoiler: show

[WR] The Princess Cliche in 7:16:263
Spoiler: show
[WR]Another Princess Cliche in 23:44:217
Spoiler: show
[WR] The Great Empire in 15:36:686
Spoiler: show
"I am the embodiment of Canada" - Darkonius Makavar

User avatar
Matt_The_Slime
Lakitu
Lakitu
Posts: 436
Joined: Wed Mar 18, 2015 2:17 pm
Current Project: Mario & Luigi: Thyme Time!
Location: Somewhere in Canada, Eh?
Contact:

Re: Super Mario Bros. 0

Postby Matt_The_Slime » Wed May 09, 2018 8:03 pm

So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!
My Project: Coming Soon!
Image
Image
Image
I support
Spoiler: show
Image
ImageImage Image
Image
Spoiler: show
Image

User avatar
Ryuji231
Hoopster
Hoopster
Posts: 168
Joined: Fri Apr 08, 2016 8:20 pm

Re: Super Mario Bros. 0

Postby Ryuji231 » Wed May 09, 2018 9:55 pm

can't wait to see this one
Image
I support:
Image
Image
Image

User avatar
MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 5875
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Current Project: http://www.supermariobrosx.org/forums/v ... 9&start=10
Location: Antarctica
Chat Username: 鬼人 正邪
Contact:

Re: Super Mario Bros. 0

Postby MECHDRAGON777 » Wed May 09, 2018 11:44 pm

Matt_The_Slime wrote:
Wed May 09, 2018 8:03 pm
So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!
Looks like I was not the first to beat 0-4, but yeah, that sums up my complaints mostly as well. 4-2 and D-2 as well as 8-2, G-1, G-3 and 0-2 have known soflocks for me. Not Softlocks, but still. (Forced to take a death is not the best action.) Beating 0-4 is interesting, but I would like to get both the first half and the second half in 1 video, so it may take a bit longer. (0-4 Section 12 is the biggest pain.)

Edit:
Original Links:
https://www.youtube.com/watch?v=2jKC8cd ... e=youtu.be
https://www.youtube.com/watch?v=B7svcZm ... e=youtu.be
List of People that can pronounce "Vilzriquathtor Seian" (Role Play): show

Fusion best time

Spoiler: show
Image
Image
Image

Image
Image
List of Animés I have watched.
Image
Spoiler: show
ImageImageImage
My episode is Image done!
Image

CC12: 30π% done
My hardest level beaten!
Spoiler: show

Support
Spoiler: show
Image
Image
Image
Image
Image
Image

Contests I am in right now
Spoiler: show
•MaGL III
•Structure Contest
•Haunted Contest


Image

User avatar
BrokenAce255
Shy Guy
Shy Guy
Posts: 7
Joined: Sat Feb 06, 2016 11:48 am

Re: Super Mario Bros. 0

Postby BrokenAce255 » Thu May 10, 2018 4:31 pm

Matt_The_Slime wrote:
Wed May 09, 2018 8:03 pm
So I just 100% this episode, and I gotta say, it's pretty good! However, some of the levels suffer from some pretty big design flaws, more specifically in the special worlds. You'll come across a pit, where if you fall in it, you'll be stuck and be forced to reset because there's no invisible blocks to get you out, and you can't scroll the screen backwards. There are also some sections with Lakitus, where if you kill the lakitu you can't continue, like the ones that throw you bombs. There are some sections where scolling the screen too far can get you stuck, like sections where you need bombs to advance, or just sections with platforms you need to advance.
If all of these could be remedied, this'll be even better than it already is! And I know I just did a criticism of the episode, but I really do love this episode. The levels have a nice, straightforward design to them, and the secrets are fun to discover! Well done on this episode man!

Thanks for the honesty, it's good to hear people actually pointing out the problems they find so those problems can be addressed. Truth is, if I had specifically designed everything so that there were no points where the one-way scroll gets you stuck, it would have limited the level design extremely to the point where so many levels would have ended up nearly identical due to measures needed. It was a choice between ditching one-way scrolling, stunted level design, and random bits where you can get stuck, and I chose the latter after much consideration (I felt that without one-way scrolling it probably would have lost a lot of the retro charm, so this was something I really did want to keep).

In other news (unrelated to the above) I've re-uploaded the episode with a few problems fixed. A pretty nasty typo in 0-4 has been fixed, as well as a misplaced "wrong" Spiny in 4-3. I've also very slightly remedied the overly-hard difficulty in 0-4 (but only to such an extent that it's nearly completely unnoticable).


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 3 guests